1 /*
2 * Copyright © Microsoft Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef D3D12_RESOURCE_H
25 #define D3D12_RESOURCE_H
26
27 struct pipe_screen;
28 #include "d3d12_bufmgr.h"
29 #include "util/u_range.h"
30 #include "util/u_transfer.h"
31 #include "util/u_threaded_context.h"
32
33 #include "d3d12_common.h"
34
35 enum d3d12_resource_binding_type {
36 D3D12_RESOURCE_BINDING_TYPE_SRV,
37 D3D12_RESOURCE_BINDING_TYPE_CBV,
38 D3D12_RESOURCE_BINDING_TYPE_SSBO,
39 D3D12_RESOURCE_BINDING_TYPE_IMAGE,
40 D3D12_RESOURCE_BINDING_TYPES
41 };
42
43 struct d3d12_resource {
44 struct threaded_resource base;
45 struct d3d12_bo *bo;
46 DXGI_FORMAT dxgi_format;
47 enum pipe_format overall_format;
48 unsigned int plane_slice;
49 struct pipe_resource* first_plane;
50 unsigned mip_levels;
51
52 struct sw_displaytarget *dt;
53 unsigned dt_refcount; /* For planar resources sharing the dt pointer */
54 unsigned dt_stride;
55 struct pipe_resource *dt_proxy;
56
57 struct util_range valid_buffer_range;
58 uint32_t bind_counts[PIPE_SHADER_TYPES][D3D12_RESOURCE_BINDING_TYPES];
59 unsigned generation_id;
60 };
61
62 struct d3d12_memory_object {
63 struct pipe_memory_object base;
64 ID3D12Resource *res;
65 ID3D12Heap *heap;
66 };
67
68 struct d3d12_transfer {
69 struct threaded_transfer base;
70 struct pipe_resource *staging_res;
71 void *data;
72 unsigned zs_cpu_copy_stride;
73 unsigned zs_cpu_copy_layer_stride;
74 };
75
76 static inline struct d3d12_resource *
d3d12_resource(struct pipe_resource * r)77 d3d12_resource(struct pipe_resource *r)
78 {
79 return (struct d3d12_resource *)r;
80 }
81
82 static inline struct d3d12_memory_object *
d3d12_memory_object(struct pipe_memory_object * m)83 d3d12_memory_object(struct pipe_memory_object *m)
84 {
85 return (struct d3d12_memory_object *)m;
86 }
87
88 /* Returns the underlying ID3D12Resource and offset for this resource */
89 static inline ID3D12Resource *
d3d12_resource_underlying(struct d3d12_resource * res,uint64_t * offset)90 d3d12_resource_underlying(struct d3d12_resource *res, uint64_t *offset)
91 {
92 if (!res->bo)
93 return NULL;
94
95 return d3d12_bo_get_base(res->bo, offset)->res;
96 }
97
98 /* Returns the underlying ID3D12Resource for this resource. */
99 static inline ID3D12Resource *
d3d12_resource_resource(struct d3d12_resource * res)100 d3d12_resource_resource(struct d3d12_resource *res)
101 {
102 ID3D12Resource *ret;
103 uint64_t offset;
104 ret = d3d12_resource_underlying(res, &offset);
105 return ret;
106 }
107
108 static inline D3D12_GPU_VIRTUAL_ADDRESS
d3d12_resource_gpu_virtual_address(struct d3d12_resource * res)109 d3d12_resource_gpu_virtual_address(struct d3d12_resource *res)
110 {
111 uint64_t offset;
112 ID3D12Resource *base_res = d3d12_resource_underlying(res, &offset);
113 return base_res->GetGPUVirtualAddress() + offset;
114 }
115
116 static inline bool
d3d12_subresource_id_uses_layer(enum pipe_texture_target target)117 d3d12_subresource_id_uses_layer(enum pipe_texture_target target)
118 {
119 return target == PIPE_TEXTURE_CUBE ||
120 target == PIPE_TEXTURE_CUBE_ARRAY ||
121 target == PIPE_TEXTURE_1D_ARRAY ||
122 target == PIPE_TEXTURE_2D_ARRAY;
123 }
124
125 void
126 d3d12_resource_release(struct d3d12_resource *res);
127
128 void
129 d3d12_resource_wait_idle(struct d3d12_context *ctx,
130 struct d3d12_resource *res,
131 bool want_to_write);
132
133 void
134 d3d12_screen_resource_init(struct pipe_screen *pscreen);
135
136 void
137 d3d12_context_resource_init(struct pipe_context *pctx);
138
139 struct pipe_resource *
140 d3d12_resource_from_resource(struct pipe_screen *pscreen,
141 ID3D12Resource* inputRes);
142
143 #endif
144