/** * Copyright (c) 2021, The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include "ReadbackVts.h" namespace aidl::android::hardware::graphics::composer3::vts { using ::android::renderengine::DisplaySettings; using ::android::renderengine::ExternalTexture; using ::android::renderengine::RenderEngineCreationArgs; class TestRenderEngine { public: static constexpr uint32_t sMaxFrameBufferAcquireBuffers = 2; TestRenderEngine(const RenderEngineCreationArgs& args); ~TestRenderEngine(); void setRenderLayers(std::vector> layers); void initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount, uint64_t usage); void setDisplaySettings(DisplaySettings& displaySettings) { mDisplaySettings = displaySettings; }; void drawLayers(); void checkColorBuffer(const std::vector& expectedColors); void checkColorBuffer(const ::android::sp<::android::GraphicBuffer>& buffer); ::android::renderengine::RenderEngine& getInternalRenderEngine() { return *mRenderEngine; } private: common::PixelFormat mFormat; std::unique_ptr<::android::renderengine::RenderEngine> mRenderEngine; // Delete RenderEngine layers before RenderEngine -- ExternalTexture holds a reference to // RenderEngine. std::vector<::android::renderengine::LayerSettings> mCompositionLayers; ::android::sp<::android::GraphicBuffer> mGraphicBuffer; DisplaySettings mDisplaySettings; }; } // namespace aidl::android::hardware::graphics::composer3::vts