1 // Copyright 2019 The PDFium Authors 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 6 7 #include "core/fxge/text_char_pos.h" 8 9 TextCharPos::TextCharPos() = default; 10 11 TextCharPos::TextCharPos(const TextCharPos&) = default; 12 13 TextCharPos::~TextCharPos() = default; 14 GetEffectiveMatrix(const CFX_Matrix & matrix) const15CFX_Matrix TextCharPos::GetEffectiveMatrix(const CFX_Matrix& matrix) const { 16 CFX_Matrix new_matrix; 17 if (m_bGlyphAdjust) { 18 new_matrix = CFX_Matrix(m_AdjustMatrix[0], m_AdjustMatrix[1], 19 m_AdjustMatrix[2], m_AdjustMatrix[3], 0, 0); 20 } 21 new_matrix.Concat(matrix); 22 return new_matrix; 23 } 24