xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/nine/cubetexture9.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2011 Joakim Sindholt <[email protected]>
3  * SPDX-License-Identifier: MIT
4  */
5 
6 #include "c99_alloca.h"
7 
8 #include "device9.h"
9 #include "cubetexture9.h"
10 #include "nine_memory_helper.h"
11 #include "nine_helpers.h"
12 #include "nine_pipe.h"
13 
14 #define DBG_CHANNEL DBG_CUBETEXTURE
15 
16 
17 static HRESULT
NineCubeTexture9_ctor(struct NineCubeTexture9 * This,struct NineUnknownParams * pParams,UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,HANDLE * pSharedHandle)18 NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
19                        struct NineUnknownParams *pParams,
20                        UINT EdgeLength, UINT Levels,
21                        DWORD Usage,
22                        D3DFORMAT Format,
23                        D3DPOOL Pool,
24                        HANDLE *pSharedHandle )
25 {
26     struct pipe_resource *info = &This->base.base.info;
27     struct pipe_screen *screen = pParams->device->screen;
28     enum pipe_format pf;
29     unsigned i, l, f, offset, face_size = 0;
30     unsigned *level_offsets = NULL;
31     D3DSURFACE_DESC sfdesc;
32     struct nine_allocation *p;
33     HRESULT hr;
34 
35     DBG("This=%p pParams=%p EdgeLength=%u Levels=%u Usage=%d "
36         "Format=%d Pool=%d pSharedHandle=%p\n",
37         This, pParams, EdgeLength, Levels, Usage,
38         Format, Pool, pSharedHandle);
39 
40     This->base.base.base.device = pParams->device; /* Early fill this field in case of failure */
41 
42     user_assert(EdgeLength, D3DERR_INVALIDCALL);
43 
44     /* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */
45     user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
46 
47     user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
48                 (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
49 
50     if (Usage & D3DUSAGE_AUTOGENMIPMAP)
51         Levels = 0;
52 
53     pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_CUBE, 0,
54                                      PIPE_BIND_SAMPLER_VIEW, false,
55                                      Pool == D3DPOOL_SCRATCH);
56 
57     if (pf == PIPE_FORMAT_NONE)
58         return D3DERR_INVALIDCALL;
59 
60     if (compressed_format(Format)) {
61         const unsigned w = util_format_get_blockwidth(pf);
62         const unsigned h = util_format_get_blockheight(pf);
63 
64         user_assert(!(EdgeLength % w) && !(EdgeLength % h), D3DERR_INVALIDCALL);
65     }
66 
67     info->screen = pParams->device->screen;
68     info->target = PIPE_TEXTURE_CUBE;
69     info->format = pf;
70     info->width0 = EdgeLength;
71     info->height0 = EdgeLength;
72     info->depth0 = 1;
73     if (Levels)
74         info->last_level = Levels - 1;
75     else
76         info->last_level = util_logbase2(EdgeLength);
77     info->array_size = 6;
78     info->nr_samples = 0;
79     info->nr_storage_samples = 0;
80     info->bind = PIPE_BIND_SAMPLER_VIEW;
81     info->usage = PIPE_USAGE_DEFAULT;
82     info->flags = 0;
83 
84     if (Usage & D3DUSAGE_RENDERTARGET)
85         info->bind |= PIPE_BIND_RENDER_TARGET;
86     if (Usage & D3DUSAGE_DEPTHSTENCIL)
87         info->bind |= PIPE_BIND_DEPTH_STENCIL;
88 
89     if (Usage & D3DUSAGE_DYNAMIC) {
90         info->usage = PIPE_USAGE_DYNAMIC;
91     }
92     if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
93         DBG("Application asked for Software Vertex Processing, "
94             "but this is unimplemented\n");
95 
96     hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_CUBETEXTURE,
97                                Format, Pool, Usage);
98     if (FAILED(hr))
99         return hr;
100     This->base.pstype = 2;
101 
102     if (Pool != D3DPOOL_DEFAULT) {
103         level_offsets = alloca(sizeof(unsigned) * This->base.level_count);
104         face_size = nine_format_get_size_and_offsets(pf, level_offsets,
105                                                      EdgeLength, EdgeLength,
106                                                      This->base.level_count-1);
107         This->managed_buffer = nine_allocate(pParams->device->allocator, 6 * face_size);
108         if (!This->managed_buffer)
109             return E_OUTOFMEMORY;
110     }
111 
112     This->surfaces = CALLOC(6 * This->base.level_count, sizeof(*This->surfaces));
113     if (!This->surfaces)
114         return E_OUTOFMEMORY;
115 
116     /* Create all the surfaces right away.
117      * They manage backing storage, and transfers (LockRect) are deferred
118      * to them.
119      */
120     sfdesc.Format = Format;
121     sfdesc.Type = D3DRTYPE_SURFACE;
122     sfdesc.Usage = Usage;
123     sfdesc.Pool = Pool;
124     sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
125     sfdesc.MultiSampleQuality = 0;
126     /* We allocate the memory for the surfaces as continuous blocks.
127      * This is the expected behaviour, however we haven't tested for
128      * cube textures in which order the faces/levels should be in memory
129      */
130     for (f = 0; f < 6; f++) {
131         offset = f * face_size;
132         for (l = 0; l < This->base.level_count; l++) {
133             sfdesc.Width = sfdesc.Height = u_minify(EdgeLength, l);
134             p = This->managed_buffer ?
135                 nine_suballocate(pParams->device->allocator, This->managed_buffer, offset + level_offsets[l]) : NULL;
136 
137             hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
138                                   This->base.base.resource, p, D3DRTYPE_CUBETEXTURE,
139                                   l, f, &sfdesc, &This->surfaces[f + 6 * l]);
140             if (FAILED(hr))
141                 return hr;
142         }
143     }
144 
145     for (i = 0; i < 6; ++i) {
146         /* Textures start initially dirty */
147         This->dirty_rect[i].width = EdgeLength;
148         This->dirty_rect[i].height = EdgeLength;
149         This->dirty_rect[i].depth = 1;
150     }
151 
152     return D3D_OK;
153 }
154 
155 static void
NineCubeTexture9_dtor(struct NineCubeTexture9 * This)156 NineCubeTexture9_dtor( struct NineCubeTexture9 *This )
157 {
158     unsigned i;
159     bool is_worker = nine_context_is_worker(This->base.base.base.device);
160 
161     DBG("This=%p\n", This);
162 
163     if (This->surfaces) {
164         for (i = 0; i < This->base.level_count * 6; ++i)
165             if (This->surfaces[i])
166                 NineUnknown_Destroy(&This->surfaces[i]->base.base);
167         FREE(This->surfaces);
168     }
169 
170     if (This->managed_buffer) {
171         if (is_worker)
172             nine_free_worker(This->base.base.base.device->allocator, This->managed_buffer);
173         else
174             nine_free(This->base.base.base.device->allocator, This->managed_buffer);
175     }
176 
177     NineBaseTexture9_dtor(&This->base);
178 }
179 
180 HRESULT NINE_WINAPI
NineCubeTexture9_GetLevelDesc(struct NineCubeTexture9 * This,UINT Level,D3DSURFACE_DESC * pDesc)181 NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This,
182                                UINT Level,
183                                D3DSURFACE_DESC *pDesc )
184 {
185     DBG("This=%p Level=%u pDesc=%p\n", This, Level, pDesc);
186 
187     user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
188 
189     *pDesc = This->surfaces[Level * 6]->desc;
190 
191     return D3D_OK;
192 }
193 
194 HRESULT NINE_WINAPI
NineCubeTexture9_GetCubeMapSurface(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface9 ** ppCubeMapSurface)195 NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This,
196                                     D3DCUBEMAP_FACES FaceType,
197                                     UINT Level,
198                                     IDirect3DSurface9 **ppCubeMapSurface )
199 {
200     const unsigned s = Level * 6 + FaceType;
201 
202     DBG("This=%p FaceType=%d Level=%u ppCubeMapSurface=%p\n",
203         This, FaceType, Level, ppCubeMapSurface);
204 
205     user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
206     user_assert(FaceType < 6, D3DERR_INVALIDCALL);
207 
208     NineUnknown_AddRef(NineUnknown(This->surfaces[s]));
209     *ppCubeMapSurface = (IDirect3DSurface9 *)This->surfaces[s];
210 
211     return D3D_OK;
212 }
213 
214 HRESULT NINE_WINAPI
NineCubeTexture9_LockRect(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT * pLockedRect,const RECT * pRect,DWORD Flags)215 NineCubeTexture9_LockRect( struct NineCubeTexture9 *This,
216                            D3DCUBEMAP_FACES FaceType,
217                            UINT Level,
218                            D3DLOCKED_RECT *pLockedRect,
219                            const RECT *pRect,
220                            DWORD Flags )
221 {
222     const unsigned s = Level * 6 + FaceType;
223 
224     DBG("This=%p FaceType=%d Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
225         This, FaceType, Level, pLockedRect, pRect, Flags);
226 
227     user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
228     user_assert(FaceType < 6, D3DERR_INVALIDCALL);
229 
230     return NineSurface9_LockRect(This->surfaces[s], pLockedRect, pRect, Flags);
231 }
232 
233 HRESULT NINE_WINAPI
NineCubeTexture9_UnlockRect(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,UINT Level)234 NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This,
235                              D3DCUBEMAP_FACES FaceType,
236                              UINT Level )
237 {
238     const unsigned s = Level * 6 + FaceType;
239 
240     DBG("This=%p FaceType=%d Level=%u\n", This, FaceType, Level);
241 
242     user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
243     user_assert(FaceType < 6, D3DERR_INVALIDCALL);
244 
245     return NineSurface9_UnlockRect(This->surfaces[s]);
246 }
247 
248 HRESULT NINE_WINAPI
NineCubeTexture9_AddDirtyRect(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,const RECT * pDirtyRect)249 NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This,
250                                D3DCUBEMAP_FACES FaceType,
251                                const RECT *pDirtyRect )
252 {
253     DBG("This=%p FaceType=%d pDirtyRect=%p\n", This, FaceType, pDirtyRect);
254 
255     user_assert(FaceType < 6, D3DERR_INVALIDCALL);
256 
257     if (This->base.base.pool != D3DPOOL_MANAGED) {
258         if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
259             This->base.dirty_mip = true;
260             BASETEX_REGISTER_UPDATE(&This->base);
261         }
262         return D3D_OK;
263     }
264 
265     if (This->base.base.pool == D3DPOOL_MANAGED) {
266         This->base.managed.dirty = true;
267         BASETEX_REGISTER_UPDATE(&This->base);
268     }
269 
270     if (!pDirtyRect) {
271         u_box_origin_2d(This->base.base.info.width0,
272                         This->base.base.info.height0,
273                         &This->dirty_rect[FaceType]);
274     } else {
275         if (This->dirty_rect[FaceType].width == 0) {
276             rect_to_pipe_box_clamp(&This->dirty_rect[FaceType], pDirtyRect);
277         } else {
278             struct pipe_box box;
279             rect_to_pipe_box_clamp(&box, pDirtyRect);
280             u_box_union_2d(&This->dirty_rect[FaceType], &This->dirty_rect[FaceType],
281                            &box);
282         }
283         (void) u_box_clip_2d(&This->dirty_rect[FaceType],
284                              &This->dirty_rect[FaceType],
285                              This->base.base.info.width0,
286                              This->base.base.info.height0);
287     }
288     return D3D_OK;
289 }
290 
291 IDirect3DCubeTexture9Vtbl NineCubeTexture9_vtable = {
292     (void *)NineUnknown_QueryInterface,
293     (void *)NineUnknown_AddRef,
294     (void *)NineUnknown_Release,
295     (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
296     (void *)NineUnknown_SetPrivateData,
297     (void *)NineUnknown_GetPrivateData,
298     (void *)NineUnknown_FreePrivateData,
299     (void *)NineResource9_SetPriority,
300     (void *)NineResource9_GetPriority,
301     (void *)NineBaseTexture9_PreLoad,
302     (void *)NineResource9_GetType,
303     (void *)NineBaseTexture9_SetLOD,
304     (void *)NineBaseTexture9_GetLOD,
305     (void *)NineBaseTexture9_GetLevelCount,
306     (void *)NineBaseTexture9_SetAutoGenFilterType,
307     (void *)NineBaseTexture9_GetAutoGenFilterType,
308     (void *)NineBaseTexture9_GenerateMipSubLevels,
309     (void *)NineCubeTexture9_GetLevelDesc,
310     (void *)NineCubeTexture9_GetCubeMapSurface,
311     (void *)NineCubeTexture9_LockRect,
312     (void *)NineCubeTexture9_UnlockRect,
313     (void *)NineCubeTexture9_AddDirtyRect
314 };
315 
316 static const GUID *NineCubeTexture9_IIDs[] = {
317     &IID_IDirect3DCubeTexture9,
318     &IID_IDirect3DBaseTexture9,
319     &IID_IDirect3DResource9,
320     &IID_IUnknown,
321     NULL
322 };
323 
324 HRESULT
NineCubeTexture9_new(struct NineDevice9 * pDevice,UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,struct NineCubeTexture9 ** ppOut,HANDLE * pSharedHandle)325 NineCubeTexture9_new( struct NineDevice9 *pDevice,
326                       UINT EdgeLength, UINT Levels,
327                       DWORD Usage,
328                       D3DFORMAT Format,
329                       D3DPOOL Pool,
330                       struct NineCubeTexture9 **ppOut,
331                       HANDLE *pSharedHandle )
332 {
333     NINE_DEVICE_CHILD_NEW(CubeTexture9, ppOut, pDevice,
334                           EdgeLength, Levels,
335                           Usage, Format, Pool, pSharedHandle);
336 }
337