/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "../Macros.h" #include "JoystickInputMapper.h" namespace android { JoystickInputMapper::JoystickInputMapper(InputDeviceContext& deviceContext, const InputReaderConfiguration& readerConfig) : InputMapper(deviceContext, readerConfig) {} JoystickInputMapper::~JoystickInputMapper() {} uint32_t JoystickInputMapper::getSources() const { return AINPUT_SOURCE_JOYSTICK; } void JoystickInputMapper::populateDeviceInfo(InputDeviceInfo& info) { InputMapper::populateDeviceInfo(info); for (const auto& [_, axis] : mAxes) { addMotionRange(axis.axisInfo.axis, axis, info); if (axis.axisInfo.mode == AxisInfo::MODE_SPLIT) { addMotionRange(axis.axisInfo.highAxis, axis, info); } } } void JoystickInputMapper::addMotionRange(int32_t axisId, const Axis& axis, InputDeviceInfo& info) { info.addMotionRange(axisId, AINPUT_SOURCE_JOYSTICK, axis.min, axis.max, axis.flat, axis.fuzz, axis.resolution); /* In order to ease the transition for developers from using the old axes * to the newer, more semantically correct axes, we'll continue to register * the old axes as duplicates of their corresponding new ones. */ int32_t compatAxis = getCompatAxis(axisId); if (compatAxis >= 0) { info.addMotionRange(compatAxis, AINPUT_SOURCE_JOYSTICK, axis.min, axis.max, axis.flat, axis.fuzz, axis.resolution); } } /* A mapping from axes the joystick actually has to the axes that should be * artificially created for compatibility purposes. * Returns -1 if no compatibility axis is needed. */ int32_t JoystickInputMapper::getCompatAxis(int32_t axis) { switch (axis) { case AMOTION_EVENT_AXIS_LTRIGGER: return AMOTION_EVENT_AXIS_BRAKE; case AMOTION_EVENT_AXIS_RTRIGGER: return AMOTION_EVENT_AXIS_GAS; } return -1; } void JoystickInputMapper::dump(std::string& dump) { dump += INDENT2 "Joystick Input Mapper:\n"; dump += INDENT3 "Axes:\n"; for (const auto& [rawAxis, axis] : mAxes) { const char* label = InputEventLookup::getAxisLabel(axis.axisInfo.axis); if (label) { dump += StringPrintf(INDENT4 "%s", label); } else { dump += StringPrintf(INDENT4 "%d", axis.axisInfo.axis); } if (axis.axisInfo.mode == AxisInfo::MODE_SPLIT) { label = InputEventLookup::getAxisLabel(axis.axisInfo.highAxis); if (label) { dump += StringPrintf(" / %s (split at %d)", label, axis.axisInfo.splitValue); } else { dump += StringPrintf(" / %d (split at %d)", axis.axisInfo.highAxis, axis.axisInfo.splitValue); } } else if (axis.axisInfo.mode == AxisInfo::MODE_INVERT) { dump += " (invert)"; } dump += StringPrintf(": min=%0.5f, max=%0.5f, flat=%0.5f, fuzz=%0.5f, resolution=%0.5f\n", axis.min, axis.max, axis.flat, axis.fuzz, axis.resolution); dump += StringPrintf(INDENT4 " scale=%0.5f, offset=%0.5f, " "highScale=%0.5f, highOffset=%0.5f\n", axis.scale, axis.offset, axis.highScale, axis.highOffset); dump += StringPrintf(INDENT4 " rawAxis=%d, rawMin=%d, rawMax=%d, " "rawFlat=%d, rawFuzz=%d, rawResolution=%d\n", rawAxis, axis.rawAxisInfo.minValue, axis.rawAxisInfo.maxValue, axis.rawAxisInfo.flat, axis.rawAxisInfo.fuzz, axis.rawAxisInfo.resolution); } } std::list JoystickInputMapper::reconfigure(nsecs_t when, const InputReaderConfiguration& config, ConfigurationChanges changes) { std::list out = InputMapper::reconfigure(when, config, changes); if (!changes.any()) { // first time only // Collect all axes. for (int32_t abs = 0; abs <= ABS_MAX; abs++) { if (!(getAbsAxisUsage(abs, getDeviceContext().getDeviceClasses()) .test(InputDeviceClass::JOYSTICK))) { continue; // axis must be claimed by a different device } if (std::optional rawAxisInfo = getAbsoluteAxisInfo(abs); rawAxisInfo) { // Map axis. AxisInfo axisInfo; const bool explicitlyMapped = !getDeviceContext().mapAxis(abs, &axisInfo); if (!explicitlyMapped) { // Axis is not explicitly mapped, will choose a generic axis later. axisInfo.mode = AxisInfo::MODE_NORMAL; axisInfo.axis = -1; } mAxes.insert({abs, createAxis(axisInfo, rawAxisInfo.value(), explicitlyMapped)}); } } // If there are too many axes, start dropping them. // Prefer to keep explicitly mapped axes. if (mAxes.size() > PointerCoords::MAX_AXES) { ALOGI("Joystick '%s' has %zu axes but the framework only supports a maximum of %d.", getDeviceName().c_str(), mAxes.size(), PointerCoords::MAX_AXES); pruneAxes(true); pruneAxes(false); } // Assign generic axis ids to remaining axes. int32_t nextGenericAxisId = AMOTION_EVENT_AXIS_GENERIC_1; for (auto it = mAxes.begin(); it != mAxes.end(); /*increment it inside loop*/) { Axis& axis = it->second; if (axis.axisInfo.axis < 0) { while (nextGenericAxisId <= AMOTION_EVENT_MAXIMUM_VALID_AXIS_VALUE && haveAxis(nextGenericAxisId)) { nextGenericAxisId += 1; } if (nextGenericAxisId <= AMOTION_EVENT_MAXIMUM_VALID_AXIS_VALUE) { axis.axisInfo.axis = nextGenericAxisId; nextGenericAxisId += 1; } else { ALOGI("Ignoring joystick '%s' axis %d because all of the generic axis ids " "have already been assigned to other axes.", getDeviceName().c_str(), it->first); it = mAxes.erase(it); continue; } } it++; } } return out; } JoystickInputMapper::Axis JoystickInputMapper::createAxis(const AxisInfo& axisInfo, const RawAbsoluteAxisInfo& rawAxisInfo, bool explicitlyMapped) { // Apply flat override. int32_t rawFlat = axisInfo.flatOverride < 0 ? rawAxisInfo.flat : axisInfo.flatOverride; float scale = std::numeric_limits::signaling_NaN(); float highScale = std::numeric_limits::signaling_NaN(); float highOffset = 0; float offset = 0; float min = 0; // Calculate scaling factors and limits. if (axisInfo.mode == AxisInfo::MODE_SPLIT) { scale = 1.0f / (axisInfo.splitValue - rawAxisInfo.minValue); highScale = 1.0f / (rawAxisInfo.maxValue - axisInfo.splitValue); } else if (isCenteredAxis(axisInfo.axis)) { scale = 2.0f / (rawAxisInfo.maxValue - rawAxisInfo.minValue); offset = avg(rawAxisInfo.minValue, rawAxisInfo.maxValue) * -scale; highOffset = offset; highScale = scale; min = -1.0f; } else { scale = 1.0f / (rawAxisInfo.maxValue - rawAxisInfo.minValue); highScale = scale; } constexpr float max = 1.0; const float flat = rawFlat * scale; const float fuzz = rawAxisInfo.fuzz * scale; const float resolution = rawAxisInfo.resolution * scale; // To eliminate noise while the joystick is at rest, filter out small variations // in axis values up front. const float filter = fuzz ? fuzz : flat * 0.25f; return Axis(rawAxisInfo, axisInfo, explicitlyMapped, scale, offset, highScale, highOffset, min, max, flat, fuzz, resolution, filter); } bool JoystickInputMapper::haveAxis(int32_t axisId) { for (const std::pair& pair : mAxes) { const Axis& axis = pair.second; if (axis.axisInfo.axis == axisId || (axis.axisInfo.mode == AxisInfo::MODE_SPLIT && axis.axisInfo.highAxis == axisId)) { return true; } } return false; } void JoystickInputMapper::pruneAxes(bool ignoreExplicitlyMappedAxes) { while (mAxes.size() > PointerCoords::MAX_AXES) { auto it = mAxes.begin(); if (ignoreExplicitlyMappedAxes && it->second.explicitlyMapped) { continue; } ALOGI("Discarding joystick '%s' axis %d because there are too many axes.", getDeviceName().c_str(), it->first); mAxes.erase(it); } } bool JoystickInputMapper::isCenteredAxis(int32_t axis) { switch (axis) { case AMOTION_EVENT_AXIS_X: case AMOTION_EVENT_AXIS_Y: case AMOTION_EVENT_AXIS_Z: case AMOTION_EVENT_AXIS_RX: case AMOTION_EVENT_AXIS_RY: case AMOTION_EVENT_AXIS_RZ: case AMOTION_EVENT_AXIS_HAT_X: case AMOTION_EVENT_AXIS_HAT_Y: case AMOTION_EVENT_AXIS_ORIENTATION: case AMOTION_EVENT_AXIS_RUDDER: case AMOTION_EVENT_AXIS_WHEEL: return true; default: return false; } } std::list JoystickInputMapper::reset(nsecs_t when) { // Recenter all axes. for (std::pair& pair : mAxes) { Axis& axis = pair.second; axis.resetValue(); } return InputMapper::reset(when); } std::list JoystickInputMapper::process(const RawEvent& rawEvent) { std::list out; switch (rawEvent.type) { case EV_ABS: { auto it = mAxes.find(rawEvent.code); if (it != mAxes.end()) { Axis& axis = it->second; float newValue, highNewValue; switch (axis.axisInfo.mode) { case AxisInfo::MODE_INVERT: newValue = (axis.rawAxisInfo.maxValue - rawEvent.value) * axis.scale + axis.offset; highNewValue = 0.0f; break; case AxisInfo::MODE_SPLIT: if (rawEvent.value < axis.axisInfo.splitValue) { newValue = (axis.axisInfo.splitValue - rawEvent.value) * axis.scale + axis.offset; highNewValue = 0.0f; } else if (rawEvent.value > axis.axisInfo.splitValue) { newValue = 0.0f; highNewValue = (rawEvent.value - axis.axisInfo.splitValue) * axis.highScale + axis.highOffset; } else { newValue = 0.0f; highNewValue = 0.0f; } break; default: newValue = rawEvent.value * axis.scale + axis.offset; highNewValue = 0.0f; break; } axis.newValue = newValue; axis.highNewValue = highNewValue; } break; } case EV_SYN: switch (rawEvent.code) { case SYN_REPORT: out += sync(rawEvent.when, rawEvent.readTime, /*force=*/false); break; } break; } return out; } std::list JoystickInputMapper::sync(nsecs_t when, nsecs_t readTime, bool force) { std::list out; if (!filterAxes(force)) { return out; } int32_t metaState = getContext()->getGlobalMetaState(); int32_t buttonState = 0; PointerProperties pointerProperties; pointerProperties.clear(); pointerProperties.id = 0; pointerProperties.toolType = ToolType::UNKNOWN; PointerCoords pointerCoords; pointerCoords.clear(); for (std::pair& pair : mAxes) { const Axis& axis = pair.second; setPointerCoordsAxisValue(&pointerCoords, axis.axisInfo.axis, axis.currentValue); if (axis.axisInfo.mode == AxisInfo::MODE_SPLIT) { setPointerCoordsAxisValue(&pointerCoords, axis.axisInfo.highAxis, axis.highCurrentValue); } } // Moving a joystick axis should not wake the device because joysticks can // be fairly noisy even when not in use. On the other hand, pushing a gamepad // button will likely wake the device. // TODO: Use the input device configuration to control this behavior more finely. uint32_t policyFlags = 0; ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID; if (getDeviceContext().getAssociatedViewport()) { displayId = getDeviceContext().getAssociatedViewport()->displayId; } out.push_back(NotifyMotionArgs(getContext()->getNextId(), when, readTime, getDeviceId(), AINPUT_SOURCE_JOYSTICK, displayId, policyFlags, AMOTION_EVENT_ACTION_MOVE, 0, 0, metaState, buttonState, MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, 1, &pointerProperties, &pointerCoords, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, 0, /*videoFrames=*/{})); return out; } void JoystickInputMapper::setPointerCoordsAxisValue(PointerCoords* pointerCoords, int32_t axis, float value) { pointerCoords->setAxisValue(axis, value); /* In order to ease the transition for developers from using the old axes * to the newer, more semantically correct axes, we'll continue to produce * values for the old axes as mirrors of the value of their corresponding * new axes. */ int32_t compatAxis = getCompatAxis(axis); if (compatAxis >= 0) { pointerCoords->setAxisValue(compatAxis, value); } } bool JoystickInputMapper::filterAxes(bool force) { bool atLeastOneSignificantChange = force; for (std::pair& pair : mAxes) { Axis& axis = pair.second; if (force || hasValueChangedSignificantly(axis.filter, axis.newValue, axis.currentValue, axis.min, axis.max)) { axis.currentValue = axis.newValue; atLeastOneSignificantChange = true; } if (axis.axisInfo.mode == AxisInfo::MODE_SPLIT) { if (force || hasValueChangedSignificantly(axis.filter, axis.highNewValue, axis.highCurrentValue, axis.min, axis.max)) { axis.highCurrentValue = axis.highNewValue; atLeastOneSignificantChange = true; } } } return atLeastOneSignificantChange; } bool JoystickInputMapper::hasValueChangedSignificantly(float filter, float newValue, float currentValue, float min, float max) { if (newValue != currentValue) { // Filter out small changes in value unless the value is converging on the axis // bounds or center point. This is intended to reduce the amount of information // sent to applications by particularly noisy joysticks (such as PS3). if (fabs(newValue - currentValue) > filter || hasMovedNearerToValueWithinFilteredRange(filter, newValue, currentValue, min) || hasMovedNearerToValueWithinFilteredRange(filter, newValue, currentValue, max) || hasMovedNearerToValueWithinFilteredRange(filter, newValue, currentValue, 0)) { return true; } } return false; } bool JoystickInputMapper::hasMovedNearerToValueWithinFilteredRange(float filter, float newValue, float currentValue, float thresholdValue) { float newDistance = fabs(newValue - thresholdValue); if (newDistance < filter) { float oldDistance = fabs(currentValue - thresholdValue); if (newDistance < oldDistance) { return true; } } return false; } } // namespace android