/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "Utils/OverlayUtils.h" #include #include #include #include #include #include #include #include class SkCanvas; namespace android { class GraphicBuffer; class SurfaceFlinger; class RefreshRateOverlay { private: // Effectively making the constructor private, while keeping std::make_unique work struct ConstructorTag {}; public: enum class Features { Spinner = 1 << 0, RenderRate = 1 << 1, ShowInMiddle = 1 << 2, SetByHwc = 1 << 3, }; static std::unique_ptr create(FpsRange, ftl::Flags); void setLayerStack(ui::LayerStack); void setViewport(ui::Size); void changeRefreshRate(Fps, Fps); void changeRenderRate(Fps); void animate(); bool isSetByHwc() const { return mFeatures.test(RefreshRateOverlay::Features::SetByHwc); } void onVrrIdle(bool idle); RefreshRateOverlay(ConstructorTag, FpsRange, ftl::Flags); private: bool initCheck() const; using Buffers = std::vector>; static Buffers draw(int refreshRate, int renderFps, bool idle, SkColor, ui::Transform::RotationFlags, ftl::Flags); static void drawNumber(int number, int left, SkColor, SkCanvas&); static void drawDash(int left, SkCanvas&); const Buffers& getOrCreateBuffers(Fps, Fps, bool); SurfaceComposerClient::Transaction createTransaction() const; struct Key { int refreshRate; int renderFps; ui::Transform::RotationFlags flags; bool idle; bool operator==(Key other) const { return refreshRate == other.refreshRate && renderFps == other.renderFps && flags == other.flags && idle == other.idle; } }; using BufferCache = ftl::SmallMap; BufferCache mBufferCache; std::optional mRefreshRate; std::optional mRenderFps; bool mIsVrrIdle = false; size_t mFrame = 0; const FpsRange mFpsRange; // For color interpolation. const ftl::Flags mFeatures; const std::unique_ptr mSurfaceControl; }; } // namespace android