Searched defs:desiredColor (Results 1 – 4 of 4) sorted by relevance
381 bool ShaderBallotBaseTestCase::validateScreenPixels(deqp::Context &context, tcu::Vec4 desiredColor, in validateScreenPixels()448 tcu::Vec4 desiredColor(topLeftPixel[0], topLeftPixel[1], topLeftPixel[2], topLeftPixel[3]); in validateScreenPixelsSameColor() local456 bool ShaderBallotBaseTestCase::validateColor(tcu::Vec4 testedColor, tcu::Vec4 desiredColor) in validateColor()
457 bool ShaderAtomicCounterOpsTestBase::validateColor(tcu::Vec4 testedColor, tcu::Vec4 desiredColor) in validateColor()465 bool ShaderAtomicCounterOpsTestBase::validateScreenPixels(tcu::Vec4 desiredColor, tcu::Vec4 ignored… in validateScreenPixels()
108 int desiredColor = mIconView.getColor(s); in testNoFirstFade() local148 int desiredColor = mIconView.getColor(s); in testStateSetCorrectly_toString() local
64 const tcu::IVec4 &desiredColor) in ComputeShader()207 …eTestCaseBase::ComputeShader::validateScreenPixels(deqp::Context &context, tcu::IVec4 desiredColor) in validateScreenPixels()