/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include namespace aidl::android::hardware::audio::effect { template bool isInRange(const T& value, const T& low, const T& high) { return (value >= low) && (value <= high); } template bool isTupleInRange(const T& test, const T& min, const T& max, std::index_sequence) { return (isInRange(std::get(test), std::get(min), std::get(max)) && ...); } template > bool isTupleInRange(const T& test, const T& min, const T& max) { return isTupleInRange(test, min, max, std::make_index_sequence{}); } template bool isTupleInRange(const std::vector& cfgs, const T& min, const T& max, const F& func) { auto minT = func(min), maxT = func(max); return std::all_of(cfgs.cbegin(), cfgs.cend(), [&](const T& cfg) { return isTupleInRange(func(cfg), minT, maxT); }); } } // namespace aidl::android::hardware::audio::effect