Searched defs:PrecisionCase (Results 1 – 5 of 5) sorted by relevance
366 static const struct PrecisionCase in createShaderInvarianceTests() struct368 glu::Precision prec; in createShaderInvarianceTests()369 const char *name; in createShaderInvarianceTests()372 const char *highValue; // !< highValue < maxValue in createShaderInvarianceTests()373 const char *invHighValue; in createShaderInvarianceTests()374 const char *mediumValue; // !< mediumValue^2 < maxValue in createShaderInvarianceTests()375 const char *lowValue; // !< lowValue^4 < maxValue in createShaderInvarianceTests()376 const char *invlowValue; in createShaderInvarianceTests()377 int loopIterations; in createShaderInvarianceTests()378 int loopPartialIterations; in createShaderInvarianceTests()[all …]
468 static const struct PrecisionCase in init() struct470 glu::Precision prec; in init()471 const char *name; in init()474 const char *highValue; // !< highValue < maxValue in init()475 const char *invHighValue; in init()476 const char *mediumValue; // !< mediumValue^2 < maxValue in init()477 const char *lowValue; // !< lowValue^4 < maxValue in init()478 const char *invlowValue; in init()479 int loopIterations; in init()480 int loopPartialIterations; in init()[all …]
470 static const struct PrecisionCase in init() struct472 glu::Precision prec; in init()473 const char *name; in init()476 const char *highValue; // !< highValue < maxValue in init()477 const char *invHighValue; in init()478 const char *mediumValue; // !< mediumValue^2 < maxValue in init()479 const char *lowValue; // !< lowValue^4 < maxValue in init()480 const char *invlowValue; in init()481 int loopIterations; in init()482 int loopPartialIterations; in init()[all …]
4795 class PrecisionCase : public TestCase class4801 PrecisionCase(const Context &context, const string &name, const string &extension = "") in PrecisionCase() function in deqp::gls::BuiltinPrecisionTests::PrecisionCase
6757 class PrecisionCase : public TestCase class6760 PrecisionCase(const CaseContext &context, const string &name, const Interval &inputRange, in PrecisionCase() function in vkt::shaderexecutor::PrecisionCase