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Searched defs:depthStencilRenderTarget (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DFramebufferVk.cpp1666 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateLayerCount() local
2140 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil(); in invalidateImpl() local
2646 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateRenderPassDesc() local
2730 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in getAttachmentsAndRenderTargets() local
3488 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in startNewRenderPass() local
H A DUtilsVk.cpp3267 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in stencilBlitResolveNoShaderExport() local
4470 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in unresolve() local
H A DContextVk.cpp4667 RenderTargetVk *depthStencilRenderTarget = drawFramebufferVk->getDepthStencilRenderTarget(); in optimizeRenderPassForPresent() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp538 RenderTarget11 *depthStencilRenderTarget = nullptr; in clearFramebuffer() local
H A DStateManager11.cpp2080 const auto *depthStencilRenderTarget = mFramebuffer11->getCachedDepthStencilRenderTarget(); in syncFramebuffer() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.cpp1309 const RenderTarget9 *depthStencilRenderTarget) in applyRenderTarget()
1958 const RenderTarget9 *depthStencilRenderTarget) in clear()