xref: /aosp_15_r20/external/skia/src/text/gpu/Slug.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/private/chromium/Slug.h"
9 
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkPoint.h"
12 #include "include/core/SkSerialProcs.h"
13 #include "src/core/SkReadBuffer.h"
14 #include "src/core/SkWriteBuffer.h"
15 
16 class SkData;
17 
18 namespace sktext::gpu {
19 
ConvertBlob(SkCanvas * canvas,const SkTextBlob & blob,SkPoint origin,const SkPaint & paint)20 sk_sp<Slug> Slug::ConvertBlob(
21         SkCanvas* canvas, const SkTextBlob& blob, SkPoint origin, const SkPaint& paint) {
22     return canvas->convertBlobToSlug(blob, origin, paint);
23 }
24 
serialize() const25 sk_sp<SkData> Slug::serialize() const {
26     SkBinaryWriteBuffer buffer({});
27     this->doFlatten(buffer);
28     return buffer.snapshotAsData();
29 }
30 
serialize(void * buffer,size_t size) const31 size_t Slug::serialize(void* buffer, size_t size) const {
32     SkBinaryWriteBuffer writeBuffer{buffer, size, {}};
33     this->doFlatten(writeBuffer);
34 
35     // If we overflow the given buffer, then SkWriteBuffer allocates a new larger buffer. Check
36     // to see if an additional buffer was allocated, if it wasn't then everything fit, else
37     // return 0 signaling the buffer overflowed.
38     // N.B. This is the idiom from SkTextBlob.
39     return writeBuffer.usingInitialStorage() ? writeBuffer.bytesWritten() : 0u;
40 }
41 
Deserialize(const void * data,size_t size,const SkStrikeClient * client)42 sk_sp<Slug> Slug::Deserialize(const void* data, size_t size, const SkStrikeClient* client) {
43     SkReadBuffer buffer{data, size};
44     SkDeserialProcs procs;
45     Slug::AddDeserialProcs(&procs, client);
46     buffer.setDeserialProcs(procs);
47     return MakeFromBuffer(buffer);
48 }
49 
draw(SkCanvas * canvas,const SkPaint & paint) const50 void Slug::draw(SkCanvas* canvas, const SkPaint& paint) const {
51     canvas->drawSlug(this, paint);
52 }
53 
54 }  // namespace sktext::gpu
55 
56