/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.settings.accessibility import android.content.Context import androidx.fragment.app.Fragment import com.android.settings.R import com.android.settings.flags.Flags import com.android.settingslib.metadata.PreferenceAvailabilityProvider import com.android.settingslib.metadata.ProvidePreferenceScreen import com.android.settingslib.metadata.preferenceHierarchy import com.android.settingslib.preference.PreferenceScreenCreator /** * Accessibility settings for vibration intensities. */ // TODO(b/368360218): investigate if we still need this screen once we finish the migration. // We might be able to consolidate this into VibrationScreen with PreferenceHierarchy choosing // between toggle or slider preferences based on device config, depending on how overlays are done. // LINT.IfChange @ProvidePreferenceScreen class VibrationIntensityScreen : PreferenceScreenCreator, PreferenceAvailabilityProvider { override val key: String get() = KEY override val title: Int get() = R.string.accessibility_vibration_settings_title override val keywords: Int get() = R.string.keywords_vibration override fun isAvailable(context: Context) = context.isVibratorAvailable() && context.getSupportedVibrationIntensityLevels() > 1 override fun isFlagEnabled(context: Context): Boolean = Flags.catalystVibrationIntensityScreen() override fun hasCompleteHierarchy() = false override fun fragmentClass(): Class? = VibrationIntensitySettingsFragment::class.java override fun getPreferenceHierarchy(context: Context) = preferenceHierarchy(this) { +VibrationMainSwitchPreference() } companion object { const val KEY = "vibration_intensity_screen" } } // LINT.ThenChange(VibrationPreferenceController.java)