/* * Copyright 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "../Entry.h" #include "../InputTarget.h" #include "EventTrackerInterface.h" namespace android::inputdispatcher::trace { /** * InputTracerInterface is the tracing interface for InputDispatcher. * * The tracer is responsible for tracing information about input events and where they are * dispatched. The trace is logged to the backend using the InputTracingBackendInterface. * * A normal traced event should have the following lifecycle: * - The EventTracker is obtained from traceInboundEvent(), after which point the event * should not change. * - While the event is being processed, dispatchToTargetHint() is called for each target that * the event will be eventually sent to. * - Once all targets have been determined, eventProcessingComplete() is called, at which point * the tracer will have enough information to commit the event to the trace. * - For each event that is dispatched to the client, traceEventDispatch() is called, and the * tracer will record that the event was sent to the client. */ class InputTracerInterface { public: InputTracerInterface() = default; virtual ~InputTracerInterface() = default; InputTracerInterface(const InputTracerInterface&) = delete; InputTracerInterface& operator=(const InputTracerInterface&) = delete; /** * Trace an input event that is being processed by InputDispatcher. The event must not be * modified after it is traced to keep the traced event consistent with the event that is * eventually dispatched. An EventTracker is returned for each traced event that should be used * to track the event's lifecycle inside InputDispatcher. */ virtual std::unique_ptr traceInboundEvent(const EventEntry&) = 0; /** * Create a trace tracker for a synthetic event that does not stem from an inbound input event. * This includes things like generating cancellations or down events for various reasons, * such as ANR, pilfering, transfer touch, etc. Any key or motion events generated for this * synthetic event should be traced as a derived event using {@link #traceDerivedEvent}. */ virtual std::unique_ptr createTrackerForSyntheticEvent() = 0; /** * Notify the tracer that the traced event will be sent to the given InputTarget. * The tracer may change how the event is logged depending on the target. For example, * events targeting certain UIDs may be logged as sensitive events. * This may be called 0 or more times for each tracked event before event processing is * completed. */ virtual void dispatchToTargetHint(const EventTrackerInterface&, const InputTarget&) = 0; /** * Notify the tracer that the event processing is complete. This may be called at most once * for each traced event. If a tracked event is dropped before it can be processed, it is * possible that this is never called before the EventTracker is destroyed. * * This is used to commit the event to the trace in a timely manner, rather than always * waiting for the event to go out of scope (and thus for the EventTracker to be destroyed) * before committing. The point at which the event is destroyed can depend on several factors * outside of our control, such as how long apps take to respond, so we don't want to depend on * that. */ virtual void eventProcessingComplete(const EventTrackerInterface&, nsecs_t processingTimestamp) = 0; /** * Trace an input event that is derived from another event. This is used in cases where an event * is modified from the original, such as when a touch is split across multiple windows, or * when a HOVER_MOVE event is modified to be a HOVER_EXIT, etc. The original event's tracker * must be provided, and a new EventTracker is returned that should be used to track the event's * lifecycle. * * NOTE: The derived tracker cannot be used to change the targets of the original event, meaning * it cannot be used with {@link #dispatchToTargetHint} or {@link eventProcessingComplete}. */ virtual std::unique_ptr traceDerivedEvent( const EventEntry&, const EventTrackerInterface& originalEventTracker) = 0; /** * Trace an input event being successfully dispatched to a window. The dispatched event may * be a previously traced inbound event, or it may be a synthesized event. All dispatched events * must have been previously traced, so the trace tracker associated with the event must be * provided. */ virtual void traceEventDispatch(const DispatchEntry&, const EventTrackerInterface&) = 0; /** * Notify that the state of the input method connection changed. */ virtual void setInputMethodConnectionIsActive(bool isActive) = 0; }; } // namespace android::inputdispatcher::trace