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Searched defs:depthStencilState (Results 1 – 25 of 36) sorted by relevance

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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DContextVk.cpp3272 const gl::DepthStencilState &depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilCompareMask() local
3282 const gl::DepthStencilState &depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilWriteMask() local
3327 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicDepthTestEnable() local
3340 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicDepthWriteEnable() local
3354 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicDepthCompareOp() local
3363 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilTestEnable() local
3375 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilOp() local
5205 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in updateDepthTestEnabled() local
5221 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in updateDepthWriteEnabled() local
5250 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in updateStencilTestEnabled() local
H A Dvk_cache_utils.cpp4611 const gl::DepthStencilState &depthStencilState, in updateDepthTestEnabled()
4621 const gl::DepthStencilState &depthStencilState) in updateDepthFunc()
4642 const gl::DepthStencilState &depthStencilState, in updateDepthWriteEnabled()
4656 const gl::DepthStencilState &depthStencilState, in updateStencilTestEnabled()
4666 const gl::DepthStencilState &depthStencilState) in updateStencilFrontFuncs()
4673 const gl::DepthStencilState &depthStencilState) in updateStencilBackFuncs()
4680 const gl::DepthStencilState &depthStencilState) in updateStencilFrontOps()
4689 const gl::DepthStencilState &depthStencilState) in updateStencilBackOps()
H A Dvk_cache_utils.h764 VkPipelineDepthStencilStateCreateInfo depthStencilState = {}; member
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DStateManagerGL.cpp2140 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
2147 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
2154 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
2162 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
/aosp_15_r20/external/swiftshader/src/Device/
H A DContext.cpp808 const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in initialize()
947 void FragmentState::setDepthStencilState(const VkPipelineDepthStencilStateCreateInfo *depthStencilS… in setDepthStencilState()
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateGeneralTests.cpp340 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
659 const vk::VkPipelineDepthStencilStateCreateInfo depthStencilState = { in staticStencilMaskZeroProgramsTest() local
H A DvktDynamicStateCBTests.cpp84 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
H A DvktDynamicStateBaseClass.cpp202 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
H A DvktDynamicStateVPTests.cpp290 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
H A DvktDynamicStateDiscardTests.cpp205 PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
H A DvktDynamicStateDSTests.cpp738 …const PipelineCreateInfo::DepthStencilState depthStencilState(false, false, vk::VK_COMPARE_OP_NEVE… in initPipeline() local
/aosp_15_r20/external/swiftshader/tests/VulkanWrapper/
H A DDrawTester.cpp259 vk::PipelineDepthStencilStateCreateInfo depthStencilState; in createGraphicsPipeline() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/
H A Dwgpu_pipeline_state.cpp344 wgpu::DepthStencilState depthStencilState; in createPipeline() local
/aosp_15_r20/external/skia/src/gpu/ganesh/mtl/
H A DGrMtlRenderCommandEncoder.h165 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState()
/aosp_15_r20/external/skia/src/gpu/graphite/mtl/
H A DMtlRenderCommandEncoder.h173 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState()
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/
H A DStateManager9.cpp334 const auto &depthStencilState = glState.getDepthStencilState(); in setBlendDepthRasterStates() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/
H A Dmtl_command_buffer.h376 id<MTLDepthStencilState> depthStencilState; member
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/fragment_shading_rate/
H A DvktFragmentShadingRateBasic.cpp3296 const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in drawCommandsOnNormalSubpass()
3360 const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in drawCommands()
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassMultisampleResolveTests.cpp1765 const VkPipelineDepthStencilStateCreateInfo depthStencilState = { in createRenderPipeline() local
2751 const VkPipelineDepthStencilStateCreateInfo depthStencilState = { in createRenderPipeline() local
H A DvktDynamicRenderingDepthStencilResolveTests.cpp470 const VkPipelineDepthStencilStateCreateInfo depthStencilState = { in createRenderPipeline() local
H A DvktRenderPassDepthStencilResolveTests.cpp726 const VkPipelineDepthStencilStateCreateInfo depthStencilState = { in createRenderPipeline() local
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/synchronization/
H A DvktSynchronizationSmokeTests.cpp722 VkPipelineDepthStencilStateCreateInfo depthStencilState; in generateWork() local
/aosp_15_r20/external/deqp/external/vulkancts/framework/vulkan/
H A DvkPipelineConstructionUtil.cpp2936 …const ShaderWrapper fragmentShader, const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in setupFragmentShaderState()
2950 const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in setupFragmentShaderState2()
/aosp_15_r20/external/angle/src/libANGLE/capture/
H A Dserialize.cpp447 const gl::DepthStencilState &depthStencilState) in SerializeDepthStencilState()
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineShaderModuleIdentifierTests.cpp2181 const VkPipelineDepthStencilStateCreateInfo depthStencilState = initVulkanStructure(); in iterate() local
3322 const VkPipelineDepthStencilStateCreateInfo depthStencilState = initVulkanStructure(); in iterate() local

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