xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/nine/adapter9.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2011 Joakim Sindholt <[email protected]>
3  * SPDX-License-Identifier: MIT
4  */
5 
6 #include "adapter9.h"
7 #include "device9ex.h"
8 #include "nine_helpers.h"
9 #include "nine_defines.h"
10 #include "nine_pipe.h"
11 #include "nine_dump.h"
12 #include "util/u_math.h"
13 #include "util/format/u_format.h"
14 #include "util/u_dump.h"
15 #include "nir.h"
16 
17 #include "pipe/p_screen.h"
18 
19 #define DBG_CHANNEL DBG_ADAPTER
20 
21 static bool
has_sm3(struct pipe_screen * hal)22 has_sm3(struct pipe_screen *hal)
23 {
24     return hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD) &&
25            hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES);
26 }
27 
28 HRESULT
NineAdapter9_ctor(struct NineAdapter9 * This,struct NineUnknownParams * pParams,struct d3dadapter9_context * pCTX)29 NineAdapter9_ctor( struct NineAdapter9 *This,
30                    struct NineUnknownParams *pParams,
31                    struct d3dadapter9_context *pCTX )
32 {
33     struct pipe_screen *hal = pCTX->hal;
34     HRESULT hr = NineUnknown_ctor(&This->base, pParams);
35     if (FAILED(hr)) { return hr; }
36 
37     DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
38     nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
39 
40     This->ctx = pCTX;
41     if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
42         WARN_ONCE("Driver doesn't natively support d3d9 coordinates\n");
43         const nir_shader_compiler_options *options = hal->get_compiler_options(hal, PIPE_SHADER_IR_NIR, PIPE_SHADER_VERTEX);
44         if(!options->compact_arrays){
45             ERR("Driver doesn't support emulating d3d9 coordinates\n");
46             return D3DERR_DRIVERINTERNALERROR;
47         }
48     }
49     /* Old cards had tricks to bypass some restrictions to implement
50      * everything and fit tight the requirements: number of constants,
51      * number of temp registers, special behaviours, etc. Since we don't
52      * have access to all this, we need a bit more than what dx9 required.
53      * For example we have to use more than 32 temp registers to emulate
54      * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
55      * we could support vs2 / ps2 for them but it needs some more care, and
56      * as these are very old, we choose to drop support for them */
57 
58     /* checks minimum requirements, most are vs3/ps3 strict requirements */
59     if (!has_sm3(hal) ||
60         hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
61                               PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE) < 256 * sizeof(float[4]) ||
62         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
63                               PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE) < 244 * sizeof(float[4]) ||
64         hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
65                               PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
66         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
67                               PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
68         hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
69                               PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
70         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
71                               PIPE_SHADER_CAP_MAX_INPUTS) < 10 ||
72         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
73                               PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) < 16) {
74         ERR("Your device is not supported by Gallium Nine. Minimum requirement "
75             "is >= r500, >= nv50, >= i965\n");
76         return D3DERR_DRIVERINTERNALERROR;
77     }
78     /* for r500 */
79     if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
80                               PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
81         hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
82                               PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
83         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
84                               PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
85         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
86                               PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
87         WARN_ONCE("Your device is at the limit of Gallium Nine requirements. Some games "
88             "may run into issues because requirements are too tight\n");
89     return D3D_OK;
90 }
91 
92 void
NineAdapter9_dtor(struct NineAdapter9 * This)93 NineAdapter9_dtor( struct NineAdapter9 *This )
94 {
95     struct d3dadapter9_context *ctx = This->ctx;
96 
97     DBG("This=%p\n", This);
98 
99     NineUnknown_dtor(&This->base);
100 
101     /* special case, call backend-specific dtor AFTER destroying this object
102      * completely. */
103     if (ctx) {
104         if (ctx->destroy) { ctx->destroy(ctx); }
105     }
106 }
107 
108 static HRESULT
NineAdapter9_GetScreen(struct NineAdapter9 * This,D3DDEVTYPE DevType,struct pipe_screen ** ppScreen)109 NineAdapter9_GetScreen( struct NineAdapter9 *This,
110                         D3DDEVTYPE DevType,
111                         struct pipe_screen **ppScreen )
112 {
113     const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
114     switch (DevType) {
115         case D3DDEVTYPE_HAL:
116             if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
117                 *ppScreen = This->ctx->ref;
118                 break;
119             }
120             *ppScreen = This->ctx->hal;
121             break;
122 
123         case D3DDEVTYPE_REF:
124         case D3DDEVTYPE_NULLREF:
125         case D3DDEVTYPE_SW:
126             if (force_sw && !strcmp(force_sw, "0")) {
127                 *ppScreen = This->ctx->hal;
128                 break;
129             }
130             *ppScreen = This->ctx->ref;
131             break;
132 
133         default:
134             user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
135     }
136 
137     if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
138 
139     return D3D_OK;
140 }
141 
142 HRESULT NINE_WINAPI
NineAdapter9_GetAdapterIdentifier(struct NineAdapter9 * This,DWORD Flags,D3DADAPTER_IDENTIFIER9 * pIdentifier)143 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
144                                    DWORD Flags,
145                                    D3DADAPTER_IDENTIFIER9 *pIdentifier )
146 {
147     DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
148 
149     /* regarding flags, MSDN has this to say:
150      *  Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
151      *  set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
152      *  specified, this call can connect to the Internet to download new
153      *  Microsoft Windows Hardware Quality Labs (WHQL) certificates.
154      * so let's just ignore it. */
155     *pIdentifier = This->ctx->identifier;
156     return D3D_OK;
157 }
158 
159 static inline bool
backbuffer_format(D3DFORMAT dfmt,D3DFORMAT bfmt,bool win)160 backbuffer_format( D3DFORMAT dfmt,
161                    D3DFORMAT bfmt,
162                    bool win )
163 {
164     if (dfmt == D3DFMT_A2R10G10B10 && win) { return false; }
165 
166     if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
167         (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
168                                      bfmt == D3DFMT_A8R8G8B8)) ||
169         (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
170                                      bfmt == D3DFMT_A1R5G5B5)) ||
171         (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
172         return true;
173     }
174 
175     return false;
176 }
177 
178 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceType(struct NineAdapter9 * This,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed)179 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
180                               D3DDEVTYPE DevType,
181                               D3DFORMAT AdapterFormat,
182                               D3DFORMAT BackBufferFormat,
183                               BOOL bWindowed )
184 {
185     struct pipe_screen *screen;
186     enum pipe_format dfmt, bfmt;
187     HRESULT hr;
188 
189     DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
190         "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
191         d3dformat_to_string(AdapterFormat),
192         d3dformat_to_string(BackBufferFormat), bWindowed);
193 
194     user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
195                 D3DERR_NOTAVAILABLE);
196 
197     hr = NineAdapter9_GetScreen(This, DevType, &screen);
198     if (FAILED(hr)) { return hr; }
199 
200     /* The display format is not handled in Nine. We always present an XRGB8888
201      * buffer (and the display server will eventually do the conversion). We probably
202      * don't need to check for anything for the adapter format support, since if the
203      * display server advertise support, it will likely be able to do the conversion.
204      * We do the approximation that a format is available in the display server if
205      * the format passes with NINE_BIND_BACKBUFFER_FLAGS */
206     dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
207                                        1,
208                                        NINE_BIND_BACKBUFFER_FLAGS, false, false);
209     bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
210                                        1,
211                                        NINE_BIND_BACKBUFFER_FLAGS, false, false);
212     if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
213         DBG("Unsupported Adapter/BackBufferFormat.\n");
214         return D3DERR_NOTAVAILABLE;
215     }
216 
217     return D3D_OK;
218 }
219 
220 static inline bool
display_format(D3DFORMAT fmt,bool win)221 display_format( D3DFORMAT fmt,
222                 bool win )
223 {
224     /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
225     static const D3DFORMAT allowed[] = {
226         D3DFMT_A2R10G10B10,
227         D3DFMT_X8R8G8B8,
228         D3DFMT_X1R5G5B5,
229         D3DFMT_R5G6B5,
230     };
231     unsigned i;
232 
233     if (fmt == D3DFMT_A2R10G10B10 && win) { return false; }
234 
235     for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
236         if (fmt == allowed[i]) { return true; }
237     }
238     return false;
239 }
240 
241 static inline bool
adapter_format(D3DFORMAT fmt)242 adapter_format( D3DFORMAT fmt )
243 {
244     /* Formats that are compatible to display_format (modulo alpha bits) */
245     static const D3DFORMAT allowed[] = {
246         D3DFMT_A2R10G10B10,
247         D3DFMT_X8R8G8B8,
248         D3DFMT_A8R8G8B8,
249         D3DFMT_X1R5G5B5,
250         D3DFMT_A1R5G5B5,
251         D3DFMT_R5G6B5,
252     };
253     unsigned i;
254 
255     for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
256         if (fmt == allowed[i]) { return true; }
257     }
258     return false;
259 }
260 
261 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceFormat(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat)262 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
263                                 D3DDEVTYPE DeviceType,
264                                 D3DFORMAT AdapterFormat,
265                                 DWORD Usage,
266                                 D3DRESOURCETYPE RType,
267                                 D3DFORMAT CheckFormat )
268 {
269     struct pipe_screen *screen;
270     HRESULT hr;
271     enum pipe_format pf;
272     enum pipe_texture_target target;
273     unsigned bind = 0;
274     bool srgb;
275 
276     /* Check adapter format. */
277 
278     DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
279         nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
280     DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
281         d3dformat_to_string(CheckFormat));
282 
283     /* Wine tests, but suspicious. Needs more tests. */
284     user_assert(adapter_format(AdapterFormat), D3DERR_INVALIDCALL);
285     user_assert(display_format(AdapterFormat, false), D3DERR_NOTAVAILABLE);
286 
287     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
288     if (FAILED(hr))
289         return hr;
290     pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
291                                      PIPE_BIND_DISPLAY_TARGET |
292                                      PIPE_BIND_SHARED, false, false);
293     if (pf == PIPE_FORMAT_NONE) {
294         DBG("AdapterFormat %s not available.\n",
295             d3dformat_to_string(AdapterFormat));
296         return D3DERR_NOTAVAILABLE;
297     }
298 
299     /* Check actual format. */
300 
301     switch (RType) {
302     case D3DRTYPE_SURFACE:       target = PIPE_TEXTURE_2D; break;
303     case D3DRTYPE_TEXTURE:       target = PIPE_TEXTURE_2D; break;
304     case D3DRTYPE_CUBETEXTURE:   target = PIPE_TEXTURE_CUBE; break;
305     case D3DRTYPE_VOLUME:        target = PIPE_TEXTURE_3D; break;
306     case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
307     case D3DRTYPE_VERTEXBUFFER:  target = PIPE_BUFFER; break;
308     case D3DRTYPE_INDEXBUFFER:   target = PIPE_BUFFER; break;
309     default:
310         user_assert(0, D3DERR_INVALIDCALL);
311     }
312 
313     bind = 0;
314     if (Usage & D3DUSAGE_RENDERTARGET) {
315         if (depth_stencil_format(CheckFormat))
316             return D3DERR_NOTAVAILABLE;
317         bind |= PIPE_BIND_RENDER_TARGET;
318     }
319     if (Usage & D3DUSAGE_DEPTHSTENCIL) {
320         if (!depth_stencil_format(CheckFormat))
321             return D3DERR_NOTAVAILABLE;
322         bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat);
323     }
324 
325     if ((Usage & D3DUSAGE_QUERY_VERTEXTEXTURE) &&
326         !screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
327         return D3DERR_NOTAVAILABLE;
328 
329     /* API hack because setting RT[0] to NULL is forbidden */
330     if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
331         (RType == D3DRTYPE_SURFACE ||
332          RType == D3DRTYPE_TEXTURE))
333         return D3D_OK;
334 
335     /* RESZ hack */
336     if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
337         RType == D3DRTYPE_SURFACE)
338         return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
339                D3D_OK : D3DERR_NOTAVAILABLE;
340 
341     /* ATOC hack */
342     if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
343         return D3D_OK;
344 
345     if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
346         (Usage & D3DUSAGE_RENDERTARGET))
347         bind |= PIPE_BIND_BLENDABLE;
348 
349     if (Usage & D3DUSAGE_DMAP) {
350         DBG("D3DUSAGE_DMAP not available\n");
351         return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
352     }
353 
354     switch (RType) {
355     case D3DRTYPE_TEXTURE:       bind |= PIPE_BIND_SAMPLER_VIEW; break;
356     case D3DRTYPE_CUBETEXTURE:   bind |= PIPE_BIND_SAMPLER_VIEW; break;
357     case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
358     case D3DRTYPE_VERTEXBUFFER:  bind |= PIPE_BIND_VERTEX_BUFFER; break;
359     case D3DRTYPE_INDEXBUFFER:   bind |= PIPE_BIND_INDEX_BUFFER; break;
360     case D3DRTYPE_SURFACE:
361         if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
362             bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
363         /* Offscreen surface support: Usage = 0.
364          * In practice drivers are very restrictive on the formats supported.
365          * Basically a few common formats + YUV and compressed formats. The
366          * reason is that offscreen surface are useful only for directdraw
367          * compatibility (a WONTIMPL of nine) + format conversion (useful in
368          * particular for YUV because the format was not advertised for textures
369          * on NV chips). */
370         if (Usage == 0)
371             bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
372         break;
373     default:
374         break;
375     }
376 
377 
378     srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
379     pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
380                                      0, bind, srgb, false);
381     if (pf == PIPE_FORMAT_NONE) {
382         DBG("NOT AVAILABLE\n");
383         return D3DERR_NOTAVAILABLE;
384     }
385 
386     /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
387     if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
388         (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
389         return D3DERR_NOTAVAILABLE;
390     /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
391     /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
392 
393     if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
394         return D3DOK_NOAUTOGEN;
395     return D3D_OK;
396 }
397 
398 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceMultiSampleType(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD * pQualityLevels)399 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
400                                          D3DDEVTYPE DeviceType,
401                                          D3DFORMAT SurfaceFormat,
402                                          BOOL Windowed,
403                                          D3DMULTISAMPLE_TYPE MultiSampleType,
404                                          DWORD *pQualityLevels )
405 {
406     struct pipe_screen *screen;
407     HRESULT hr;
408     enum pipe_format pf;
409     unsigned bind;
410 
411     DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
412         "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
413         d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
414         pQualityLevels);
415 
416     if (pQualityLevels) {
417         /* In error cases return only 1 quality level supported */
418         *pQualityLevels = 1;
419     }
420     user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
421 
422     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
423     if (FAILED(hr))
424         return hr;
425 
426     if (depth_stencil_format(SurfaceFormat))
427         bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
428     else /* render-target */
429         bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
430 
431     pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
432                                      0, PIPE_BIND_SAMPLER_VIEW, false, false);
433 
434     if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
435         DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat));
436         return D3DERR_INVALIDCALL;
437     }
438 
439     pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
440                                      MultiSampleType, bind, false, false);
441 
442     if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
443         DBG("%s with %u samples not available.\n",
444             d3dformat_to_string(SurfaceFormat), MultiSampleType);
445         return D3DERR_NOTAVAILABLE;
446     }
447 
448     if (pQualityLevels) {
449         /* NONMASKABLE MultiSampleType might have more than one quality level,
450          * while MASKABLE MultiSampleTypes have only one level.
451          * Advertise quality levels and map each level to a sample count. */
452          (void ) d3dmultisample_type_check(screen, SurfaceFormat,
453                  &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels);
454          DBG("advertising %u quality levels\n", *pQualityLevels);
455     }
456 
457     return D3D_OK;
458 }
459 
460 HRESULT NINE_WINAPI
NineAdapter9_CheckDepthStencilMatch(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat)461 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
462                                      D3DDEVTYPE DeviceType,
463                                      D3DFORMAT AdapterFormat,
464                                      D3DFORMAT RenderTargetFormat,
465                                      D3DFORMAT DepthStencilFormat )
466 {
467     struct pipe_screen *screen;
468     enum pipe_format dfmt, bfmt, zsfmt;
469     HRESULT hr;
470 
471     DBG("This=%p DeviceType=%s AdapterFormat=%s "
472         "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
473         nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
474         d3dformat_to_string(RenderTargetFormat),
475         d3dformat_to_string(DepthStencilFormat));
476 
477     /* TODO: does it check AdapterFormat at all ?
478      * It seems to need to pass at least for A8R8G8B8:
479      * https://github.com/iXit/Mesa-3D/issues/317 */
480     user_assert(adapter_format(AdapterFormat), D3DERR_NOTAVAILABLE);
481     user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
482 
483     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
484     if (FAILED(hr)) { return hr; }
485 
486     dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
487                                        NINE_BIND_BACKBUFFER_FLAGS, false, false);
488     bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
489                                        PIPE_TEXTURE_2D, 0,
490                                        NINE_BIND_BACKBUFFER_FLAGS, false, false);
491     if (RenderTargetFormat == D3DFMT_NULL)
492         bfmt = dfmt;
493     zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
494                                         PIPE_TEXTURE_2D, 0,
495                                         d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
496                                         false, false);
497     if (dfmt == PIPE_FORMAT_NONE ||
498         bfmt == PIPE_FORMAT_NONE ||
499         zsfmt == PIPE_FORMAT_NONE) {
500         return D3DERR_NOTAVAILABLE;
501     }
502 
503     return D3D_OK;
504 }
505 
506 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceFormatConversion(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat)507 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
508                                           D3DDEVTYPE DeviceType,
509                                           D3DFORMAT SourceFormat,
510                                           D3DFORMAT TargetFormat )
511 {
512     /* MSDN says this tests whether a certain backbuffer format can be used in
513      * conjunction with a certain front buffer format. It's a little confusing
514      * but some one wiser might be able to figure this one out. XXX */
515     struct pipe_screen *screen;
516     enum pipe_format dfmt, bfmt;
517     HRESULT hr;
518 
519     DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
520         nine_D3DDEVTYPE_to_str(DeviceType),
521         d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
522 
523     user_assert(backbuffer_format(TargetFormat, SourceFormat, false),
524                 D3DERR_NOTAVAILABLE);
525 
526     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
527     if (FAILED(hr)) { return hr; }
528 
529     dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
530                                        NINE_BIND_BACKBUFFER_FLAGS, false, false);
531     bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
532                                        NINE_BIND_BACKBUFFER_FLAGS, false, false);
533 
534     if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
535         DBG("%s to %s not supported.\n",
536             d3dformat_to_string(SourceFormat),
537             d3dformat_to_string(TargetFormat));
538         return D3DERR_NOTAVAILABLE;
539     }
540 
541     return D3D_OK;
542 }
543 
544 HRESULT NINE_WINAPI
NineAdapter9_GetDeviceCaps(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DCAPS9 * pCaps)545 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
546                             D3DDEVTYPE DeviceType,
547                             D3DCAPS9 *pCaps )
548 {
549     struct pipe_screen *screen;
550     HRESULT hr;
551 
552     DBG("This=%p DeviceType=%s pCaps=%p\n", This,
553         nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
554 
555     user_assert(pCaps, D3DERR_INVALIDCALL);
556 
557     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
558     if (FAILED(hr)) {
559        DBG("Failed to get pipe_screen.\n");
560        return hr;
561     }
562 
563 #define D3DPIPECAP(pcap, d3dcap) \
564     (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
565 
566 #define D3DNPIPECAP(pcap, d3dcap) \
567     (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
568 
569     pCaps->DeviceType = DeviceType;
570 
571     pCaps->AdapterOrdinal = 0;
572 
573     pCaps->Caps = D3DCAPS_READ_SCANLINE;
574 
575     pCaps->Caps2 = /* D3DCAPS2_CANMANAGERESOURCE | */
576                 /* D3DCAPS2_CANSHARERESOURCE | */
577                 /* D3DCAPS2_CANCALIBRATEGAMMA | */
578                    D3DCAPS2_DYNAMICTEXTURES |
579                    D3DCAPS2_FULLSCREENGAMMA |
580                    D3DCAPS2_CANAUTOGENMIPMAP;
581 
582     /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
583      * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
584      * and in discard mode. */
585     pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
586                    D3DCAPS3_COPY_TO_VIDMEM |
587                    D3DCAPS3_COPY_TO_SYSTEMMEM |
588                    D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
589 
590     pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
591                                    D3DPRESENT_INTERVAL_ONE |
592                                    D3DPRESENT_INTERVAL_TWO |
593                                    D3DPRESENT_INTERVAL_THREE |
594                                    D3DPRESENT_INTERVAL_FOUR |
595                                    D3DPRESENT_INTERVAL_IMMEDIATE;
596     pCaps->CursorCaps = D3DCURSORCAPS_COLOR /* | D3DCURSORCAPS_LOWRES*/;
597 
598     pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
599                      D3DDEVCAPS_CANRENDERAFTERFLIP |
600                      D3DDEVCAPS_DRAWPRIMITIVES2 |
601                      D3DDEVCAPS_DRAWPRIMITIVES2EX |
602                      D3DDEVCAPS_DRAWPRIMTLVERTEX |
603                      D3DDEVCAPS_EXECUTESYSTEMMEMORY |
604                      D3DDEVCAPS_EXECUTEVIDEOMEMORY |
605                      D3DDEVCAPS_HWRASTERIZATION |
606                      D3DDEVCAPS_HWTRANSFORMANDLIGHT |
607                      /*D3DDEVCAPS_NPATCHES |*/
608                      D3DDEVCAPS_PUREDEVICE |
609                      /*D3DDEVCAPS_QUINTICRTPATCHES |*/
610                      /*D3DDEVCAPS_RTPATCHES |*/
611                      /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
612                      /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
613                      D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
614                      /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
615                      D3DDEVCAPS_TEXTUREVIDEOMEMORY |
616                      D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
617                      D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
618 
619     pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
620                                D3DPMISCCAPS_CULLNONE | /* XXX */
621                                D3DPMISCCAPS_CULLCW |
622                                D3DPMISCCAPS_CULLCCW |
623                                D3DPMISCCAPS_COLORWRITEENABLE |
624                                D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
625                                /*D3DPMISCCAPS_CLIPTLVERTS |*/
626                                D3DPMISCCAPS_TSSARGTEMP |
627                                D3DPMISCCAPS_BLENDOP |
628                                D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
629                                D3DPMISCCAPS_PERSTAGECONSTANT |
630                                /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */
631                                D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
632                                D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
633                                D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
634                                D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
635                                D3DPMISCCAPS_FOGVERTEXCLAMPED;
636     if (!screen->get_param(screen, PIPE_CAP_VS_WINDOW_SPACE_POSITION) &&
637         !screen->get_param(screen, PIPE_CAP_DEPTH_CLIP_DISABLE))
638         pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
639 
640     pCaps->RasterCaps =
641         D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
642         D3DPRASTERCAPS_COLORPERSPECTIVE |
643         D3DPRASTERCAPS_DITHER |
644         D3DPRASTERCAPS_DEPTHBIAS |
645         D3DPRASTERCAPS_FOGRANGE |
646         D3DPRASTERCAPS_FOGTABLE |
647         D3DPRASTERCAPS_FOGVERTEX |
648         D3DPRASTERCAPS_MIPMAPLODBIAS |
649         D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
650         D3DPRASTERCAPS_SCISSORTEST |
651         D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
652         /*D3DPRASTERCAPS_WBUFFER |*/
653         D3DPRASTERCAPS_WFOG |
654         /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
655         D3DPRASTERCAPS_ZFOG |
656         D3DPRASTERCAPS_ZTEST;
657 
658     pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
659                       D3DPCMPCAPS_LESS |
660                       D3DPCMPCAPS_EQUAL |
661                       D3DPCMPCAPS_LESSEQUAL |
662                       D3DPCMPCAPS_GREATER |
663                       D3DPCMPCAPS_NOTEQUAL |
664                       D3DPCMPCAPS_GREATEREQUAL |
665                       D3DPCMPCAPS_ALWAYS;
666 
667     pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
668                           D3DPBLENDCAPS_ONE |
669                           D3DPBLENDCAPS_SRCCOLOR |
670                           D3DPBLENDCAPS_INVSRCCOLOR |
671                           D3DPBLENDCAPS_SRCALPHA |
672                           D3DPBLENDCAPS_INVSRCALPHA |
673                           D3DPBLENDCAPS_DESTALPHA |
674                           D3DPBLENDCAPS_INVDESTALPHA |
675                           D3DPBLENDCAPS_DESTCOLOR |
676                           D3DPBLENDCAPS_INVDESTCOLOR |
677                           D3DPBLENDCAPS_SRCALPHASAT |
678                           D3DPBLENDCAPS_BOTHSRCALPHA |
679                           D3DPBLENDCAPS_BOTHINVSRCALPHA |
680                           D3DPBLENDCAPS_BLENDFACTOR |
681                           D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
682                               D3DPBLENDCAPS_INVSRCCOLOR2 |
683                               D3DPBLENDCAPS_SRCCOLOR2);
684 
685     pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
686 
687     pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
688                           D3DPCMPCAPS_LESS |
689                           D3DPCMPCAPS_EQUAL |
690                           D3DPCMPCAPS_LESSEQUAL |
691                           D3DPCMPCAPS_GREATER |
692                           D3DPCMPCAPS_NOTEQUAL |
693                           D3DPCMPCAPS_GREATEREQUAL |
694                           D3DPCMPCAPS_ALWAYS;
695 
696     /* FLAT caps not legal for D3D9. */
697     pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
698                        D3DPSHADECAPS_SPECULARGOURAUDRGB |
699                        D3DPSHADECAPS_ALPHAGOURAUDBLEND |
700                        D3DPSHADECAPS_FOGGOURAUD;
701 
702     pCaps->TextureCaps =
703         D3DPTEXTURECAPS_ALPHA |
704         D3DPTEXTURECAPS_ALPHAPALETTE |
705         D3DPTEXTURECAPS_PERSPECTIVE |
706         D3DPTEXTURECAPS_PROJECTED |
707         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
708         D3DPTEXTURECAPS_CUBEMAP |
709         D3DPTEXTURECAPS_VOLUMEMAP |
710         D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
711         D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
712         D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
713         D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
714         D3DPIPECAP(MAX_TEXTURE_2D_SIZE, D3DPTEXTURECAPS_MIPMAP) |
715         D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
716         D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
717 
718     pCaps->TextureFilterCaps =
719         D3DPTFILTERCAPS_MINFPOINT |
720         D3DPTFILTERCAPS_MINFLINEAR |
721         D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
722         /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
723         /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
724         D3DPTFILTERCAPS_MIPFPOINT |
725         D3DPTFILTERCAPS_MIPFLINEAR |
726         D3DPTFILTERCAPS_MAGFPOINT |
727         D3DPTFILTERCAPS_MAGFLINEAR |
728         D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
729         /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
730         /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
731 
732     pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
733     pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
734 
735     pCaps->TextureAddressCaps =
736         D3DPTADDRESSCAPS_BORDER |
737         D3DPTADDRESSCAPS_INDEPENDENTUV |
738         D3DPTADDRESSCAPS_WRAP |
739         D3DPTADDRESSCAPS_MIRROR |
740         D3DPTADDRESSCAPS_CLAMP |
741         D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
742 
743     pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
744 
745     pCaps->LineCaps =
746         D3DLINECAPS_ALPHACMP |
747         D3DLINECAPS_BLEND |
748         D3DLINECAPS_TEXTURE |
749         D3DLINECAPS_ZTEST |
750         D3DLINECAPS_FOG;
751     if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
752         pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
753     }
754 
755     pCaps->MaxTextureWidth =screen->get_param(screen,
756                                               PIPE_CAP_MAX_TEXTURE_2D_SIZE);
757     pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
758     pCaps->MaxVolumeExtent =
759         1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
760     /* XXX values from wine */
761     pCaps->MaxTextureRepeat = 32768;
762     pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
763 
764     pCaps->MaxAnisotropy =
765         (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
766 
767     /* Values for GeForce 9600 GT */
768     pCaps->MaxVertexW = 1e10f;
769     pCaps->GuardBandLeft = -1e9f;
770     pCaps->GuardBandTop = -1e9f;
771     pCaps->GuardBandRight = 1e9f;
772     pCaps->GuardBandBottom = 1e9f;
773     pCaps->ExtentsAdjust = 0.0f;
774 
775     pCaps->StencilCaps =
776         D3DSTENCILCAPS_KEEP |
777         D3DSTENCILCAPS_ZERO |
778         D3DSTENCILCAPS_REPLACE |
779         D3DSTENCILCAPS_INCRSAT |
780         D3DSTENCILCAPS_DECRSAT |
781         D3DSTENCILCAPS_INVERT |
782         D3DSTENCILCAPS_INCR |
783         D3DSTENCILCAPS_DECR |
784         D3DSTENCILCAPS_TWOSIDED;
785 
786     pCaps->FVFCaps =
787         8 | /* 8 textures max */
788         /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
789         D3DFVFCAPS_PSIZE;
790 
791     pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
792                            D3DTEXOPCAPS_SELECTARG1 |
793                            D3DTEXOPCAPS_SELECTARG2 |
794                            D3DTEXOPCAPS_MODULATE |
795                            D3DTEXOPCAPS_MODULATE2X |
796                            D3DTEXOPCAPS_MODULATE4X |
797                            D3DTEXOPCAPS_ADD |
798                            D3DTEXOPCAPS_ADDSIGNED |
799                            D3DTEXOPCAPS_ADDSIGNED2X |
800                            D3DTEXOPCAPS_SUBTRACT |
801                            D3DTEXOPCAPS_ADDSMOOTH |
802                            D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
803                            D3DTEXOPCAPS_BLENDTEXTUREALPHA |
804                            D3DTEXOPCAPS_BLENDFACTORALPHA |
805                            D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
806                            D3DTEXOPCAPS_BLENDCURRENTALPHA |
807                            D3DTEXOPCAPS_PREMODULATE |
808                            D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
809                            D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
810                            D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
811                            D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
812                            D3DTEXOPCAPS_BUMPENVMAP |
813                            D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
814                            D3DTEXOPCAPS_DOTPRODUCT3 |
815                            D3DTEXOPCAPS_MULTIPLYADD |
816                            D3DTEXOPCAPS_LERP;
817 
818     pCaps->MaxTextureBlendStages = 8; /* XXX wine */
819     pCaps->MaxSimultaneousTextures = 8;
820 
821     pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
822                                   D3DVTXPCAPS_TEXGEN_SPHEREMAP |
823                                   D3DVTXPCAPS_MATERIALSOURCE7 |
824                                   D3DVTXPCAPS_DIRECTIONALLIGHTS |
825                                   D3DVTXPCAPS_POSITIONALLIGHTS |
826                                   D3DVTXPCAPS_LOCALVIEWER |
827                                   D3DVTXPCAPS_TWEENING |
828                                   /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
829 
830     pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
831     pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
832     pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
833     pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
834 
835     pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_SIZE);
836 
837     pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
838     pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
839     pCaps->MaxStreams =
840         _min(screen->get_shader_param(screen,
841                  PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
842              16);
843 
844     pCaps->MaxStreamStride = screen->get_param(screen,
845             PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
846 
847     pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
848 
849     /* VS 2 as well as 3.0 supports a minimum of 256 consts.
850      * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
851      * advertise 256. Problem is with hw that can only do 256, because
852      * we need take a few slots for boolean and integer constants. For these
853      * we'll have to fail later if they use complex shaders. */
854     pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
855 
856     pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
857     /* Value for GeForce 9600 GT */
858     pCaps->PixelShader1xMaxValue = 65504.f;
859 
860     pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
861                       D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
862                       D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
863                       /*D3DDEVCAPS2_DMAPNPATCH |*/
864                       /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
865                       /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
866                       /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
867 
868     pCaps->MasterAdapterOrdinal = 0;
869     pCaps->AdapterOrdinalInGroup = 0;
870     pCaps->NumberOfAdaptersInGroup = 1;
871 
872     /* Undocumented ? */
873     pCaps->MaxNpatchTessellationLevel = 0.0f;
874     pCaps->Reserved5 = 0;
875 
876     /* XXX: use is_format_supported */
877     pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
878                        D3DDTCAPS_UBYTE4N |
879                        D3DDTCAPS_SHORT2N |
880                        D3DDTCAPS_SHORT4N |
881                        D3DDTCAPS_USHORT2N |
882                        D3DDTCAPS_USHORT4N |
883                        D3DDTCAPS_UDEC3 |
884                        D3DDTCAPS_DEC3N |
885                        D3DDTCAPS_FLOAT16_2 |
886                        D3DDTCAPS_FLOAT16_4;
887 
888     pCaps->NumSimultaneousRTs =
889         screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
890     if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
891         pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
892 
893     pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
894                                    D3DPTFILTERCAPS_MINFLINEAR |
895                                    D3DPTFILTERCAPS_MAGFPOINT |
896                                    D3DPTFILTERCAPS_MAGFLINEAR;
897 
898 
899     pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
900     pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
901         screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
902                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
903     pCaps->VS20Caps.NumTemps =
904         screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
905                                  PIPE_SHADER_CAP_MAX_TEMPS);
906     pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
907         screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
908                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
909 
910     /* also check for values < 0, because get_shader_param may return unsigned */
911     if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
912         || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
913         pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
914     if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
915         || pCaps->VS20Caps.StaticFlowControlDepth < 0)
916         pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
917     if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
918         pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
919     assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
920     assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
921     assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
922 
923 
924     pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
925                            D3DPS20CAPS_GRADIENTINSTRUCTIONS |
926                            D3DPS20CAPS_PREDICATION;
927     if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
928                                  PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
929         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
930                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
931         pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
932     if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
933                                  PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
934         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
935                                  PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
936         pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
937     pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
938         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
939                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
940     pCaps->PS20Caps.NumTemps =
941         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
942                                  PIPE_SHADER_CAP_MAX_TEMPS);
943     pCaps->PS20Caps.StaticFlowControlDepth =  /* XXX is this static ? */
944         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
945                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
946     pCaps->PS20Caps.NumInstructionSlots =
947         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
948                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
949 
950     if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
951         || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
952         pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
953     if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
954         || pCaps->PS20Caps.StaticFlowControlDepth < 0)
955         pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
956     if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
957         pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
958     if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
959         pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
960     assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
961     assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
962     assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
963     assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
964 
965 
966     if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
967                                  PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
968         pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
969             ~(D3DPTFILTERCAPS_MIPFPOINT |
970               D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
971     else
972         pCaps->VertexTextureFilterCaps = 0;
973 
974     pCaps->MaxVertexShader30InstructionSlots =
975         screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
976                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
977     pCaps->MaxPixelShader30InstructionSlots =
978         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
979                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
980     if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
981         pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
982     if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
983         pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
984     assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
985     assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
986 
987     /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
988     pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
989     pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
990 
991     if (debug_get_bool_option("NINE_DUMP_CAPS", false))
992         nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
993 
994     return D3D_OK;
995 }
996 
997 HRESULT NINE_WINAPI
NineAdapter9_CreateDevice(struct NineAdapter9 * This,UINT RealAdapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS * pPresentationParameters,IDirect3D9 * pD3D9,ID3DPresentGroup * pPresentationGroup,IDirect3DDevice9 ** ppReturnedDeviceInterface)998 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
999                            UINT RealAdapter,
1000                            D3DDEVTYPE DeviceType,
1001                            HWND hFocusWindow,
1002                            DWORD BehaviorFlags,
1003                            D3DPRESENT_PARAMETERS *pPresentationParameters,
1004                            IDirect3D9 *pD3D9,
1005                            ID3DPresentGroup *pPresentationGroup,
1006                            IDirect3DDevice9 **ppReturnedDeviceInterface )
1007 {
1008     struct pipe_screen *screen;
1009     D3DDEVICE_CREATION_PARAMETERS params;
1010     D3DCAPS9 caps;
1011     int major, minor;
1012     HRESULT hr;
1013 
1014     DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1015         "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
1016         "ppReturnedDeviceInterface=%p\n", This,
1017         RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1018         BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
1019 
1020     ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1021     if (major != 1) {
1022         ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1023             major, minor);
1024         return D3DERR_NOTAVAILABLE;
1025     }
1026 
1027     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1028     if (FAILED(hr)) {
1029         DBG("Failed to get pipe_screen.\n");
1030         return hr;
1031     }
1032 
1033     hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1034     if (FAILED(hr)) {
1035         DBG("Failed to get device caps.\n");
1036         return hr;
1037     }
1038 
1039     params.AdapterOrdinal = RealAdapter;
1040     params.DeviceType = DeviceType;
1041     params.hFocusWindow = hFocusWindow;
1042     params.BehaviorFlags = BehaviorFlags;
1043 
1044     hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1045                          pD3D9, pPresentationGroup, This->ctx, false, NULL,
1046                          (struct NineDevice9 **)ppReturnedDeviceInterface,
1047                          minor);
1048     if (FAILED(hr)) {
1049         DBG("Failed to create device.\n");
1050         return hr;
1051     }
1052     DBG("NineDevice9 created successfully.\n");
1053 
1054     return D3D_OK;
1055 }
1056 
1057 HRESULT NINE_WINAPI
NineAdapter9_CreateDeviceEx(struct NineAdapter9 * This,UINT RealAdapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS * pPresentationParameters,D3DDISPLAYMODEEX * pFullscreenDisplayMode,IDirect3D9Ex * pD3D9Ex,ID3DPresentGroup * pPresentationGroup,IDirect3DDevice9Ex ** ppReturnedDeviceInterface)1058 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1059                              UINT RealAdapter,
1060                              D3DDEVTYPE DeviceType,
1061                              HWND hFocusWindow,
1062                              DWORD BehaviorFlags,
1063                              D3DPRESENT_PARAMETERS *pPresentationParameters,
1064                              D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1065                              IDirect3D9Ex *pD3D9Ex,
1066                              ID3DPresentGroup *pPresentationGroup,
1067                              IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1068 {
1069     struct pipe_screen *screen;
1070     D3DDEVICE_CREATION_PARAMETERS params;
1071     D3DCAPS9 caps;
1072     int major, minor;
1073     HRESULT hr;
1074 
1075     DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1076         "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1077         "ppReturnedDeviceInterface=%p\n", This,
1078         RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1079         BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1080 
1081     ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1082     if (major != 1) {
1083         ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1084             major, minor);
1085         return D3DERR_NOTAVAILABLE;
1086     }
1087 
1088     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1089     if (FAILED(hr)) {
1090         DBG("Failed to get pipe_screen.\n");
1091         return hr;
1092     }
1093 
1094     hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1095     if (FAILED(hr)) {
1096         DBG("Failed to get device caps.\n");
1097         return hr;
1098     }
1099 
1100     params.AdapterOrdinal = RealAdapter;
1101     params.DeviceType = DeviceType;
1102     params.hFocusWindow = hFocusWindow;
1103     params.BehaviorFlags = BehaviorFlags;
1104 
1105     hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1106                            pFullscreenDisplayMode,
1107                            pD3D9Ex, pPresentationGroup, This->ctx,
1108                            (struct NineDevice9Ex **)ppReturnedDeviceInterface,
1109                            minor);
1110     if (FAILED(hr)) {
1111         DBG("Failed to create device.\n");
1112         return hr;
1113     }
1114     DBG("NineDevice9Ex created successfully.\n");
1115 
1116     return D3D_OK;
1117 }
1118 
1119 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1120     (void *)NineUnknown_QueryInterface,
1121     (void *)NineUnknown_AddRef,
1122     (void *)NineUnknown_Release,
1123     (void *)NineAdapter9_GetAdapterIdentifier,
1124     (void *)NineAdapter9_CheckDeviceType,
1125     (void *)NineAdapter9_CheckDeviceFormat,
1126     (void *)NineAdapter9_CheckDeviceMultiSampleType,
1127     (void *)NineAdapter9_CheckDepthStencilMatch,
1128     (void *)NineAdapter9_CheckDeviceFormatConversion,
1129     (void *)NineAdapter9_GetDeviceCaps,
1130     (void *)NineAdapter9_CreateDevice,
1131     (void *)NineAdapter9_CreateDeviceEx
1132 };
1133 
1134 static const GUID *NineAdapter9_IIDs[] = {
1135     &IID_ID3D9Adapter,
1136     &IID_IUnknown,
1137     NULL
1138 };
1139 
1140 HRESULT
NineAdapter9_new(struct d3dadapter9_context * pCTX,struct NineAdapter9 ** ppOut)1141 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1142                   struct NineAdapter9 **ppOut )
1143 {
1144     NINE_NEW(Adapter9, ppOut, false, /* args */ pCTX);
1145 }
1146