Searched defs:compareThreshold (Results 1 – 10 of 10) sorted by relevance
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayETC2Support.cpp | 357 const float compareThreshold = 0.05f; in isRenderedImageValid() local
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/aosp_15_r20/external/deqp/framework/common/ |
H A D | tcuRGBA.hpp | 206 inline bool compareThreshold(RGBA a, RGBA b, RGBA threshold) in compareThreshold() function
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/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fBlendTests.cpp | 265 UVec4 compareThreshold = in iterate() local
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H A D | es2fPolygonOffsetTests.cpp | 77 inline bool compareThreshold(const tcu::IVec4 &a, const tcu::IVec4 &b, const tcu::IVec4 &threshold) in compareThreshold() function
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fBlendTests.cpp | 324 UVec4 compareThreshold = in iterate() local
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H A D | es3fPolygonOffsetTests.cpp | 80 inline bool compareThreshold(const tcu::IVec4 &a, const tcu::IVec4 &b, const tcu::IVec4 &threshold) in compareThreshold() function
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/aosp_15_r20/external/deqp/modules/glshared/ |
H A D | glsDrawTest.cpp | 3983 …l colorsEqual(const tcu::RGBA &colorA, const tcu::RGBA &colorB, const tcu::IVec3 &compareThreshold) in colorsEqual() 3997 const tcu::IVec3 &compareThreshold) in pixelNeighborhoodContainsColor() 4034 … const tcu::IVec3 &compareThreshold, const tcu::IVec3 &renderTargetThreshold, in edgeRelaxedImageCompare() 4137 … const tcu::IVec3 &compareThreshold, int maxAllowedInvalidPixels) in intersectionRelaxedLineImageCompare()
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fAdvancedBlendTests.cpp | 578 const UVec4 compareThreshold = in iterate() local
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H A D | es31fLayoutBindingTests.cpp | 658 const tcu::RGBA compareThreshold = tcu::RGBA( in drawAndVerifyResult() local
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/aosp_15_r20/external/deqp/modules/egl/ |
H A D | teglImageFormatTests.cpp | 1216 …const tcu::RGBA compareThreshold(32, 32, 32, 32); // layer colors are far apart, large thresholds … in invokeGLES() local 1340 …const tcu::RGBA compareThreshold(32, 32, 32, 32); // layer colors are far apart, large thresholds … in invokeGLES() local
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