Searched defs:WorkingData (Results 1 – 9 of 9) sorted by relevance
279 struct WorkingData { struct284 WorkingData(const BlockNode &Node) : Node(Node) {} in WorkingData() function286 bool isLoopHeader() const { return Loop && Loop->isHeader(Node); } in isLoopHeader()288 bool isDoubleLoopHeader() const { in isDoubleLoopHeader()293 LoopData *getContainingLoop() const { in getContainingLoop()314 BlockNode getResolvedNode() const { in getResolvedNode()319 LoopData *getPackagedLoop() const { in getPackagedLoop()333 BlockMass &getMass() { in getMass()342 bool isPackaged() const { return getResolvedNode() != Node; } in isPackaged()345 bool isAPackage() const { return isLoopHeader() && Loop->IsPackaged; } in isAPackage()[all …]
278 struct WorkingData { struct283 WorkingData(const BlockNode &Node) : Node(Node) {} in WorkingData() function285 bool isLoopHeader() const { return Loop && Loop->isHeader(Node); } in isLoopHeader()287 bool isDoubleLoopHeader() const { in isDoubleLoopHeader()292 LoopData *getContainingLoop() const { in getContainingLoop()313 BlockNode getResolvedNode() const { in getResolvedNode()318 LoopData *getPackagedLoop() const { in getPackagedLoop()332 BlockMass &getMass() { in getMass()341 bool isPackaged() const { return getResolvedNode() != Node; } in isPackaged()344 bool isAPackage() const { return isLoopHeader() && Loop->IsPackaged; } in isAPackage()[all …]
279 struct WorkingData { struct284 WorkingData(const BlockNode &Node) : Node(Node) {} in WorkingData() argument286 bool isLoopHeader() const { return Loop && Loop->isHeader(Node); } in isLoopHeader()288 bool isDoubleLoopHeader() const { in isDoubleLoopHeader()293 LoopData *getContainingLoop() const { in getContainingLoop()314 BlockNode getResolvedNode() const { in getResolvedNode()319 LoopData *getPackagedLoop() const { in getPackagedLoop()333 BlockMass &getMass() { in getMass()342 bool isPackaged() const { return getResolvedNode() != Node; } in isPackaged()345 bool isAPackage() const { return isLoopHeader() && Loop->IsPackaged; } in isAPackage()[all …]
269 struct WorkingData { struct274 WorkingData(const BlockNode &Node) : Node(Node) {} in WorkingData() argument276 bool isLoopHeader() const { return Loop && Loop->isHeader(Node); } in isLoopHeader()278 bool isDoubleLoopHeader() const { in isDoubleLoopHeader()283 LoopData *getContainingLoop() const { in getContainingLoop()304 BlockNode getResolvedNode() const { in getResolvedNode()309 LoopData *getPackagedLoop() const { in getPackagedLoop()323 BlockMass &getMass() { in getMass()332 bool isPackaged() const { return getResolvedNode() != Node; } in isPackaged()335 bool isAPackage() const { return isLoopHeader() && Loop->IsPackaged; } in isAPackage()[all …]
668 struct WorkingData struct670 struct PerSubpass697 …Vec2 renderSize; //!< Size of the framebuffer698 …eviceSampleLocationsPropertiesEXT sampleLocationsProperties; //!< Used with VK_EXT_sample_locations700 std::vector<de::SharedPtr<PerSubpass>> perSubpass; //!< Test may use more than one set of data702 WorkingData(void) : sampleLocationsProperties() in WorkingData() argument1455 struct WorkingData struct1457 UVec2 renderSize; //!< Size of the framebuffer1458 uint32_t numVertices; //!< Number of vertices defined in the vertex buffer1459 Move<VkBuffer> vertexBuffer;[all …]
347 struct WorkingData struct349 uint32_t numVertices; //!< Number of vertices defined in the vertex buffer350 Move<VkBuffer> vertexBuffer;351 MovePtr<Allocation> vertexBufferAlloc;352 Move<VkImage> colorImage; //!< Color image353 MovePtr<Allocation> colorImageAlloc;354 Move<VkImageView> colorImageView; //!< Color image view spanning all layers355 Move<VkBuffer> colorBuffer; //!< Buffer used to copy image data356 MovePtr<Allocation> colorBufferAlloc;357 VkDeviceSize colorBufferSize;[all …]
268 struct WorkingData struct270 UVec2 framebufferSize; //!< Size of the framebuffer271 UVec4 renderArea; //!< Render area273 Move<VkBuffer> vertexBuffer; //!< Contains a fullscreen triangle274 MovePtr<Allocation> vertexBufferAlloc; //!< Storage for vertexBuffer275 Move<VkBuffer> verificationBuffer; //!< Buffer used for validation276 MovePtr<Allocation> verificationBufferAlloc; //!< Storage for verificationBuffer277 …ingleVerificationBuffer; //!< Buffer used for validation of attachments outside the render area278 MovePtr<Allocation> singleVerificationBufferAlloc; //!< Storage for singleVerificationBuffer281 Image floatColor1;[all …]