Searched defs:fragment_shader_id (Results 1 – 3 of 3) sorted by relevance
130 void link_program(deqp::Context &context, glw::GLuint fragment_shader_id, glw::GLuint vertex_shader… in link_program()198 glw::GLuint fragment_shader_id = 0; in prepare_program() local
792 glw::GLuint fragment_shader_id = 0; in doesProgramBuild() local
11785 …d RequiredCase::destroyProgramAndShaderObjects(GLuint program_object_id, GLuint fragment_shader_id, in destroyProgramAndShaderObjects()