# Graphics Streaming Kit (formerly: Vulkan Cereal) Graphics Streaming Kit (colloquially known as Gfxstream) is a code generator that makes it easier to serialize and forward graphics API calls from one place to another: - From a virtual machine guest to host for virtualized graphics - From one process to another for IPC graphics - From one computer to another via network sockets # Build: Linux The latest directions for the standalone Linux build are provided [here](https://crosvm.dev/book/appendix/rutabaga_gfx.html). # Build: Windows Make sure the latest CMake is installed. Make sure Visual Studio 2019 is installed on your system along with all the Clang C++ toolchain components. Then: ``` mkdir build cd build cmake . ../ -A x64 -T ClangCL ``` A solution file should be generated. Then open the solution file in Visual studio and build the `gfxstream_backend` target. # Build: Android for host Be in the Android build system. Then: ``` m libgfxstream_backend ``` It then ends up in `out/host` This also builds for Android on-device. # Output artifacts ``` libgfxstream_backend.(dll|so|dylib) ``` # Regenerating Vulkan code To re-generate both guest and Vulkan code, please run: scripts/generate-gfxstream-vulkan.sh # Regenerating GLES/RenderControl code First, build `build/gfxstream-generic-apigen`. Then run: ``` scripts/generate-apigen-source.sh ``` # Tests ## Windows Tests There are a bunch of test executables generated. They require `libEGL.dll` and `libGLESv2.dll` and `vulkan-1.dll` to be available, possibly from your GPU vendor or ANGLE, in the `%PATH%`. ## Android Host Tests There are Android mock testa available, runnable on Linux. To build these tests, run: ``` m GfxstreamEnd2EndTests ``` # Features ## Tracing The host renderer has optional support for Perfetto tracing which can be enabled by defining `GFXSTREAM_BUILD_WITH_TRACING` (enabled by default on Android builds). The `perfetto` and `traced` tools from Perfetto should be installed. Please see the [Perfetto Quickstart](https://perfetto.dev/docs/quickstart/linux-tracing) or follow these short form instructions: ``` cd /external/perfetto ./tools/install-build-deps ./tools/gn gen --args='is_debug=false' out/linux ./tools/ninja -C out/linux traced perfetto ``` To capture a trace on Linux, start the Perfetto daemon: ``` ./out/linux/traced ``` Then, run Gfxstream with [Cuttlefish](https://source.android.com/docs/devices/cuttlefish): ``` cvd start --gpu_mode=gfxstream_guest_angle_host_swiftshader ``` Next, start a trace capture with: ``` ./out/linux/perfetto --txt -c gfxstream_trace.cfg -o gfxstream_trace.perfetto ``` with `gfxstream_trace.cfg` containing the following or similar: ``` buffers { size_kb: 4096 } data_sources { config { name: "track_event" track_event_config { } } } ``` Next, end the trace capture with Ctrl + C. Finally, open https://ui.perfetto.dev/ in your webbrowser and use "Open trace file" to view the trace. # Design Notes ## Guest Vulkan gfxstream vulkan is the most actively developed component. Some key commponents of the current design include: - 1:1 threading model - each guest Vulkan encoder thread gets host side decoding thread - Support for both virtio-gpu, goldish and testing transports. - Support for Android, Fuchsia, and Linux guests. - Ring Buffer to stream commands, in the style of io_uring. - Mesa embedded to provide [dispatch](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/docs/vulkan/dispatch.rst) and [objects](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/docs/vulkan/base-objs.rst). - Currently, there are a set of Mesa objects and gfxstream objects. For example, `struct gfxstream_vk_device` and the gfxstream object `goldfish_device` both are internal representations of Vulkan opaque handle `VkDevice`. The Mesa object is used first, since Mesa provides dispatch. The Mesa object contains a key to the hash table to get a gfxstream internal object (for example, `gfxstream_vk_device::internal_object`). Eventually, gfxstream objects will be phased out and Mesa objects used exclusively.