//===-- RegisterContext.h ---------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_TARGET_REGISTERCONTEXT_H #define LLDB_TARGET_REGISTERCONTEXT_H #include "lldb/Target/ExecutionContextScope.h" #include "lldb/lldb-private.h" namespace lldb_private { class RegisterContext : public std::enable_shared_from_this, public ExecutionContextScope { public: // Constructors and Destructors RegisterContext(Thread &thread, uint32_t concrete_frame_idx); ~RegisterContext() override; void InvalidateIfNeeded(bool force); // Subclasses must override these functions virtual void InvalidateAllRegisters() = 0; virtual size_t GetRegisterCount() = 0; virtual const RegisterInfo *GetRegisterInfoAtIndex(size_t reg) = 0; virtual size_t GetRegisterSetCount() = 0; virtual const RegisterSet *GetRegisterSet(size_t reg_set) = 0; virtual lldb::ByteOrder GetByteOrder(); virtual bool ReadRegister(const RegisterInfo *reg_info, RegisterValue ®_value) = 0; virtual bool WriteRegister(const RegisterInfo *reg_info, const RegisterValue ®_value) = 0; virtual bool ReadAllRegisterValues(lldb::WritableDataBufferSP &data_sp) { return false; } virtual bool WriteAllRegisterValues(const lldb::DataBufferSP &data_sp) { return false; } virtual bool RegisterWriteCausesReconfigure(const llvm::StringRef name) { return false; } virtual bool ReconfigureRegisterInfo() { return false; } // These two functions are used to implement "push" and "pop" of register // states. They are used primarily for expression evaluation, where we need // to push a new state (storing the old one in data_sp) and then restoring // the original state by passing the data_sp we got from ReadAllRegisters to // WriteAllRegisterValues. ReadAllRegisters will do what is necessary to // return a coherent set of register values for this thread, which may mean // e.g. interrupting a thread that is sitting in a kernel trap. That is a // somewhat disruptive operation, so these API's should only be used when // this behavior is needed. virtual bool ReadAllRegisterValues(lldb_private::RegisterCheckpoint ®_checkpoint); virtual bool WriteAllRegisterValues( const lldb_private::RegisterCheckpoint ®_checkpoint); bool CopyFromRegisterContext(lldb::RegisterContextSP context); /// Convert from a given register numbering scheme to the lldb register /// numbering scheme /// /// There may be multiple ways to enumerate the registers for a given /// architecture. ABI references will specify one to be used with /// DWARF, the register numberings from process plugin, there may /// be a variation used for eh_frame unwind instructions (e.g. on Darwin), /// and so on. Register 5 by itself is meaningless - RegisterKind /// enumeration tells you what context that number should be translated as. /// /// Inside lldb, register numbers are in the eRegisterKindLLDB scheme; /// arguments which take a register number should take one in that /// scheme. /// /// eRegisterKindGeneric is a special numbering scheme which gives us /// constant values for the pc, frame register, stack register, etc., for /// use within lldb. They may not be defined for all architectures but /// it allows generic code to translate these common registers into the /// lldb numbering scheme. /// /// This method translates a given register kind + register number into /// the eRegisterKindLLDB register numbering. /// /// \param [in] kind /// The register numbering scheme (RegisterKind) that the following /// register number is in. /// /// \param [in] num /// A register number in the 'kind' register numbering scheme. /// /// \return /// The equivalent register number in the eRegisterKindLLDB /// numbering scheme, if possible, else LLDB_INVALID_REGNUM. virtual uint32_t ConvertRegisterKindToRegisterNumber(lldb::RegisterKind kind, uint32_t num); // Subclasses can override these functions if desired virtual uint32_t NumSupportedHardwareBreakpoints(); virtual uint32_t SetHardwareBreakpoint(lldb::addr_t addr, size_t size); virtual bool ClearHardwareBreakpoint(uint32_t hw_idx); virtual uint32_t NumSupportedHardwareWatchpoints(); virtual uint32_t SetHardwareWatchpoint(lldb::addr_t addr, size_t size, bool read, bool write); virtual bool ClearHardwareWatchpoint(uint32_t hw_index); virtual bool HardwareSingleStep(bool enable); virtual Status ReadRegisterValueFromMemory(const lldb_private::RegisterInfo *reg_info, lldb::addr_t src_addr, uint32_t src_len, RegisterValue ®_value); virtual Status WriteRegisterValueToMemory(const lldb_private::RegisterInfo *reg_info, lldb::addr_t dst_addr, uint32_t dst_len, const RegisterValue ®_value); // Subclasses should not override these virtual lldb::tid_t GetThreadID() const; virtual Thread &GetThread() { return m_thread; } const RegisterInfo *GetRegisterInfoByName(llvm::StringRef reg_name, uint32_t start_idx = 0); const RegisterInfo *GetRegisterInfo(lldb::RegisterKind reg_kind, uint32_t reg_num); uint64_t GetPC(uint64_t fail_value = LLDB_INVALID_ADDRESS); // Returns the register value containing thread specific data, like TLS data // and other thread specific stuff. uint64_t GetThreadPointer(uint64_t fail_value = LLDB_INVALID_ADDRESS); /// Get an address suitable for symbolication. /// When symbolicating -- computing line, block, function -- /// for a function in the middle of the stack, using the return /// address can lead to unexpected results for the user. /// A function that ends in a tail-call may have another function /// as the "return" address, but it will never actually return. /// Or a noreturn call in the middle of a function is the end of /// a block of instructions, and a DWARF location list entry for /// the return address may be a very different code path with /// incorrect results when printing variables for this frame. /// /// At a source line view, the user expects the current-line indictation /// to point to the function call they're under, not the next source line. /// /// The return address (GetPC()) should always be shown to the user, /// but when computing context, keeping within the bounds of the /// call instruction is what the user expects to see. /// /// \param [out] address /// An Address object that will be filled in, if a PC can be retrieved. /// /// \return /// Returns true if the Address param was filled in. bool GetPCForSymbolication(Address &address); bool SetPC(uint64_t pc); bool SetPC(Address addr); uint64_t GetSP(uint64_t fail_value = LLDB_INVALID_ADDRESS); bool SetSP(uint64_t sp); uint64_t GetFP(uint64_t fail_value = LLDB_INVALID_ADDRESS); bool SetFP(uint64_t fp); const char *GetRegisterName(uint32_t reg); uint64_t GetReturnAddress(uint64_t fail_value = LLDB_INVALID_ADDRESS); uint64_t GetFlags(uint64_t fail_value = 0); uint64_t ReadRegisterAsUnsigned(uint32_t reg, uint64_t fail_value); uint64_t ReadRegisterAsUnsigned(const RegisterInfo *reg_info, uint64_t fail_value); bool WriteRegisterFromUnsigned(uint32_t reg, uint64_t uval); bool WriteRegisterFromUnsigned(const RegisterInfo *reg_info, uint64_t uval); bool ConvertBetweenRegisterKinds(lldb::RegisterKind source_rk, uint32_t source_regnum, lldb::RegisterKind target_rk, uint32_t &target_regnum); // lldb::ExecutionContextScope pure virtual functions lldb::TargetSP CalculateTarget() override; lldb::ProcessSP CalculateProcess() override; lldb::ThreadSP CalculateThread() override; lldb::StackFrameSP CalculateStackFrame() override; void CalculateExecutionContext(ExecutionContext &exe_ctx) override; uint32_t GetStopID() const { return m_stop_id; } void SetStopID(uint32_t stop_id) { m_stop_id = stop_id; } protected: /// Indicates that this frame is currently executing code, /// that the PC value is not a return-pc but an actual executing /// instruction. Some places in lldb will treat a return-pc /// value differently than the currently-executing-pc value, /// and this method can indicate if that should be done. /// The base class implementation only uses the frame index, /// but subclasses may have additional information that they /// can use to detect frames in this state, for instance a /// frame above a trap handler (sigtramp etc).. virtual bool BehavesLikeZerothFrame() const { return m_concrete_frame_idx == 0; } // Classes that inherit from RegisterContext can see and modify these Thread &m_thread; // The thread that this register context belongs to. uint32_t m_concrete_frame_idx; // The concrete frame index for this register // context uint32_t m_stop_id; // The stop ID that any data in this context is valid for private: // For RegisterContext only RegisterContext(const RegisterContext &) = delete; const RegisterContext &operator=(const RegisterContext &) = delete; }; } // namespace lldb_private #endif // LLDB_TARGET_REGISTERCONTEXT_H