Home
last modified time | relevance | path

Searched defs:bindingReqs (Results 1 – 9 of 9) sorted by relevance

/aosp_15_r20/external/skia/src/gpu/graphite/
H A DShaderInfo.cpp295 std::string get_node_texture_samplers(const ResourceBindingRequirements& bindingReqs, in get_node_texture_samplers()
340 std::string emit_textures_and_samplers(const ResourceBindingRequirements& bindingReqs, in emit_textures_and_samplers()
630 const ResourceBindingRequirements& bindingReqs = caps->resourceBindingRequirements(); in generateFragmentSkSL() local
890 const ResourceBindingRequirements& bindingReqs = caps->resourceBindingRequirements(); in generateVertexSkSL() local
H A DContextUtils.cpp118 std::string EmitSamplerLayout(const ResourceBindingRequirements& bindingReqs, int* binding) { in EmitSamplerLayout()
161 const auto& bindingReqs = caps->resourceBindingRequirements(); in BuildComputeSkSL() local
H A DDrawPass.cpp458 const ResourceBindingRequirements& bindingReqs = in Make() local
/aosp_15_r20/external/skia/src/gpu/graphite/render/
H A DAnalyticBlurRenderStep.cpp65 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
H A DSDFTextRenderStep.cpp100 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
H A DSDFTextLCDRenderStep.cpp99 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
H A DBitmapTextRenderStep.cpp124 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
H A DCoverageMaskRenderStep.cpp109 const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { in texturesAndSamplersSkSL() argument
/aosp_15_r20/external/skia/src/gpu/graphite/compute/
H A DDispatchGroup.cpp140 const auto& bindingReqs = fRecorder->priv().caps()->resourceBindingRequirements(); in appendStepInternal() local