/aosp_15_r20/external/flatbuffers/tests/MyGame/Example/ |
H A D | Vec3.cs | 12 public struct Vec3 : IFlatbufferObject struct 31 …public static Offset<MyGame.Example.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, … in CreateVec3() 60 public static Offset<MyGame.Example.Vec3> Pack(FlatBufferBuilder builder, Vec3T _o) { in Pack()
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H A D | Vec3.go | 38 type Vec3 struct { struct 39 _tab flatbuffers.Struct 42 func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) { 47 func (rcv *Vec3) Table() flatbuffers.Table { 51 func (rcv *Vec3) X() float32 { 54 func (rcv *Vec3) MutateX(n float32) bool { 58 func (rcv *Vec3) Y() float32 { 61 func (rcv *Vec3) MutateY(n float32) bool { 65 func (rcv *Vec3) Z() float32 { 68 func (rcv *Vec3) MutateZ(n float32) bool { [all …]
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/aosp_15_r20/external/rust/android-crates-io/crates/glam/src/f32/ |
D | vec3.rs | 13 pub const fn vec3(x: f32, y: f32, z: f32) -> Vec3 { in vec3() 21 pub struct Vec3 { struct 27 impl Vec3 { argument 870 impl Default for Vec3 { implementation 877 impl Div<Vec3> for Vec3 { implementation 889 impl DivAssign<Vec3> for Vec3 { implementation 898 impl Div<f32> for Vec3 { implementation 910 impl DivAssign<f32> for Vec3 { implementation 922 fn div(self, rhs: Vec3) -> Vec3 { in div() 931 impl Mul<Vec3> for Vec3 { implementation [all …]
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D | affine3a.rs | 147 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 231 pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self { in from_scale_rotation_translation() 283 pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) { in to_scale_rotation_translation() 315 pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_lh() 325 pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_rh() 349 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_lh() 363 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_rh() 370 pub fn transform_point3(&self, rhs: Vec3) -> Vec3 { in transform_point3() 385 pub fn transform_vector3(&self, rhs: Vec3) -> Vec3 { in transform_vector3()
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D | mat3.rs | 12 pub const fn mat3(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Mat3 { in mat3() 82 pub const fn from_cols(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self { in from_cols() 197 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 371 pub fn col(&self, index: usize) -> Vec3 { in col() 386 pub fn col_mut(&mut self, index: usize) -> &mut Vec3 { in col_mut() 402 pub fn row(&self, index: usize) -> Vec3 { in row() 498 pub fn mul_vec3(&self, rhs: Vec3) -> Vec3 { in mul_vec3()
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/aosp_15_r20/external/rust/android-crates-io/crates/glam/src/swizzles/sse2/ |
D | vec4_impl.rs | 15 type Vec3 = Vec3; typedef 163 fn xxx(self) -> Vec3 { in xxx() 173 fn xxy(self) -> Vec3 { in xxy() 183 fn xxz(self) -> Vec3 { in xxz() 193 fn xxw(self) -> Vec3 { in xxw() 203 fn xyx(self) -> Vec3 { in xyx() 213 fn xyy(self) -> Vec3 { in xyy() 223 fn xyz(self) -> Vec3 { in xyz() 233 fn xyw(self) -> Vec3 { in xyw() 243 fn xzx(self) -> Vec3 { in xzx() [all …]
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/aosp_15_r20/external/rust/android-crates-io/crates/glam/src/swizzles/wasm32/ |
D | vec4_impl.rs | 12 type Vec3 = Vec3; typedef 160 fn xxx(self) -> Vec3 { in xxx() 170 fn xxy(self) -> Vec3 { in xxy() 180 fn xxz(self) -> Vec3 { in xxz() 190 fn xxw(self) -> Vec3 { in xxw() 200 fn xyx(self) -> Vec3 { in xyx() 210 fn xyy(self) -> Vec3 { in xyy() 220 fn xyz(self) -> Vec3 { in xyz() 230 fn xyw(self) -> Vec3 { in xyw() 240 fn xzx(self) -> Vec3 { in xzx() [all …]
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/aosp_15_r20/external/rust/android-crates-io/crates/glam/src/swizzles/scalar/ |
D | vec4_impl.rs | 8 type Vec3 = Vec3; typedef 156 fn xxx(self) -> Vec3 { in xxx() 166 fn xxy(self) -> Vec3 { in xxy() 176 fn xxz(self) -> Vec3 { in xxz() 186 fn xxw(self) -> Vec3 { in xxw() 196 fn xyx(self) -> Vec3 { in xyx() 206 fn xyy(self) -> Vec3 { in xyy() 216 fn xyz(self) -> Vec3 { in xyz() 226 fn xyw(self) -> Vec3 { in xyw() 236 fn xzx(self) -> Vec3 { in xzx() [all …]
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/aosp_15_r20/external/rust/android-crates-io/crates/glam/src/swizzles/coresimd/ |
D | vec4_impl.rs | 12 type Vec3 = Vec3; typedef 160 fn xxx(self) -> Vec3 { in xxx() 170 fn xxy(self) -> Vec3 { in xxy() 180 fn xxz(self) -> Vec3 { in xxz() 190 fn xxw(self) -> Vec3 { in xxw() 200 fn xyx(self) -> Vec3 { in xyx() 210 fn xyy(self) -> Vec3 { in xyy() 220 fn xyz(self) -> Vec3 { in xyz() 230 fn xyw(self) -> Vec3 { in xyw() 240 fn xzx(self) -> Vec3 { in xzx() [all …]
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/aosp_15_r20/external/rust/android-crates-io/crates/glam/src/swizzles/ |
D | vec3_impl.rs | 5 impl Vec3Swizzles for Vec3 { implementation 93 fn xxx(self) -> Vec3 { in xxx() 103 fn xxy(self) -> Vec3 { in xxy() 113 fn xxz(self) -> Vec3 { in xxz() 123 fn xyx(self) -> Vec3 { in xyx() 133 fn xyy(self) -> Vec3 { in xyy() 143 fn xyz(self) -> Vec3 { in xyz() 153 fn xzx(self) -> Vec3 { in xzx() 163 fn xzy(self) -> Vec3 { in xzy() 173 fn xzz(self) -> Vec3 { in xzz() [all …]
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D | vec_traits.rs | 4 type Vec3; typedef 20 fn xxx(self) -> Self::Vec3; in xxx() 22 fn xxy(self) -> Self::Vec3; in xxy() 24 fn xyx(self) -> Self::Vec3; in xyx() 26 fn xyy(self) -> Self::Vec3; in xyy() 28 fn yxx(self) -> Self::Vec3; in yxx() 30 fn yxy(self) -> Self::Vec3; in yxy() 32 fn yyx(self) -> Self::Vec3; in yyx() 34 fn yyy(self) -> Self::Vec3; in yyy() 316 type Vec3; typedef [all …]
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D | vec2_impl.rs | 6 type Vec3 = Vec3; typedef 48 fn xxx(self) -> Vec3 { in xxx() 58 fn xxy(self) -> Vec3 { in xxy() 68 fn xyx(self) -> Vec3 { in xyx() 78 fn xyy(self) -> Vec3 { in xyy() 88 fn yxx(self) -> Vec3 { in yxx() 98 fn yxy(self) -> Vec3 { in yxy() 108 fn yyx(self) -> Vec3 { in yyx() 118 fn yyy(self) -> Vec3 { in yyy()
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/aosp_15_r20/external/flatbuffers/samples/rust_generated/my_game/sample/ |
H A D | vec_3_generated.rs | 15 pub struct Vec3(pub [u8; 12]); struct 16 impl Default for Vec3 { implementation 21 impl core::fmt::Debug for Vec3 { implementation 31 impl flatbuffers::SimpleToVerifyInSlice for Vec3 {} implementation 32 impl flatbuffers::SafeSliceAccess for Vec3 {} implementation 33 impl<'a> flatbuffers::Follow<'a> for Vec3 { implementation 40 impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { implementation 47 impl<'b> flatbuffers::Push for Vec3 { implementation 52 ::core::slice::from_raw_parts(self as *const Vec3 as *const u8, Self::size()) in push() constant 57 impl<'b> flatbuffers::Push for &'b Vec3 { implementation [all …]
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/aosp_15_r20/external/tensorflow/tensorflow/lite/delegates/gpu/common/ |
H A D | types.h | 93 struct alignas(sizeof(T)) Vec3 { struct 101 Vec3() : Vec3(T(0.0f)) {} in Vec3() argument 104 constexpr Vec3(S x_, S y_, S z_) : x(x_), y(y_), z(z_) {} in Vec3() function 105 explicit Vec3(T v) : x(v), y(v), z(v) {} in Vec3() function 108 explicit Vec3(S v) : x(v), y(v), z(v) {} in Vec3() argument 110 Vec3(const Vec3& f) : x(f.x), y(f.y), z(f.z) {} in Vec3() argument 113 Vec3(const Vec3<S>& f) : x(f.x), y(f.y), z(f.z) {} in Vec3() argument 126 bool operator==(const Vec3& value) const { argument
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/aosp_15_r20/external/flatbuffers/tests/monster_test_serialize/my_game/example/ |
H A D | vec_3_generated.rs | 17 pub struct Vec3(pub [u8; 32]); struct 18 impl Default for Vec3 { implementation 23 impl core::fmt::Debug for Vec3 { implementation 36 impl flatbuffers::SimpleToVerifyInSlice for Vec3 {} implementation 37 impl flatbuffers::SafeSliceAccess for Vec3 {} implementation 38 impl<'a> flatbuffers::Follow<'a> for Vec3 { implementation 45 impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { implementation 52 impl<'b> flatbuffers::Push for Vec3 { implementation 57 ::core::slice::from_raw_parts(self as *const Vec3 as *const u8, Self::size()) in push() constant 62 impl<'b> flatbuffers::Push for &'b Vec3 { implementation [all …]
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/aosp_15_r20/external/flatbuffers/tests/monster_test/my_game/example/ |
H A D | vec_3_generated.rs | 15 pub struct Vec3(pub [u8; 32]); struct 16 impl Default for Vec3 { implementation 21 impl core::fmt::Debug for Vec3 { implementation 34 impl flatbuffers::SimpleToVerifyInSlice for Vec3 {} implementation 35 impl flatbuffers::SafeSliceAccess for Vec3 {} implementation 36 impl<'a> flatbuffers::Follow<'a> for Vec3 { implementation 43 impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { implementation 50 impl<'b> flatbuffers::Push for Vec3 { implementation 55 ::core::slice::from_raw_parts(self as *const Vec3 as *const u8, Self::size()) in push() constant 60 impl<'b> flatbuffers::Push for &'b Vec3 { implementation [all …]
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/aosp_15_r20/external/sdv/vsomeip/third_party/boost/proto/example/ |
D | vec3.cpp | 84 struct Vec3 struct 87 explicit Vec3(int i=0, int j=0, int k=0) in Vec3() function 104 // Here we define a operator = for Vec3 terminals that argument 107 Vec3 &operator =(Expr const & expr) in operator =() argument 118 Vec3 &operator=(Vec3 const &that) in operator =() argument 140 // Count the number of Vec3 terminals using the in count_leaves() argument
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/aosp_15_r20/external/rust/android-crates-io/crates/glam/benches/ |
D | vec3.rs | 71 fn vec3_normalize(v: Vec3) -> Vec3 { in vec3_normalize() 83 fn vec3_normalize_or_zero(v: Vec3) -> Vec3 { in vec3_normalize_or_zero() 97 fn vec3_any_orthogonal_vector(v: Vec3) -> Vec3 { in vec3_any_orthogonal_vector() 109 fn vec3_any_orthonormal_vector(v: Vec3) -> Vec3 { in vec3_any_orthonormal_vector() 121 fn vec3_any_orthonormal_pair(v: Vec3) -> (Vec3, Vec3) { in vec3_any_orthonormal_pair()
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/aosp_15_r20/external/rust/android-crates-io/crates/glam/src/f32/scalar/ |
D | mat4.rs | 223 pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self { in from_scale_rotation_translation() 257 pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) { in to_scale_rotation_translation() 355 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 700 pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_lh() 710 pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_rh() 732 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_lh() 745 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_rh() 987 pub fn project_point3(&self, rhs: Vec3) -> Vec3 { in project_point3() 1010 pub fn transform_point3(&self, rhs: Vec3) -> Vec3 { in transform_point3() 1031 pub fn transform_vector3(&self, rhs: Vec3) -> Vec3 { in transform_vector3()
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D | quat.rs | 137 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 192 pub(crate) fn from_rotation_axes(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self { in from_rotation_axes() 289 pub fn from_rotation_arc(from: Vec3, to: Vec3) -> Self { in from_rotation_arc() 323 pub fn from_rotation_arc_colinear(from: Vec3, to: Vec3) -> Self { in from_rotation_arc_colinear() 373 pub fn to_axis_angle(self) -> (Vec3, f32) { in to_axis_angle() 389 pub fn to_scaled_axis(self) -> Vec3 { in to_scaled_axis() 411 pub fn xyz(self) -> Vec3 { in xyz() 642 pub fn mul_vec3(self, rhs: Vec3) -> Vec3 { in mul_vec3()
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/aosp_15_r20/external/rust/android-crates-io/crates/glam/src/f32/wasm32/ |
D | mat4.rs | 212 pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self { in from_scale_rotation_translation() 246 pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) { in to_scale_rotation_translation() 344 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 779 pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_lh() 789 pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_rh() 811 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_lh() 824 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_rh() 1066 pub fn project_point3(&self, rhs: Vec3) -> Vec3 { in project_point3() 1089 pub fn transform_point3(&self, rhs: Vec3) -> Vec3 { in transform_point3() 1110 pub fn transform_vector3(&self, rhs: Vec3) -> Vec3 { in transform_vector3()
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D | quat.rs | 129 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 184 pub(crate) fn from_rotation_axes(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self { in from_rotation_axes() 281 pub fn from_rotation_arc(from: Vec3, to: Vec3) -> Self { in from_rotation_arc() 315 pub fn from_rotation_arc_colinear(from: Vec3, to: Vec3) -> Self { in from_rotation_arc_colinear() 365 pub fn to_axis_angle(self) -> (Vec3, f32) { in to_axis_angle() 381 pub fn to_scaled_axis(self) -> Vec3 { in to_scaled_axis() 403 pub fn xyz(self) -> Vec3 { in xyz() 653 pub fn mul_vec3(self, rhs: Vec3) -> Vec3 { in mul_vec3()
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/aosp_15_r20/external/rust/android-crates-io/crates/glam/src/f32/coresimd/ |
D | mat4.rs | 212 pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self { in from_scale_rotation_translation() 246 pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) { in to_scale_rotation_translation() 344 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 779 pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_lh() 789 pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_rh() 811 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_lh() 824 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_rh() 1066 pub fn project_point3(&self, rhs: Vec3) -> Vec3 { in project_point3() 1089 pub fn transform_point3(&self, rhs: Vec3) -> Vec3 { in transform_point3() 1110 pub fn transform_vector3(&self, rhs: Vec3) -> Vec3 { in transform_vector3()
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/aosp_15_r20/external/rust/android-crates-io/crates/glam/src/f32/sse2/ |
D | mat4.rs | 215 pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self { in from_scale_rotation_translation() 249 pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) { in to_scale_rotation_translation() 347 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { in from_axis_angle() 788 pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_lh() 798 pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { in look_to_rh() 820 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_lh() 833 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self { in look_at_rh() 1075 pub fn project_point3(&self, rhs: Vec3) -> Vec3 { in project_point3() 1098 pub fn transform_point3(&self, rhs: Vec3) -> Vec3 { in transform_point3() 1119 pub fn transform_vector3(&self, rhs: Vec3) -> Vec3 { in transform_vector3()
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/aosp_15_r20/external/rust/android-crates-io/crates/glam/src/ |
D | deref.rs | 12 pub struct Vec3<T> { struct 13 pub x: T, 14 pub y: T, 15 pub z: T,
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