Searched defs:depthStencilRenderTarget (Results 1 – 6 of 6) sorted by relevance
1666 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateLayerCount() local2140 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil(); in invalidateImpl() local2646 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateRenderPassDesc() local2730 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in getAttachmentsAndRenderTargets() local3488 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in startNewRenderPass() local
3267 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in stencilBlitResolveNoShaderExport() local4470 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in unresolve() local
4667 RenderTargetVk *depthStencilRenderTarget = drawFramebufferVk->getDepthStencilRenderTarget(); in optimizeRenderPassForPresent() local
538 RenderTarget11 *depthStencilRenderTarget = nullptr; in clearFramebuffer() local
2080 const auto *depthStencilRenderTarget = mFramebuffer11->getCachedDepthStencilRenderTarget(); in syncFramebuffer() local
1309 const RenderTarget9 *depthStencilRenderTarget) in applyRenderTarget()1958 const RenderTarget9 *depthStencilRenderTarget) in clear()