Searched defs:fragmentShaderTemplate (Results 1 – 6 of 6) sorted by relevance
1894 std::string fragmentShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local2162 std::string fragmentShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local2406 std::string fragmentShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local2786 std::string fragmentShaderTemplate("${GLSL_VERSION_DECL}\n" in makeSources() local2883 std::string fragmentShaderTemplate("${GLSL_VERSION_DECL}\n" in makeSources() local2969 std::string fragmentShaderTemplate("${GLSL_VERSION_DECL}\n" in makeSources() local3053 std::string fragmentShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local3287 std::string fragmentShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local3578 std::string fragmentShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local3800 std::string fragmentShaderTemplate("${GLSL_VERSION_DECL}\n" in init() local[all …]
202 const char *fragmentShaderTemplate = selectFragmentShader(m_target); in init() local723 const char *fragmentShaderTemplate = selectFragmentShader(m_target); in init() local
380 const string fragmentShaderTemplate = generateFragmentShaderTemplate(renderBits); in createRenderProgram() local
286 const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource); in createFragmentShaderSource() local
66 static const string fragmentShaderTemplate = "#version 300 es\n" variable
253 const string fragmentShaderTemplate = "${GLSL_VERSION}\n" variable