1 #undef INTERFACE
2 /*
3  * Copyright 2010 Rico Schüller
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #ifndef __D3D10_1SHADER_H__
21 #define __D3D10_1SHADER_H__
22 
23 #include "d3d10shader.h"
24 
25 DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
26 
27 #define INTERFACE ID3D10ShaderReflection1
DECLARE_INTERFACE_(ID3D10ShaderReflection1,IUnknown)28 DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
29 {
30     /* IUnknown methods */
31     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
32     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
33     STDMETHOD_(ULONG, Release)(THIS) PURE;
34     /* ID3D10ShaderReflection1 methods */
35     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
36     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
37     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
38     STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
39     STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
40     STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
41     STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
42     STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
43     STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
44     STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
45     STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
46     STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
47     STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
48     STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE;
49     STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE;
50 };
51 #undef INTERFACE
52 
53 #endif
54