Searched defs:PerPrimitive (Results 1 – 1 of 1) sorted by relevance
145 struct PerPrimitive struct147 int32_t patchPrimitiveID; //!< gl_PrimitiveID in tessellation evaluation shader148 int32_t primitiveID; //!< ID of an output primitive in geometry shader (user-defined)150 int32_t unused_padding[2];152 …ord[3]; //!< 3 coords for triangles/quads, 2 for isolines, 1 for point mode. Vec4 due to alignment.