/* * Copyright 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include namespace android { class Layer; class LayerFE; struct CompositionResult; // Keeps track of active pictures - layers that are undergoing picture processing. class ActivePictureUpdater { public: // Called for each visible layer when SurfaceFlinger finishes composing. void onLayerComposed(const Layer& layer, const LayerFE& layerFE, const CompositionResult& result); // Update internals and return whether the set of active pictures have changed. bool updateAndHasChanged(); // The current set of active pictures. const std::vector& getActivePictures() const; private: std::vector mOldActivePictures; std::vector mNewActivePictures; }; } // namespace android