xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrDeferredUpload.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrDeferredUpload_DEFINED
9 #define GrDeferredUpload_DEFINED
10 
11 #include "src/gpu/AtlasTypes.h"
12 
13 #include <cstddef>
14 #include <functional>
15 
16 class GrTextureProxy;
17 enum class GrColorType;
18 struct SkIRect;
19 
20 /**
21  * A word about deferred uploads and tokens: Ops should usually schedule their uploads to occur at
22  * the beginning of a frame whenever possible. These are called ASAP uploads. Of course, this
23  * requires that there are no draws that have yet to be flushed that rely on the old texture
24  * contents. In that case the ASAP upload would happen prior to the draw and therefore the draw
25  * would read the new (wrong) texture data. When this read-before-write data hazard exists they
26  * should schedule an inline upload.
27  *
28  * Ops, in conjunction with helpers such as GrDrawOpAtlas, use upload tokens to know what the most
29  * recent draw was that referenced a resource (or portion of a resource). Each draw is assigned a
30  * token. A resource (or portion thereof) can be tagged with the most recent reading draw's token.
31  * The deferred upload's target provides a facility for testing whether the draw corresponding to
32  * the token has been flushed. If it has not been flushed then the op must perform an inline upload
33  * instead so that the upload occurs after the draw depending on the old contents and before the
34  * draw depending on the updated contents. When scheduling an inline upload the op provides the
35  * token of the draw that the upload must occur before.
36  */
37 
38 /**
39  * Passed to a deferred upload when it is executed, this method allows the deferred upload to
40  * actually write its pixel data into a texture.
41  */
42 using GrDeferredTextureUploadWritePixelsFn = std::function<bool(GrTextureProxy*,
43                                                                 SkIRect,
44                                                                 GrColorType srcColorType,
45                                                                 const void*,
46                                                                 size_t rowBytes)>;
47 
48 /**
49  * A deferred texture upload is simply a std::function that takes a
50  * GrDeferredTextureUploadWritePixelsFn as a parameter. It is called when it should perform its
51  * upload as the draw/upload sequence is executed.
52  */
53 using GrDeferredTextureUploadFn = std::function<void(GrDeferredTextureUploadWritePixelsFn&)>;
54 
55 /**
56  * An interface for scheduling deferred uploads. It accepts asap and deferred inline uploads.
57  */
58 class GrDeferredUploadTarget {
59 public:
~GrDeferredUploadTarget()60     virtual ~GrDeferredUploadTarget() {}
61 
62     virtual const skgpu::TokenTracker* tokenTracker() = 0;
63 
64     /** Returns the token of the draw that this upload will occur before. */
65     virtual skgpu::AtlasToken addInlineUpload(GrDeferredTextureUploadFn&&) = 0;
66 
67     /** Returns the token of the draw that this upload will occur before. Since ASAP uploads
68         are done first during a flush, this will be the first token since the most recent
69         flush. */
70     virtual skgpu::AtlasToken addASAPUpload(GrDeferredTextureUploadFn&& upload) = 0;
71 };
72 
73 #endif
74