Searched defs:bindingReqs (Results 1 – 9 of 9) sorted by relevance
295 std::string get_node_texture_samplers(const ResourceBindingRequirements& bindingReqs, in get_node_texture_samplers()340 std::string emit_textures_and_samplers(const ResourceBindingRequirements& bindingReqs, in emit_textures_and_samplers()630 const ResourceBindingRequirements& bindingReqs = caps->resourceBindingRequirements(); in generateFragmentSkSL() local890 const ResourceBindingRequirements& bindingReqs = caps->resourceBindingRequirements(); in generateVertexSkSL() local
118 std::string EmitSamplerLayout(const ResourceBindingRequirements& bindingReqs, int* binding) { in EmitSamplerLayout()161 const auto& bindingReqs = caps->resourceBindingRequirements(); in BuildComputeSkSL() local
458 const ResourceBindingRequirements& bindingReqs = in Make() local
65 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
100 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
99 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
124 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
109 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
140 const auto& bindingReqs = fRecorder->priv().caps()->resourceBindingRequirements(); in appendStepInternal() local