/* * Copyright 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include "Utils/Dumper.h" namespace android::scheduler { class FrameRateOverrideMappings { using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride; using UidToFrameRateOverride = std::map; public: std::optional getFrameRateOverrideForUid(uid_t uid, bool supportsFrameRateOverrideByContent) const EXCLUDES(mFrameRateOverridesLock); std::vector getAllFrameRateOverrides(bool supportsFrameRateOverrideByContent) EXCLUDES(mFrameRateOverridesLock); bool updateFrameRateOverridesByContent(const UidToFrameRateOverride& frameRateOverrides) EXCLUDES(mFrameRateOverridesLock); void setGameModeRefreshRateForUid(FrameRateOverride frameRateOverride) EXCLUDES(mFrameRateOverridesLock); void setPreferredRefreshRateForUid(FrameRateOverride frameRateOverride) EXCLUDES(mFrameRateOverridesLock); void dump(utils::Dumper&) const; private: size_t maxOverridesCount() const REQUIRES(mFrameRateOverridesLock) { return std::max({mFrameRateOverridesByContent.size(), mFrameRateOverridesFromGameManager.size(), mFrameRateOverridesFromBackdoor.size()}); } void dump(utils::Dumper&, std::string_view name, const UidToFrameRateOverride&) const; // The frame rate override lists need their own mutex as they are being read // by SurfaceFlinger, Scheduler and EventThread (as a callback) to prevent deadlocks mutable std::mutex mFrameRateOverridesLock; // mappings between a UID and a preferred refresh rate that this app would // run at. UidToFrameRateOverride mFrameRateOverridesByContent GUARDED_BY(mFrameRateOverridesLock); UidToFrameRateOverride mFrameRateOverridesFromBackdoor GUARDED_BY(mFrameRateOverridesLock); UidToFrameRateOverride mFrameRateOverridesFromGameManager GUARDED_BY(mFrameRateOverridesLock); }; } // namespace android::scheduler