/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @addtogroup Camera * @{ */ /** * @file NdkCameraCaptureSession.h */ /* * This file defines an NDK API. * Do not remove methods. * Do not change method signatures. * Do not change the value of constants. * Do not change the size of any of the classes defined in here. * Do not reference types that are not part of the NDK. * Do not #include files that aren't part of the NDK. */ #include #include #include "NdkCameraError.h" #include "NdkCameraMetadata.h" #include "NdkCaptureRequest.h" #include "NdkCameraWindowType.h" #ifndef _NDK_CAMERA_CAPTURE_SESSION_H #define _NDK_CAMERA_CAPTURE_SESSION_H __BEGIN_DECLS /** * ACameraCaptureSession is an opaque type that manages frame captures of a camera device. * * A pointer can be obtained using {@link ACameraDevice_createCaptureSession} method. */ typedef struct ACameraCaptureSession ACameraCaptureSession; /** * The definition of camera capture session state callback. * * @param context The optional application context provided by user in * {@link ACameraCaptureSession_stateCallbacks}. * @param session The camera capture session whose state is changing. */ typedef void (*ACameraCaptureSession_stateCallback)(void* context, ACameraCaptureSession *session); /** * Capture session state callbacks used in {@link ACameraDevice_createCaptureSession} and * {@link ACameraDevice_createCaptureSessionWithSessionParameters} */ typedef struct ACameraCaptureSession_stateCallbacks { /// optional application context. void* context; /** * This callback is called when the session is closed and deleted from memory. * *

A session is closed when {@link ACameraCaptureSession_close} is called, a new session * is created by the parent camera device, * or when the parent camera device is closed (either by the user closing the device, * or due to a camera device disconnection or fatal error).

* *

Once this callback is called, all access to this ACameraCaptureSession object will cause * a crash.

*/ ACameraCaptureSession_stateCallback onClosed; /** * This callback is called every time the session has no more capture requests to process. * *

This callback will be invoked any time the session finishes processing * all of its active capture requests, and no repeating request or burst is set up.

*/ ACameraCaptureSession_stateCallback onReady; /** * This callback is called when the session starts actively processing capture requests. * *

If the session runs out of capture requests to process and calls {@link onReady}, * then this callback will be invoked again once new requests are submitted for capture.

*/ ACameraCaptureSession_stateCallback onActive; } ACameraCaptureSession_stateCallbacks; /** * The definition of camera capture session onWindowPrepared callback. * *

This callback is called when the buffer pre-allocation for an output window Surface is * complete.

* *

Buffer pre-allocation for an output window is started by * {@link ACameraCaptureSession_prepare} * call. While allocation is underway, the output must not be used in a capture request. * Once this callback is called, the output provided can be used as a target for a * capture request. In case of an error during pre-allocation (such as running out of * suitable-memory), this callback is still invoked after the error is encountered, though some * buffers may not have been successfully pre-allocated.

* * Introduced in API 34. * * @param context The optional app-provided context pointer that was included in * the {@link ACameraCaptureSession_setWindowPreparedCallback} method * call. * @param window The window that {@link ACameraCaptureSession_prepare} was called on. * @param session The camera capture session on which {@link ACameraCaptureSession_prepare} was * called on. */ typedef void (*ACameraCaptureSession_prepareCallback)( void *context, ANativeWindow *window, ACameraCaptureSession *session); /// Enum for describing error reason in {@link ACameraCaptureFailure} enum { /** * The capture session has dropped this frame due to an * {@link ACameraCaptureSession_abortCaptures} call. */ CAPTURE_FAILURE_REASON_FLUSHED = 0, /** * The capture session has dropped this frame due to an error in the framework. */ CAPTURE_FAILURE_REASON_ERROR }; /// Struct to describe a capture failure typedef struct ACameraCaptureFailure { /** * The frame number associated with this failed capture. * *

Whenever a request has been processed, regardless of failed capture or success, * it gets a unique frame number assigned to its future result/failed capture.

* *

This value monotonically increments, starting with 0, * for every new result or failure; and the scope is the lifetime of the * {@link ACameraDevice}.

*/ int64_t frameNumber; /** * Determine why the request was dropped, whether due to an error or to a user * action. * * @see CAPTURE_FAILURE_REASON_ERROR * @see CAPTURE_FAILURE_REASON_FLUSHED */ int reason; /** * The sequence ID for this failed capture that was returned by the * {@link ACameraCaptureSession_capture} or {@link ACameraCaptureSession_setRepeatingRequest}. * *

The sequence ID is a unique monotonically increasing value starting from 0, * incremented every time a new group of requests is submitted to the ACameraDevice.

*/ int sequenceId; /** * Determine if the image was captured from the camera. * *

If the image was not captured, no image buffers will be available. * If the image was captured, then image buffers may be available.

* */ bool wasImageCaptured; } ACameraCaptureFailure; /** * The definition of camera capture start callback. * * @param context The optional application context provided by user in * {@link ACameraCaptureSession_captureCallbacks}. * @param session The camera capture session of interest. * @param request The capture request that is starting. Note that this pointer points to a copy of * capture request sent by application, so the address is different to what * application sent but the content will match. This request will be freed by * framework immediately after this callback returns. * @param timestamp The timestamp when the capture is started. This timestamp will match * {@link ACAMERA_SENSOR_TIMESTAMP} of the {@link ACameraMetadata} in * {@link ACameraCaptureSession_captureCallbacks#onCaptureCompleted} callback. */ typedef void (*ACameraCaptureSession_captureCallback_start)( void* context, ACameraCaptureSession* session, const ACaptureRequest* request, int64_t timestamp); /** * The definition of camera capture progress/result callback. * * @param context The optional application context provided by user in * {@link ACameraCaptureSession_captureCallbacks}. * @param session The camera capture session of interest. * @param request The capture request of interest. Note that this pointer points to a copy of * capture request sent by application, so the address is different to what * application sent but the content will match. This request will be freed by * framework immediately after this callback returns. * @param result The capture result metadata reported by camera device. The memory is managed by * camera framework. Do not access this pointer after this callback returns. */ typedef void (*ACameraCaptureSession_captureCallback_result)( void* context, ACameraCaptureSession* session, ACaptureRequest* request, const ACameraMetadata* result); /** * The definition of camera capture failure callback. * * @param context The optional application context provided by user in * {@link ACameraCaptureSession_captureCallbacks}. * @param session The camera capture session of interest. * @param request The capture request of interest. Note that this pointer points to a copy of * capture request sent by application, so the address is different to what * application sent but the content will match. This request will be freed by * framework immediately after this callback returns. * @param failure The {@link ACameraCaptureFailure} describes the capture failure. The memory is * managed by camera framework. Do not access this pointer after this callback * returns. */ typedef void (*ACameraCaptureSession_captureCallback_failed)( void* context, ACameraCaptureSession* session, ACaptureRequest* request, ACameraCaptureFailure* failure); /** * The definition of camera sequence end callback. * * @param context The optional application context provided by user in * {@link ACameraCaptureSession_captureCallbacks}. * @param session The camera capture session of interest. * @param sequenceId The capture sequence ID of the finished sequence. * @param frameNumber The frame number of the last frame of this sequence. */ typedef void (*ACameraCaptureSession_captureCallback_sequenceEnd)( void* context, ACameraCaptureSession* session, int sequenceId, int64_t frameNumber); /** * The definition of camera sequence aborted callback. * * @param context The optional application context provided by user in * {@link ACameraCaptureSession_captureCallbacks}. * @param session The camera capture session of interest. * @param sequenceId The capture sequence ID of the aborted sequence. */ typedef void (*ACameraCaptureSession_captureCallback_sequenceAbort)( void* context, ACameraCaptureSession* session, int sequenceId); /** * The definition of camera buffer lost callback. * * @param context The optional application context provided by user in * {@link ACameraCaptureSession_captureCallbacks}. * @param session The camera capture session of interest. * @param request The capture request of interest. Note that this pointer points to a copy of * capture request sent by application, so the address is different to what * application sent but the content will match. This request will be freed by * framework immediately after this callback returns. * @param window The {@link ANativeWindow} that the lost buffer would have been sent to. * @param frameNumber The frame number of the lost buffer. */ typedef void (*ACameraCaptureSession_captureCallback_bufferLost)( void* context, ACameraCaptureSession* session, ACaptureRequest* request, ANativeWindow* window, int64_t frameNumber); /** * ACaptureCaptureSession_captureCallbacks structure used in * {@link ACameraCaptureSession_capture} and {@link ACameraCaptureSession_setRepeatingRequest}. */ typedef struct ACameraCaptureSession_captureCallbacks { /// optional application context. void* context; /** * This callback is called when the camera device has started capturing * the output image for the request, at the beginning of image exposure. * *

This callback is invoked right as * the capture of a frame begins, so it is the most appropriate time * for playing a shutter sound, or triggering UI indicators of capture.

* *

The request that is being used for this capture is provided, along * with the actual timestamp for the start of exposure. * This timestamp matches the timestamps that will be * included in {@link ACAMERA_SENSOR_TIMESTAMP} of the {@link ACameraMetadata} in * {@link onCaptureCompleted} callback, * and in the buffers sent to each output ANativeWindow. These buffer * timestamps are accessible through, for example, * {@link AImage_getTimestamp} or * * android.graphics.SurfaceTexture#getTimestamp().

* *

Note that the ACaptureRequest pointer in the callback will not match what application has * submitted, but the contents the ACaptureRequest will match what application submitted.

* */ ACameraCaptureSession_captureCallback_start onCaptureStarted; /** * This callback is called when an image capture makes partial forward progress; some * (but not all) results from an image capture are available. * *

The result provided here will contain some subset of the fields of * a full result. Multiple {@link onCaptureProgressed} calls may happen per * capture; a given result field will only be present in one partial * capture at most. The final {@link onCaptureCompleted} call will always * contain all the fields (in particular, the union of all the fields of all * the partial results composing the total result).

* *

For each request, some result data might be available earlier than others. The typical * delay between each partial result (per request) is a single frame interval. * For performance-oriented use-cases, applications should query the metadata they need * to make forward progress from the partial results and avoid waiting for the completed * result.

* *

For a particular request, {@link onCaptureProgressed} may happen before or after * {@link onCaptureStarted}.

* *

Each request will generate at least `1` partial results, and at most * {@link ACAMERA_REQUEST_PARTIAL_RESULT_COUNT} partial results.

* *

Depending on the request settings, the number of partial results per request * will vary, although typically the partial count could be the same as long as the * camera device subsystems enabled stay the same.

* *

Note that the ACaptureRequest pointer in the callback will not match what application has * submitted, but the contents the ACaptureRequest will match what application submitted.

*/ ACameraCaptureSession_captureCallback_result onCaptureProgressed; /** * This callback is called when an image capture has fully completed and all the * result metadata is available. * *

This callback will always fire after the last {@link onCaptureProgressed}; * in other words, no more partial results will be delivered once the completed result * is available.

* *

For performance-intensive use-cases where latency is a factor, consider * using {@link onCaptureProgressed} instead.

* *

Note that the ACaptureRequest pointer in the callback will not match what application has * submitted, but the contents the ACaptureRequest will match what application submitted.

*/ ACameraCaptureSession_captureCallback_result onCaptureCompleted; /** * This callback is called instead of {@link onCaptureCompleted} when the * camera device failed to produce a capture result for the * request. * *

Other requests are unaffected, and some or all image buffers from * the capture may have been pushed to their respective output * streams.

* *

Note that the ACaptureRequest pointer in the callback will not match what application has * submitted, but the contents the ACaptureRequest will match what application submitted.

* * @see ACameraCaptureFailure */ ACameraCaptureSession_captureCallback_failed onCaptureFailed; /** * This callback is called independently of the others in {@link ACameraCaptureSession_captureCallbacks}, * when a capture sequence finishes and all capture result * or capture failure for it have been returned via this {@link ACameraCaptureSession_captureCallbacks}. * *

In total, there will be at least one result/failure returned by this listener * before this callback is invoked. If the capture sequence is aborted before any * requests have been processed, {@link onCaptureSequenceAborted} is invoked instead.

*/ ACameraCaptureSession_captureCallback_sequenceEnd onCaptureSequenceCompleted; /** * This callback is called independently of the others in {@link ACameraCaptureSession_captureCallbacks}, * when a capture sequence aborts before any capture result * or capture failure for it have been returned via this {@link ACameraCaptureSession_captureCallbacks}. * *

Due to the asynchronous nature of the camera device, not all submitted captures * are immediately processed. It is possible to clear out the pending requests * by a variety of operations such as {@link ACameraCaptureSession_stopRepeating} or * {@link ACameraCaptureSession_abortCaptures}. When such an event happens, * {@link onCaptureSequenceCompleted} will not be called.

*/ ACameraCaptureSession_captureCallback_sequenceAbort onCaptureSequenceAborted; /** * This callback is called if a single buffer for a capture could not be sent to its * destination ANativeWindow. * *

If the whole capture failed, then {@link onCaptureFailed} will be called instead. If * some but not all buffers were captured but the result metadata will not be available, * then onCaptureFailed will be invoked with {@link ACameraCaptureFailure#wasImageCaptured} * returning true, along with one or more calls to {@link onCaptureBufferLost} for the * failed outputs.

* *

Note that the ACaptureRequest pointer in the callback will not match what application has * submitted, but the contents the ACaptureRequest will match what application submitted. * The ANativeWindow pointer will always match what application submitted in * {@link ACameraDevice_createCaptureSession}

* */ ACameraCaptureSession_captureCallback_bufferLost onCaptureBufferLost; } ACameraCaptureSession_captureCallbacks; enum { CAPTURE_SEQUENCE_ID_NONE = -1 }; /** * Close this capture session. * *

Closing a session frees up the target output Surfaces of the session for reuse with either * a new session, or to other APIs that can draw to Surfaces.

* *

Note that creating a new capture session with {@link ACameraDevice_createCaptureSession} * will close any existing capture session automatically, and call the older session listener's * {@link ACameraCaptureSession_stateCallbacks#onClosed} callback. Using * {@link ACameraDevice_createCaptureSession} directly without closing is the recommended approach * for quickly switching to a new session, since unchanged target outputs can be reused more * efficiently.

* *

After a session is closed and before {@link ACameraCaptureSession_stateCallbacks#onClosed} * is called, all methods invoked on the session will return {@link ACAMERA_ERROR_SESSION_CLOSED}, * and any repeating requests are stopped (as if {@link ACameraCaptureSession_stopRepeating} was * called). However, any in-progress capture requests submitted to the session will be completed as * normal; once all captures have completed and the session has been torn down, * {@link ACameraCaptureSession_stateCallbacks#onClosed} callback will be called and the session * will be removed from memory.

* *

Closing a session is idempotent; closing more than once has no effect.

* * @param session the capture session of interest */ void ACameraCaptureSession_close(ACameraCaptureSession* session); /** * ACameraDevice is opaque type that provides access to a camera device. * A pointer can be obtained using {@link ACameraManager_openCamera} method. */ typedef struct ACameraDevice ACameraDevice; /** * Get the ACameraDevice pointer associated with this capture session in the device argument * if the method succeeds. * * @param session the capture session of interest * @param device the {@link ACameraDevice} associated with session. Will be set to NULL * if the session is closed or this method fails. * @return * */ camera_status_t ACameraCaptureSession_getDevice( ACameraCaptureSession* session, /*out*/ACameraDevice** device) __INTRODUCED_IN(24); /** * Submit an array of requests to be captured in sequence as a burst in the minimum of time possible. * *

The burst will be captured in the minimum amount of time possible, and will not be * interleaved with requests submitted by other capture or repeat calls.

* *

Each capture produces one {@link ACameraMetadata} as a capture result and image buffers for * one or more target {@link ANativeWindow}s. The target ANativeWindows (set with * {@link ACaptureRequest_addTarget}) must be a subset of the ANativeWindow provided when * this capture session was created.

* * @param session the capture session of interest * @param callbacks the {@link ACameraCaptureSession_captureCallbacks} to be associated this capture * sequence. No capture callback will be fired if this is set to NULL. * @param numRequests number of requests in requests argument. Must be at least 1. * @param requests an array of {@link ACaptureRequest} to be captured. Length must be at least * numRequests. * @param captureSequenceId the capture sequence ID associated with this capture method invocation * will be stored here if this argument is not NULL and the method call succeeds. * When this argument is set to NULL, the capture sequence ID will not be returned. * * @return */ camera_status_t ACameraCaptureSession_capture( ACameraCaptureSession* session, /*optional*/ACameraCaptureSession_captureCallbacks* callbacks, int numRequests, ACaptureRequest** requests, /*optional*/int* captureSequenceId) __INTRODUCED_IN(24); /** * Request endlessly repeating capture of a sequence of images by this capture session. * *

With this method, the camera device will continually capture images, * cycling through the settings in the provided list of * {@link ACaptureRequest}, at the maximum rate possible.

* *

If a request is submitted through {@link ACameraCaptureSession_capture}, * the current repetition of the request list will be * completed before the higher-priority request is handled. This guarantees * that the application always receives a complete repeat burst captured in * minimal time, instead of bursts interleaved with higher-priority * captures, or incomplete captures.

* *

Repeating burst requests are a simple way for an application to * maintain a preview or other continuous stream of frames where each * request is different in a predictable way, without having to continually * submit requests through {@link ACameraCaptureSession_capture}.

* *

To stop the repeating capture, call {@link ACameraCaptureSession_stopRepeating}. Any * ongoing burst will still be completed, however. Calling * {@link ACameraCaptureSession_abortCaptures} will also clear the request.

* *

Calling this method will replace a previously-set repeating requests * set up by this method, although any in-progress burst will be completed before the new repeat * burst will be used.

* * @param session the capture session of interest * @param callbacks the {@link ACameraCaptureSession_captureCallbacks} to be associated with this * capture sequence. No capture callback will be fired if callbacks is set to NULL. * @param numRequests number of requests in requests array. Must be at least 1. * @param requests an array of {@link ACaptureRequest} to be captured. Length must be at least * numRequests. * @param captureSequenceId the capture sequence ID associated with this capture method invocation * will be stored here if this argument is not NULL and the method call succeeds. * When this argument is set to NULL, the capture sequence ID will not be returned. * * @return */ camera_status_t ACameraCaptureSession_setRepeatingRequest( ACameraCaptureSession* session, /*optional*/ACameraCaptureSession_captureCallbacks* callbacks, int numRequests, ACaptureRequest** requests, /*optional*/int* captureSequenceId) __INTRODUCED_IN(24); /** * Cancel any ongoing repeating capture set by {@link ACameraCaptureSession_setRepeatingRequest}. * Has no effect on requests submitted through {@link ACameraCaptureSession_capture}. * *

Any currently in-flight captures will still complete, as will any burst that is * mid-capture. To ensure that the device has finished processing all of its capture requests * and is in ready state, wait for the {@link ACameraCaptureSession_stateCallbacks#onReady} callback * after calling this method.

* * @param session the capture session of interest * * @return */ camera_status_t ACameraCaptureSession_stopRepeating(ACameraCaptureSession* session) __INTRODUCED_IN(24); /** * Discard all captures currently pending and in-progress as fast as possible. * *

The camera device will discard all of its current work as fast as possible. Some in-flight * captures may complete successfully and call * {@link ACameraCaptureSession_captureCallbacks#onCaptureCompleted}, * while others will trigger their {@link ACameraCaptureSession_captureCallbacks#onCaptureFailed} * callbacks. If a repeating request list is set, it will be cleared.

* *

This method is the fastest way to switch the camera device to a new session with * {@link ACameraDevice_createCaptureSession}, at the cost of discarding in-progress * work. It must be called before the new session is created. Once all pending requests are * either completed or thrown away, the {@link ACameraCaptureSession_stateCallbacks#onReady} * callback will be called, if the session has not been closed. Otherwise, the * {@link ACameraCaptureSession_stateCallbacks#onClosed} * callback will be fired when a new session is created by the camera device and the previous * session is being removed from memory.

* *

Cancelling will introduce at least a brief pause in the stream of data from the camera * device, since once the camera device is emptied, the first new request has to make it through * the entire camera pipeline before new output buffers are produced.

* *

This means that using ACameraCaptureSession_abortCaptures to simply remove pending requests is * not recommended; it's best used for quickly switching output configurations, or for cancelling * long in-progress requests (such as a multi-second capture).

* * @param session the capture session of interest * * @return */ camera_status_t ACameraCaptureSession_abortCaptures(ACameraCaptureSession* session) __INTRODUCED_IN(24); /** * Opaque object for capture session output, use {@link ACaptureSessionOutput_create} or * {@link ACaptureSessionSharedOutput_create} to create an instance. */ typedef struct ACaptureSessionOutput ACaptureSessionOutput; /** * Update shared ACaptureSessionOutput. * *

A shared ACaptureSessionOutput (see {@link ACaptureSessionSharedOutput_create}) that * was modified via calls to {@link ACaptureSessionSharedOutput_add} or * {@link ACaptureSessionSharedOutput_remove} must be updated by calling this method before its * changes take effect. After the update call returns with {@link ACAMERA_OK}, any newly added * native windows can be used as a target in subsequent capture requests.

* *

Native windows that get removed must not be part of any active repeating or single/burst * request or have any pending results. Consider updating repeating requests via * {@link ACameraCaptureSession_setRepeatingRequest} and then wait for the last frame number * when the sequence completes * {@link ACameraCaptureSession_captureCallbacks#onCaptureSequenceCompleted}.

* *

Native windows that get added must not be part of any other registered ACaptureSessionOutput * and must be compatible. Compatible windows must have matching format, rotation and * consumer usage.

* *

A shared ACameraCaptureSession can support up to 4 additional native windows.

* * @param session the capture session of interest * @param output the modified output configuration * * @return */ camera_status_t ACameraCaptureSession_updateSharedOutput(ACameraCaptureSession* session, ACaptureSessionOutput* output) __INTRODUCED_IN(28); /** * The definition of final capture result callback with logical multi-camera support. * * This has the same functionality as final ACameraCaptureSession_captureCallback_result, with * added ability to return physical camera result metadata within a logical multi-camera. * * For a logical multi-camera, this function will be called with the Id and result metadata * of the underlying physical cameras, which the corresponding capture request contains targets for. * If the capture request doesn't contain targets specific to any physical camera, or the current * camera device isn't a logical multi-camera, physicalResultCount will be 0. * * @param context The optional application context provided by user in * {@link ACameraCaptureSession_captureCallbacks}. * @param session The camera capture session of interest. * @param request The capture request of interest. Note that this pointer points to a copy of * capture request sent by application, so the address is different to what * application sent but the content will match. This request will be freed by * framework immediately after this callback returns. * @param result The capture result metadata reported by camera device. The memory is managed by * camera framework. Do not access this pointer after this callback returns. * @param physicalResultCount The number of physical camera result metadata * @param physicalCameraIds The array of physical camera IDs on which the * physical result metadata are reported. * @param physicalResults The array of capture result metadata reported by the * physical camera devices. */ typedef void (*ACameraCaptureSession_logicalCamera_captureCallback_result)( void* context, ACameraCaptureSession* session, ACaptureRequest* request, const ACameraMetadata* result, size_t physicalResultCount, const char** physicalCameraIds, const ACameraMetadata** physicalResults); /// Struct to describe a logical camera capture failure typedef struct ALogicalCameraCaptureFailure { /** * The {@link ACameraCaptureFailure} contains information about regular logical device capture * failure. */ struct ACameraCaptureFailure captureFailure; /** * The physical camera device ID in case the capture failure comes from a capture request * with configured physical camera streams for a logical camera. physicalCameraId will be set * to NULL in case the capture request has no associated physical camera device. * */ const char* physicalCameraId; } ALogicalCameraCaptureFailure; /** * The definition of logical camera capture failure callback. * * @param context The optional application context provided by user in * {@link ACameraCaptureSession_captureCallbacks}. * @param session The camera capture session of interest. * @param request The capture request of interest. Note that this pointer points to a copy of * capture request sent by application, so the address is different to what * application sent but the content will match. This request will be freed by * framework immediately after this callback returns. * @param failure The {@link ALogicalCameraCaptureFailure} describes the capture failure. The memory * is managed by camera framework. Do not access this pointer after this callback * returns. */ typedef void (*ACameraCaptureSession_logicalCamera_captureCallback_failed)( void* context, ACameraCaptureSession* session, ACaptureRequest* request, ALogicalCameraCaptureFailure* failure); /** * This has the same functionality as ACameraCaptureSession_captureCallbacks, * with the exception that an onLogicalCameraCaptureCompleted callback is * used, instead of onCaptureCompleted, to support logical multi-camera. */ typedef struct ACameraCaptureSession_logicalCamera_captureCallbacks { /** * Same as ACameraCaptureSession_captureCallbacks */ void* context; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureStarted}. */ ACameraCaptureSession_captureCallback_start onCaptureStarted; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureProgressed}. */ ACameraCaptureSession_captureCallback_result onCaptureProgressed; /** * This callback is called when an image capture has fully completed and all the * result metadata is available. For a logical multi-camera, this callback * also returns the result metadata for all physical cameras being * explicitly requested on. * *

This callback will always fire after the last {@link onCaptureProgressed}; * in other words, no more partial results will be delivered once the completed result * is available.

* *

For performance-intensive use-cases where latency is a factor, consider * using {@link onCaptureProgressed} instead.

* *

Note that the ACaptureRequest pointer in the callback will not match what application has * submitted, but the contents the ACaptureRequest will match what application submitted.

*/ ACameraCaptureSession_logicalCamera_captureCallback_result onLogicalCameraCaptureCompleted; /** * This callback is called instead of {@link onLogicalCameraCaptureCompleted} when the * camera device failed to produce a capture result for the * request. * *

Other requests are unaffected, and some or all image buffers from * the capture may have been pushed to their respective output * streams.

* *

Note that the ACaptureRequest pointer in the callback will not match what application has * submitted, but the contents the ACaptureRequest will match what application submitted.

* * @see ALogicalCameraCaptureFailure */ ACameraCaptureSession_logicalCamera_captureCallback_failed onLogicalCameraCaptureFailed; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureSequenceCompleted}. */ ACameraCaptureSession_captureCallback_sequenceEnd onCaptureSequenceCompleted; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureSequenceAborted}. */ ACameraCaptureSession_captureCallback_sequenceAbort onCaptureSequenceAborted; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureBufferLost}. */ ACameraCaptureSession_captureCallback_bufferLost onCaptureBufferLost; } ACameraCaptureSession_logicalCamera_captureCallbacks; /** * This has the same functionality as ACameraCaptureSession_capture, with added * support for logical multi-camera where the capture callbacks supports result metadata for * physical cameras. */ camera_status_t ACameraCaptureSession_logicalCamera_capture( ACameraCaptureSession* session, /*optional*/ACameraCaptureSession_logicalCamera_captureCallbacks* callbacks, int numRequests, ACaptureRequest** requests, /*optional*/int* captureSequenceId) __INTRODUCED_IN(29); /** * This has the same functionality as ACameraCaptureSession_setRepeatingRequest, with added * support for logical multi-camera where the capture callbacks supports result metadata for * physical cameras. */ camera_status_t ACameraCaptureSession_logicalCamera_setRepeatingRequest( ACameraCaptureSession* session, /*optional*/ACameraCaptureSession_logicalCamera_captureCallbacks* callbacks, int numRequests, ACaptureRequest** requests, /*optional*/int* captureSequenceId) __INTRODUCED_IN(29); /** * The definition of camera capture start callback. The same as * {@link ACameraCaptureSession_captureCallbacks#onCaptureStarted}, except that * it has the frame number of the capture as well. * * @param context The optional application context provided by user in * {@link ACameraCaptureSession_captureCallbacks}. * @param session The camera capture session of interest. * @param request The capture request that is starting. Note that this pointer points to a copy of * capture request sent by application, so the address is different to what * application sent but the content will match. This request will be freed by * framework immediately after this callback returns. * @param timestamp The timestamp when the capture is started. This timestamp will match * {@link ACAMERA_SENSOR_TIMESTAMP} of the {@link ACameraMetadata} in * {@link ACameraCaptureSession_captureCallbacks#onCaptureCompleted} callback. * @param frameNumber the frame number of the capture started */ typedef void (*ACameraCaptureSession_captureCallback_startV2)( void* context, ACameraCaptureSession* session, const ACaptureRequest* request, int64_t timestamp, int64_t frameNumber); /** * This has the same functionality as ACameraCaptureSession_captureCallbacks, * with the exception that captureCallback_startV2 callback is * used, instead of captureCallback_start, to support retrieving the frame number. */ typedef struct ACameraCaptureSession_captureCallbacksV2 { /** * Same as ACameraCaptureSession_captureCallbacks */ void* context; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureStarted}, * except that it has the frame number of the capture added in the parameter * list. */ ACameraCaptureSession_captureCallback_startV2 onCaptureStarted; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureProgressed}. */ ACameraCaptureSession_captureCallback_result onCaptureProgressed; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureCompleted}. */ ACameraCaptureSession_captureCallback_result onCaptureCompleted; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureFailed}. */ ACameraCaptureSession_captureCallback_failed onCaptureFailed; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureSequenceCompleted}. */ ACameraCaptureSession_captureCallback_sequenceEnd onCaptureSequenceCompleted; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureSequenceAborted}. */ ACameraCaptureSession_captureCallback_sequenceAbort onCaptureSequenceAborted; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureBufferLost}. */ ACameraCaptureSession_captureCallback_bufferLost onCaptureBufferLost; } ACameraCaptureSession_captureCallbacksV2; /** * This has the same functionality as ACameraCaptureSession_logicalCamera_captureCallbacks, * with the exception that an captureCallback_startV2 callback is * used, instead of captureCallback_start, to support retrieving frame number. */ typedef struct ACameraCaptureSession_logicalCamera_captureCallbacksV2 { /** * Same as ACameraCaptureSession_captureCallbacks */ void* context; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureStarted}, * except that it has the frame number of the capture added in the parameter * list. */ ACameraCaptureSession_captureCallback_startV2 onCaptureStarted; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureProgressed}. */ ACameraCaptureSession_captureCallback_result onCaptureProgressed; /** * Same as * {@link ACameraCaptureSession_logicalCamera_captureCallbacks#onLogicalCaptureCompleted}. */ ACameraCaptureSession_logicalCamera_captureCallback_result onLogicalCameraCaptureCompleted; /** * This callback is called instead of {@link onLogicalCameraCaptureCompleted} when the * camera device failed to produce a capture result for the * request. * *

Other requests are unaffected, and some or all image buffers from * the capture may have been pushed to their respective output * streams.

* *

Note that the ACaptureRequest pointer in the callback will not match what application has * submitted, but the contents the ACaptureRequest will match what application submitted.

* * @see ALogicalCameraCaptureFailure */ ACameraCaptureSession_logicalCamera_captureCallback_failed onLogicalCameraCaptureFailed; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureSequenceCompleted}. */ ACameraCaptureSession_captureCallback_sequenceEnd onCaptureSequenceCompleted; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureSequenceAborted}. */ ACameraCaptureSession_captureCallback_sequenceAbort onCaptureSequenceAborted; /** * Same as {@link ACameraCaptureSession_captureCallbacks#onCaptureBufferLost}. */ ACameraCaptureSession_captureCallback_bufferLost onCaptureBufferLost; } ACameraCaptureSession_logicalCamera_captureCallbacksV2; /** * This has the same functionality as ACameraCaptureSession_capture, with added * support for v2 of camera callbacks, where the onCaptureStarted callback * adds frame number in its parameter list. */ camera_status_t ACameraCaptureSession_captureV2( ACameraCaptureSession* session, /*optional*/ACameraCaptureSession_captureCallbacksV2* callbacks, int numRequests, ACaptureRequest** requests, /*optional*/int* captureSequenceId) __INTRODUCED_IN(33); /** * This has the same functionality as ACameraCaptureSession_logical_setRepeatingRequest, with added * support for v2 of logical multi-camera callbacks where the onCaptureStarted * callback adds frame number in its parameter list. */ camera_status_t ACameraCaptureSession_setRepeatingRequestV2( ACameraCaptureSession* session, /*optional*/ACameraCaptureSession_captureCallbacksV2* callbacks, int numRequests, ACaptureRequest** requests, /*optional*/int* captureSequenceId) __INTRODUCED_IN(33); /** * This has the same functionality as ACameraCaptureSession_logical_capture, with added * support for v2 of logical multi-camera callbacks where the onCaptureStarted callback * adds frame number in its parameter list. */ camera_status_t ACameraCaptureSession_logicalCamera_captureV2( ACameraCaptureSession* session, /*optional*/ACameraCaptureSession_logicalCamera_captureCallbacksV2* callbacks, int numRequests, ACaptureRequest** requests, /*optional*/int* captureSequenceId) __INTRODUCED_IN(33); /** * This has the same functionality as ACameraCaptureSession_logical_setRepeatingRequest, with added * support for v2 of logical multi-camera callbacks where the onCaptureStarted * callback adds frame number in its parameter list. */ camera_status_t ACameraCaptureSession_logicalCamera_setRepeatingRequestV2( ACameraCaptureSession* session, /*optional*/ACameraCaptureSession_logicalCamera_captureCallbacksV2* callbacks, int numRequests, ACaptureRequest** requests, /*optional*/int* captureSequenceId) __INTRODUCED_IN(33); /** * Set the callback that is called when the output window for which the client has requested * pre-allocation of buffers through the {@link ACameraCaptureSession_prepareWindow} call has * completed the pre-allocation of buffers. * @param session the ACameraCaptureSession on which ACameraCaptureSession_prepareWindow was called. * @param context optional application provided context. This will be passed into the context * parameter of the {@link onWindowPrepared} callback. * @param callback the callback to be called when the output window's buffer pre-allocation is * complete. * @return */ camera_status_t ACameraCaptureSession_setWindowPreparedCallback( ACameraCaptureSession* session, void *context, ACameraCaptureSession_prepareCallback callback) __INTRODUCED_IN(34); /** * *

Pre-allocate all buffers for an output window.

* *

Normally, the image buffers for a given output window are allocated on-demand, * to minimize startup latency and memory overhead.

* *

However, in some cases, it may be desirable for the buffers to be allocated before * any requests targeting the window are actually submitted to the device. Large buffers * may take some time to allocate, which can result in delays in submitting requests until * sufficient buffers are allocated to reach steady-state behavior. Such delays can cause * bursts to take longer than desired, or cause skips or stutters in preview output.

* *

The ACameraCaptureSession_prepare() call can be used to perform this pre-allocation. * It may only be called for a given output window before that window is used as a target for a * request. The number of buffers allocated is the sum of the count needed by the consumer providing * the output window, and the maximum number needed by the camera device to fill its pipeline. * Since this may be a larger number than what is actually required for steady-state operation, * using this call may result in higher memory consumption than the normal on-demand behavior * results in. This method will also delay the time to first output to a given Surface, in exchange * for smoother frame rate once the allocation is complete.

* *

For example, an application that creates an * {@link AImageReader} with a maxImages argument of 10, * but only uses 3 simultaneous {@link AImage}s at once, would normally only cause those 3 images * to be allocated (plus what is needed by the camera device for smooth operation). But using * ACameraCaptureSession_prepare() on the {@link AImageReader}'s window will result in all 10 * {@link AImage}s being allocated. So applications using this method should take care to request * only the number of buffers actually necessary for their application.

* *

If the same output window is used in consecutive sessions (without closing the first * session explicitly), then its already-allocated buffers are carried over, and if it was * used as a target of a capture request in the first session, prepare cannot be called on it * in the second session. If it is, {@link ACAMERA_ERROR_INVALID_PARAMETER} will * be returned by the method

* *

Once allocation is complete, {@link ACameraCaptureSession_prepareCallback#onWindowPrepared} * will be invoked with the output provided to this method. Between the prepare call and the * {@link ACameraCaptureSession_prepareCallback#onWindowPrepared} call, * the output provided to prepare must not be used as a target of a capture request submitted * to this session.

* *

{@link android.hardware.camera2.CameraCharacteristics#INFO_SUPPORTED_HARDWARE_LEVEL_LEGACY LEGACY} * devices cannot pre-allocate output buffers; for those devices, * {@link ACameraCaptureSession_prepareCallback#onWindowPrepared} will be immediately called, * and no pre-allocation is done.

* * @param session the {@link ACameraCaptureSession} that needs to prepare output buffers. * @param window the {@link ANativeWindow} for which the output buffers need to be prepared. * * @return */ camera_status_t ACameraCaptureSession_prepareWindow( ACameraCaptureSession* session, ANativeWindow *window) __INTRODUCED_IN(34); /** * Request continuous streaming of a sequence of images for the shared capture session * when more than one clients can open the same camera in shared mode by calling * {@link ACameraManager_openSharedCamera}. In shared mode, the highest priority client among all * the clients will be the primary client while the others would be secondary clients. In shared * capture session, only primary clients can create a capture request and change capture parameters. * Secondary clients can only request streaming of images by calling this api * {@link ACameraCaptureSessionShared_startStreaming}. Calling this api for normal sessions when * {@link ACameraManager_openCamera} is used to open the camera will throw * {@link ACAMERA_ERROR_INVALID_OPERATION}. * *

The priority of client access is determined by considering two factors: its current process * state and its "out of memory" score. Clients operating in the background are assigned a lower * priority. In contrast, clients running in the foreground, along with system-level clients, are * given a higher priority.

* *

With this method, the camera device will continually capture images, cycling through the * settings in the list of {@link ACaptureRequest} specified by the primary client. If primary * client does not have ongoing repeating request, camera service will use a capture request with * default capture parameters for preview template.

* *

To stop the continuous streaming, call {@link ACameraCaptureSessionShared_stopStreaming}.

* *

Calling this method will replace an existing continuous streaming request.

* * @param sharedSession the shared capture session when camera is opened in * shared mode. * @param callbacks the {@link ACameraCaptureSession_captureCallbacks} to be associated with this * capture sequence. No capture callback will be fired if callbacks is set to NULL. * @param numOutputWindows number of native windows to be used for streaming. Must be at least 1. * @param windows an array of {@link ANativeWindow} to be used for streaming. Length must be at * least numOutputWindows. * @param captureSequenceId the capture sequence ID associated with this capture method invocation * will be stored here if this argument is not NULL and the method call succeeds. * When this argument is set to NULL, the capture sequence ID will not be returned. * * @return */ camera_status_t ACameraCaptureSessionShared_startStreaming( ACameraCaptureSession* sharedSession, /*optional*/ACameraCaptureSession_captureCallbacksV2 *callbacks, int numOutputWindows, ANativeWindow **window, /*optional*/int *captureSequenceId) __INTRODUCED_IN(36); /** * This has the same functionality as ACameraCaptureSessionShared_startStreaming, with added * support for logical multi-camera where the capture callbacks supports result metadata for * physical cameras. * * Request continuous streaming of a sequence of images for the shared capture session * when more than one clients can open the same camera in shared mode by calling * {@link ACameraManager_openSharedCamera}. In shared mode, the highest priority client among all * the clients will be the primary client while the others would be secondary clients. In shared * capture session, only primary clients can create a capture request and change capture parameters. * Secondary clients can only request streaming of images by calling this api * {@link ACameraCaptureSessionShared_logicalCamera_startStreaming}. Calling this api for normal * sessions when {@link ACameraManager_openCamera} is used to open the camera will throw * {@link ACAMERA_ERROR_INVALID_OPERATION}. * *

The priority of client access is determined by considering two factors: its current process * state and its "out of memory" score. Clients operating in the background are assigned a lower * priority. In contrast, clients running in the foreground, along with system-level clients, are * given a higher priority.

* *

With this method, the camera device will continually capture images, cycling through the * settings in the list of {@link ACaptureRequest} specified by the primary client. If primary * client does not have ongoing repeating request, camera service will use a capture request with * default capture parameters for preview template.

* *

To stop the continuous streaming, call {@link ACameraCaptureSessionShared_stopStreaming}.

* *

Calling this method will replace an existing continuous streaming request.

* * @param sharedSession the shared capture session when camera is opened in * shared mode. * @param callbacks the {@link ACameraCaptureSession_logicalCamera_captureCallbacksV2} to be * associated with this capture sequence. No capture callback will be fired if callbacks * is set to NULL. * @param numOutputWindows number of native windows to be used for streaming. Must be at least 1. * @param windows an array of {@link ANativeWindow} to be used for streaming. Length must be at * least numOutputWindows. * @param captureSequenceId the capture sequence ID associated with this capture method invocation * will be stored here if this argument is not NULL and the method call succeeds. * When this argument is set to NULL, the capture sequence ID will not be returned. * * @return */ camera_status_t ACameraCaptureSessionShared_logicalCamera_startStreaming( ACameraCaptureSession* sharedSession, /*optional*/ACameraCaptureSession_logicalCamera_captureCallbacksV2 *callbacks, int numOutputWindows, ANativeWindow **windows, /*optional*/int *captureSequenceId) __INTRODUCED_IN(36); /** * Cancel any ongoing streaming started by {@link ACameraCaptureSessionShared_startStreaming}. * Calling this api does not effect any streaming requests submitted by other clients who have * opened the camera in shared mode. Calling this api for normal sessions when * {@link ACameraManager_openCamera} is used to open the camera will throw * {@link ACAMERA_ERROR_INVALID_OPERATION}. * * @param sharedSession the capture session of interest * * @return */ camera_status_t ACameraCaptureSessionShared_stopStreaming( ACameraCaptureSession *sharedSession ) __INTRODUCED_IN(36); __END_DECLS #endif /* _NDK_CAMERA_CAPTURE_SESSION_H */ /** @} */