/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // This namespace is exclusively for vndk-sp libs. #include "linkerconfig/environment.h" #include #include "linkerconfig/namespacebuilder.h" using android::linkerconfig::modules::Namespace; namespace android { namespace linkerconfig { namespace contents { Namespace BuildVndkNamespace([[maybe_unused]] const Context& ctx, VndkUserPartition vndk_user) { bool is_system_or_unrestricted_section = ctx.IsSystemSection() || ctx.IsUnrestrictedSection(); if (ctx.IsApexBinaryConfig()) { is_system_or_unrestricted_section = ctx.GetCurrentApex().InSystem(); } // In the system section, we need to have an additional vndk namespace for // product apps. We must have a different name "vndk_product" for this // namespace. "vndk_product" namespace is used only from the native_loader for // product apps. const char* name; if (is_system_or_unrestricted_section && vndk_user == VndkUserPartition::Product) { name = "vndk_product"; } else { name = "vndk"; } // Isolated and visible when used in the [system] or [unrestricted] section to // allow links to be created at runtime, e.g. through android_link_namespaces // in libnativeloader. Otherwise namespace should be isolated but not visible // so namespace itself keep strict and links would not be modified at runtime. Namespace ns(name, /*is_isolated=*/true, /*is_visible=*/is_system_or_unrestricted_section); std::vector lib_paths; std::string vndk_version; if (vndk_user == VndkUserPartition::Product) { lib_paths = {Var("PRODUCT") + "/${LIB}"}; vndk_version = Var("PRODUCT_VNDK_VERSION"); } else { // default for vendor lib_paths = {"/odm/${LIB}", "/vendor/${LIB}"}; vndk_version = Var("VENDOR_VNDK_VERSION"); } // Search order: // 1. VNDK Extensions // 2. VNDK APEX // 3. vendor/lib or product/lib to allow extensions to use them // 1. VNDK Extensions for (const auto& lib_path : lib_paths) { ns.AddSearchPath(lib_path + "/vndk-sp"); if (!is_system_or_unrestricted_section) { ns.AddSearchPath(lib_path + "/vndk"); } } // 2. VNDK APEX ns.AddSearchPath("/apex/com.android.vndk.v" + vndk_version + "/${LIB}"); if (vndk_user == VndkUserPartition::Vendor) { // It is for vendor sp-hal ns.AddPermittedPath("/odm/${LIB}/hw"); ns.AddPermittedPath("/odm/${LIB}/egl"); ns.AddPermittedPath("/vendor/${LIB}/hw"); ns.AddPermittedPath("/vendor/${LIB}/egl"); ns.AddPermittedPath("/system/vendor/${LIB}/hw"); ns.AddPermittedPath("/system/vendor/${LIB}/egl"); // This is exceptionally required since android.hidl.memory@1.0-impl.so is here ns.AddPermittedPath("/apex/com.android.vndk.v" + Var("VENDOR_VNDK_VERSION") + "/${LIB}/hw"); } // 3. vendor/lib or product/lib if (is_system_or_unrestricted_section || ctx.IsApexBinaryConfig()) { // Add (vendor|product)/lib for cases (vendor|product) namespace does not exist. for (const auto& lib_path : lib_paths) { ns.AddSearchPath(lib_path); } } else { // To avoid double loading library issue, add link to the default // namespace instead of adding search path. ns.GetLink("default").AllowAllSharedLibs(); } AddLlndkLibraries(ctx, &ns, vndk_user); if (ctx.IsProductSection() || ctx.IsVendorSection()) { if (android::linkerconfig::modules::IsVndkInSystemNamespace()) { ns.GetLink("vndk_in_system") .AddSharedLib(Var("VNDK_USING_CORE_VARIANT_LIBRARIES")); } } return ns; } } // namespace contents } // namespace linkerconfig } // namespace android