// Copyright (C) 2017 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include "OpenGLESDispatch/EGLDispatch.h" #include "OpenGLESDispatch/GLESv1Dispatch.h" #include "OpenGLESDispatch/GLESv2Dispatch.h" namespace gfxstream { namespace gl { // Helper classes to hold global EGLDispatch, GLESv1Dispatch and GLESv2Dispatch // objects, initialized lazily in a thread-safe way. The instances are leaked on // program exit. struct LazyLoadedGLESv1Dispatch { // Return pointer to global GLESv1Dispatch instance, or nullptr if there // was an error when trying to initialize/load the library. static const GLESv1Dispatch* get(); LazyLoadedGLESv1Dispatch(); private: bool mValid; }; struct LazyLoadedGLESv2Dispatch { // Return pointer to global GLESv2Dispatch instance, or nullptr if there // was an error when trying to initialize/load the library. static const GLESv2Dispatch* get(); LazyLoadedGLESv2Dispatch(); private: bool mValid; }; // Note that the dispatch table is provided by libOpenGLESDispatch as the // 's_egl' global variable. struct LazyLoadedEGLDispatch { // Return pointer to EGLDispatch table, or nullptr if there was // an error when trying to initialize/load the library. static const EGLDispatch* get(); LazyLoadedEGLDispatch(); private: bool mValid; }; } // namespace gl } // namespace gfxstream