xref: /aosp_15_r20/external/cronet/net/third_party/quiche/src/quiche/quic/test_tools/simulator/simulator.cc (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "quiche/quic/test_tools/simulator/simulator.h"
6 
7 #include "quiche/quic/core/crypto/quic_random.h"
8 #include "quiche/quic/platform/api/quic_logging.h"
9 
10 namespace quic {
11 namespace simulator {
12 
Simulator()13 Simulator::Simulator() : Simulator(nullptr) {}
14 
Simulator(QuicRandom * random_generator)15 Simulator::Simulator(QuicRandom* random_generator)
16     : random_generator_(random_generator),
17       alarm_factory_(this, "Default Alarm Manager"),
18       run_for_should_stop_(false),
19       enable_random_delays_(false) {
20   run_for_alarm_.reset(
21       alarm_factory_.CreateAlarm(new RunForDelegate(&run_for_should_stop_)));
22 }
23 
~Simulator()24 Simulator::~Simulator() {
25   // Ensure that Actor under run_for_alarm_ is removed before Simulator data
26   // structures are destructed.
27   run_for_alarm_.reset();
28 }
29 
Clock()30 Simulator::Clock::Clock() : now_(kStartTime) {}
31 
ApproximateNow() const32 QuicTime Simulator::Clock::ApproximateNow() const { return now_; }
33 
Now() const34 QuicTime Simulator::Clock::Now() const { return now_; }
35 
WallNow() const36 QuicWallTime Simulator::Clock::WallNow() const {
37   return QuicWallTime::FromUNIXMicroseconds(
38       (now_ - QuicTime::Zero()).ToMicroseconds());
39 }
40 
AddActor(Actor * actor)41 void Simulator::AddActor(Actor* actor) {
42   auto emplace_times_result =
43       scheduled_times_.insert(std::make_pair(actor, QuicTime::Infinite()));
44   auto emplace_names_result = actor_names_.insert(actor->name());
45 
46   // Ensure that the object was actually placed into the map.
47   QUICHE_DCHECK(emplace_times_result.second);
48   QUICHE_DCHECK(emplace_names_result.second);
49 }
50 
RemoveActor(Actor * actor)51 void Simulator::RemoveActor(Actor* actor) {
52   auto scheduled_time_it = scheduled_times_.find(actor);
53   auto actor_names_it = actor_names_.find(actor->name());
54   QUICHE_DCHECK(scheduled_time_it != scheduled_times_.end());
55   QUICHE_DCHECK(actor_names_it != actor_names_.end());
56 
57   QuicTime scheduled_time = scheduled_time_it->second;
58   if (scheduled_time != QuicTime::Infinite()) {
59     Unschedule(actor);
60   }
61 
62   scheduled_times_.erase(scheduled_time_it);
63   actor_names_.erase(actor_names_it);
64 }
65 
Schedule(Actor * actor,QuicTime new_time)66 void Simulator::Schedule(Actor* actor, QuicTime new_time) {
67   auto scheduled_time_it = scheduled_times_.find(actor);
68   QUICHE_DCHECK(scheduled_time_it != scheduled_times_.end());
69   QuicTime scheduled_time = scheduled_time_it->second;
70 
71   if (scheduled_time <= new_time) {
72     return;
73   }
74 
75   if (scheduled_time != QuicTime::Infinite()) {
76     Unschedule(actor);
77   }
78 
79   scheduled_time_it->second = new_time;
80   schedule_.insert(std::make_pair(new_time, actor));
81 }
82 
Unschedule(Actor * actor)83 void Simulator::Unschedule(Actor* actor) {
84   auto scheduled_time_it = scheduled_times_.find(actor);
85   QUICHE_DCHECK(scheduled_time_it != scheduled_times_.end());
86   QuicTime scheduled_time = scheduled_time_it->second;
87 
88   QUICHE_DCHECK(scheduled_time != QuicTime::Infinite());
89   auto range = schedule_.equal_range(scheduled_time);
90   for (auto it = range.first; it != range.second; ++it) {
91     if (it->second == actor) {
92       schedule_.erase(it);
93       scheduled_time_it->second = QuicTime::Infinite();
94       return;
95     }
96   }
97   QUICHE_DCHECK(false);
98 }
99 
GetClock() const100 const QuicClock* Simulator::GetClock() const { return &clock_; }
101 
GetRandomGenerator()102 QuicRandom* Simulator::GetRandomGenerator() {
103   if (random_generator_ == nullptr) {
104     random_generator_ = QuicRandom::GetInstance();
105   }
106 
107   return random_generator_;
108 }
109 
GetStreamSendBufferAllocator()110 quiche::QuicheBufferAllocator* Simulator::GetStreamSendBufferAllocator() {
111   return &buffer_allocator_;
112 }
113 
GetAlarmFactory()114 QuicAlarmFactory* Simulator::GetAlarmFactory() { return &alarm_factory_; }
115 
RunForDelegate(bool * run_for_should_stop)116 Simulator::RunForDelegate::RunForDelegate(bool* run_for_should_stop)
117     : run_for_should_stop_(run_for_should_stop) {}
118 
OnAlarm()119 void Simulator::RunForDelegate::OnAlarm() { *run_for_should_stop_ = true; }
120 
RunFor(QuicTime::Delta time_span)121 void Simulator::RunFor(QuicTime::Delta time_span) {
122   QUICHE_DCHECK(!run_for_alarm_->IsSet());
123 
124   // RunFor() ensures that the simulation stops at the exact time specified by
125   // scheduling an alarm at that point and using that alarm to abort the
126   // simulation.  An alarm is necessary because otherwise it is possible that
127   // nothing is scheduled at |end_time|, so the simulation will either go
128   // further than requested or stop before reaching |end_time|.
129   const QuicTime end_time = clock_.Now() + time_span;
130   run_for_alarm_->Set(end_time);
131   run_for_should_stop_ = false;
132   bool simulation_result = RunUntil([this]() { return run_for_should_stop_; });
133 
134   QUICHE_DCHECK(simulation_result);
135   QUICHE_DCHECK(clock_.Now() == end_time);
136 }
137 
HandleNextScheduledActor()138 void Simulator::HandleNextScheduledActor() {
139   const auto current_event_it = schedule_.begin();
140   QuicTime event_time = current_event_it->first;
141   Actor* actor = current_event_it->second;
142   QUIC_DVLOG(3) << "At t = " << event_time.ToDebuggingValue() << ", calling "
143                 << actor->name();
144 
145   Unschedule(actor);
146 
147   if (clock_.Now() > event_time) {
148     QUIC_BUG(quic_bug_10150_1)
149         << "Error: event registered by [" << actor->name()
150         << "] requires travelling back in time.  Current time: "
151         << clock_.Now().ToDebuggingValue()
152         << ", scheduled time: " << event_time.ToDebuggingValue();
153   }
154   clock_.now_ = event_time;
155 
156   actor->Act();
157 }
158 
159 }  // namespace simulator
160 }  // namespace quic
161