1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <[email protected]>
31 * Brian Paul
32 */
33
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36
37 #include "pipe/p_shader_tokens.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_screen.h"
40
41 #include "draw_private.h"
42 #include "draw_context.h"
43 #include "draw_vs.h"
44
45 #include "translate/translate.h"
46 #include "translate/translate_cache.h"
47
48 #include "tgsi/tgsi_dump.h"
49 #include "tgsi/tgsi_exec.h"
50 #include "tgsi/tgsi_ureg.h"
51
52 #include "nir/nir_to_tgsi.h"
53
54 DEBUG_GET_ONCE_BOOL_OPTION(gallium_dump_vs, "GALLIUM_DUMP_VS", false)
55
56
57 struct draw_vertex_shader *
draw_create_vertex_shader(struct draw_context * draw,const struct pipe_shader_state * shader)58 draw_create_vertex_shader(struct draw_context *draw,
59 const struct pipe_shader_state *shader)
60 {
61 struct draw_vertex_shader *vs = NULL;
62 struct pipe_shader_state state = *shader;
63
64 if (draw->dump_vs) {
65 tgsi_dump(shader->tokens, 0);
66 }
67
68 #if DRAW_LLVM_AVAILABLE
69 bool is_allocated = false;
70 if (draw->pt.middle.llvm) {
71 struct pipe_screen *screen = draw->pipe->screen;
72 if (shader->type == PIPE_SHADER_IR_NIR &&
73 !screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
74 PIPE_SHADER_CAP_INTEGERS)) {
75 state.type = PIPE_SHADER_IR_TGSI;
76 state.tokens = nir_to_tgsi(shader->ir.nir, screen);
77 is_allocated = true;
78 }
79 vs = draw_create_vs_llvm(draw, &state);
80 }
81 #endif
82
83 if (!vs) {
84 vs = draw_create_vs_exec(draw, &state);
85 }
86
87 #if DRAW_LLVM_AVAILABLE
88 if (is_allocated) {
89 ureg_free_tokens(state.tokens);
90 }
91 #endif
92
93 if (vs) {
94 bool found_clipvertex = false;
95 vs->position_output = -1;
96 for (unsigned i = 0; i < vs->info.num_outputs; i++) {
97 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
98 vs->info.output_semantic_index[i] == 0) {
99 vs->position_output = i;
100 } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_EDGEFLAG &&
101 vs->info.output_semantic_index[i] == 0) {
102 vs->edgeflag_output = i;
103 } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPVERTEX &&
104 vs->info.output_semantic_index[i] == 0) {
105 found_clipvertex = true;
106 vs->clipvertex_output = i;
107 } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX) {
108 vs->viewport_index_output = i;
109 } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
110 assert(vs->info.output_semantic_index[i] <
111 PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
112 vs->ccdistance_output[vs->info.output_semantic_index[i]] = i;
113 }
114 }
115 if (!found_clipvertex)
116 vs->clipvertex_output = vs->position_output;
117 }
118
119 assert(vs);
120 return vs;
121 }
122
123
124 void
draw_bind_vertex_shader(struct draw_context * draw,struct draw_vertex_shader * dvs)125 draw_bind_vertex_shader(struct draw_context *draw,
126 struct draw_vertex_shader *dvs)
127 {
128 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
129
130 if (dvs) {
131 draw->vs.vertex_shader = dvs;
132 draw->vs.num_vs_outputs = dvs->info.num_outputs;
133 draw->vs.position_output = dvs->position_output;
134 draw->vs.edgeflag_output = dvs->edgeflag_output;
135 draw->vs.clipvertex_output = dvs->clipvertex_output;
136 draw->vs.ccdistance_output[0] = dvs->ccdistance_output[0];
137 draw->vs.ccdistance_output[1] = dvs->ccdistance_output[1];
138 dvs->prepare(dvs, draw);
139 draw_update_clip_flags(draw);
140 draw_update_viewport_flags(draw);
141 } else {
142 draw->vs.vertex_shader = NULL;
143 draw->vs.num_vs_outputs = 0;
144 }
145 }
146
147
148 void
draw_delete_vertex_shader(struct draw_context * draw,struct draw_vertex_shader * dvs)149 draw_delete_vertex_shader(struct draw_context *draw,
150 struct draw_vertex_shader *dvs)
151 {
152 for (unsigned i = 0; i < dvs->nr_variants; i++)
153 dvs->variant[i]->destroy(dvs->variant[i]);
154
155 dvs->nr_variants = 0;
156
157 dvs->delete(dvs);
158 }
159
160
161 bool
draw_vs_init(struct draw_context * draw)162 draw_vs_init(struct draw_context *draw)
163 {
164 draw->dump_vs = debug_get_option_gallium_dump_vs();
165
166 if (!draw->llvm) {
167 draw->vs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_VERTEX);
168 if (!draw->vs.tgsi.machine)
169 return false;
170 }
171
172 draw->vs.emit_cache = translate_cache_create();
173 if (!draw->vs.emit_cache)
174 return false;
175
176 draw->vs.fetch_cache = translate_cache_create();
177 if (!draw->vs.fetch_cache)
178 return false;
179
180 return true;
181 }
182
183
184 void
draw_vs_destroy(struct draw_context * draw)185 draw_vs_destroy(struct draw_context *draw)
186 {
187 if (draw->vs.fetch_cache)
188 translate_cache_destroy(draw->vs.fetch_cache);
189
190 if (draw->vs.emit_cache)
191 translate_cache_destroy(draw->vs.emit_cache);
192
193 if (!draw->llvm)
194 tgsi_exec_machine_destroy(draw->vs.tgsi.machine);
195 }
196
197
198 struct draw_vs_variant *
draw_vs_lookup_variant(struct draw_vertex_shader * vs,const struct draw_vs_variant_key * key)199 draw_vs_lookup_variant(struct draw_vertex_shader *vs,
200 const struct draw_vs_variant_key *key)
201 {
202 /* Lookup existing variant:
203 */
204 for (unsigned i = 0; i < vs->nr_variants; i++)
205 if (draw_vs_variant_key_compare(key, &vs->variant[i]->key) == 0)
206 return vs->variant[i];
207
208 /* Else have to create a new one:
209 */
210 struct draw_vs_variant *variant = vs->create_variant(vs, key);
211 if (!variant)
212 return NULL;
213
214 /* Add it to our list, could be smarter:
215 */
216 if (vs->nr_variants < ARRAY_SIZE(vs->variant)) {
217 vs->variant[vs->nr_variants++] = variant;
218 } else {
219 vs->last_variant++;
220 vs->last_variant %= ARRAY_SIZE(vs->variant);
221 vs->variant[vs->last_variant]->destroy(vs->variant[vs->last_variant]);
222 vs->variant[vs->last_variant] = variant;
223 }
224
225 return variant;
226 }
227
228
229 struct translate *
draw_vs_get_fetch(struct draw_context * draw,struct translate_key * key)230 draw_vs_get_fetch(struct draw_context *draw,
231 struct translate_key *key)
232 {
233 if (!draw->vs.fetch ||
234 translate_key_compare(&draw->vs.fetch->key, key) != 0) {
235 translate_key_sanitize(key);
236 draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key);
237 }
238
239 return draw->vs.fetch;
240 }
241
242
243 struct translate *
draw_vs_get_emit(struct draw_context * draw,struct translate_key * key)244 draw_vs_get_emit(struct draw_context *draw,
245 struct translate_key *key)
246 {
247 if (!draw->vs.emit ||
248 translate_key_compare(&draw->vs.emit->key, key) != 0) {
249 translate_key_sanitize(key);
250 draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key);
251 }
252
253 return draw->vs.emit;
254 }
255
256
257 void
draw_vs_attach_so(struct draw_vertex_shader * dvs,const struct pipe_stream_output_info * info)258 draw_vs_attach_so(struct draw_vertex_shader *dvs,
259 const struct pipe_stream_output_info *info)
260 {
261 dvs->state.stream_output = *info;
262 }
263
264
265 void
draw_vs_reset_so(struct draw_vertex_shader * dvs)266 draw_vs_reset_so(struct draw_vertex_shader *dvs)
267 {
268 memset(&dvs->state.stream_output, 0, sizeof(dvs->state.stream_output));
269 }
270