/** * Copyright (c) 2020, The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.os; /** @hide */ interface IInputConstants { // This should be multiplied by the value of the system property ro.hw_timeout_multiplier before // use. A pre-multiplied constant is available in Java in // android.os.InputConstants.DEFAULT_DISPATCHING_TIMEOUT_MILLIS. const int UNMULTIPLIED_DEFAULT_DISPATCHING_TIMEOUT_MILLIS = 5000; // 5 seconds // Indicate invalid battery capacity const int INVALID_BATTERY_CAPACITY = -1; /** * Every input event has an id. This constant value is used when a valid input event id is not * available. */ const int INVALID_INPUT_EVENT_ID = 0; /** * Every input device has an id. This constant value is used when a valid input device id is not * available. * The virtual keyboard uses -1 as the input device id. Therefore, we use -2 as the value for * an invalid input device. */ const int INVALID_INPUT_DEVICE_ID = -2; /** * The input event was injected from accessibility. Used in policyFlags for input event * injection. */ const int POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY = 0x20000; /** * The key event triggered a key gesture. Used in policy flag to notify that a key gesture was * triggered using the event. */ const int POLICY_FLAG_KEY_GESTURE_TRIGGERED = 0x40000; /** * Common input event flag used for both motion and key events for a gesture or pointer being * canceled. */ const int INPUT_EVENT_FLAG_CANCELED = 0x20; /** * Common input event flag used for both motion and key events, indicating that the event * was generated or modified by accessibility service. */ const int INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = 0x800; /** * Common input event flag used for both motion and key events, indicating that the system has * detected this event may be inconsistent with the current event sequence or gesture, such as * when a pointer move event is sent but the pointer is not down. */ const int INPUT_EVENT_FLAG_TAINTED = 0x80000000; /* The default pointer acceleration value. */ const int DEFAULT_POINTER_ACCELERATION = 3; /** * Use the default Velocity Tracker Strategy. Different axes may use different default * strategies. */ const int VELOCITY_TRACKER_STRATEGY_DEFAULT = -1; /** * Velocity Tracker Strategy: Impulse. * Physical model of pushing an object. Quality: VERY GOOD. * Works with duplicate coordinates, unclean finger liftoff. */ const int VELOCITY_TRACKER_STRATEGY_IMPULSE = 0; /** * Velocity Tracker Strategy: LSQ1. * 1st order least squares. Quality: POOR. * Frequently underfits the touch data especially when the finger accelerates * or changes direction. Often underestimates velocity. The direction * is overly influenced by historical touch points. */ const int VELOCITY_TRACKER_STRATEGY_LSQ1 = 1; /** * Velocity Tracker Strategy: LSQ2. * 2nd order least squares. Quality: VERY GOOD. * Pretty much ideal, but can be confused by certain kinds of touch data, * particularly if the panel has a tendency to generate delayed, * duplicate or jittery touch coordinates when the finger is released. */ const int VELOCITY_TRACKER_STRATEGY_LSQ2 = 2; /** * Velocity Tracker Strategy: LSQ3. * 3rd order least squares. Quality: UNUSABLE. * Frequently overfits the touch data yielding wildly divergent estimates * of the velocity when the finger is released. */ const int VELOCITY_TRACKER_STRATEGY_LSQ3 = 3; /** * Velocity Tracker Strategy: WLSQ2_DELTA. * 2nd order weighted least squares, delta weighting. Quality: EXPERIMENTAL */ const int VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA = 4; /** * Velocity Tracker Strategy: WLSQ2_CENTRAL. * 2nd order weighted least squares, central weighting. Quality: EXPERIMENTALe */ const int VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL = 5; /** * Velocity Tracker Strategy: WLSQ2_RECENT. * 2nd order weighted least squares, recent weighting. Quality: EXPERIMENTAL */ const int VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT = 6; /** * Velocity Tracker Strategy: INT1. * 1st order integrating filter. Quality: GOOD. * Not as good as 'lsq2' because it cannot estimate acceleration but it is * more tolerant of errors. Like 'lsq1', this strategy tends to underestimate * the velocity of a fling but this strategy tends to respond to changes in * direction more quickly and accurately. */ const int VELOCITY_TRACKER_STRATEGY_INT1 = 7; /** * Velocity Tracker Strategy: INT2. * 2nd order integrating filter. Quality: EXPERIMENTAL. * For comparison purposes only. Unlike 'int1' this strategy can compensate * for acceleration but it typically overestimates the effect. */ const int VELOCITY_TRACKER_STRATEGY_INT2 = 8; /** * Velocity Tracker Strategy: Legacy. * Legacy velocity tracker algorithm. Quality: POOR. * For comparison purposes only. This algorithm is strongly influenced by * old data points, consistently underestimates velocity and takes a very long * time to adjust to changes in direction. */ const int VELOCITY_TRACKER_STRATEGY_LEGACY = 9; /* * Input device class: Keyboard * The input device is a keyboard or has buttons. * * @hide */ const int DEVICE_CLASS_KEYBOARD = 0x00000001; /* * Input device class: Alphakey * The input device is an alpha-numeric keyboard (not just a dial pad). * * @hide */ const int DEVICE_CLASS_ALPHAKEY = 0x00000002; /* * Input device class: Touch * The input device is a touchscreen or a touchpad (either single-touch or multi-touch). * * @hide */ const int DEVICE_CLASS_TOUCH = 0x00000004; /* * Input device class: Cursor * The input device is a cursor device such as a trackball or mouse. * * @hide */ const int DEVICE_CLASS_CURSOR = 0x00000008; /* * Input device class: Multi-touch * The input device is a multi-touch touchscreen or touchpad. * * @hide */ const int DEVICE_CLASS_TOUCH_MT = 0x00000010; /* * Input device class: Dpad * The input device is a directional pad (implies keyboard, has DPAD keys). * * @hide */ const int DEVICE_CLASS_DPAD = 0x00000020; /* * Input device class: Gamepad * The input device is a gamepad (implies keyboard, has BUTTON keys). * * @hide */ const int DEVICE_CLASS_GAMEPAD = 0x00000040; /* * Input device class: Switch * The input device has switches. * * @hide */ const int DEVICE_CLASS_SWITCH = 0x00000080; /* * Input device class: Joystick * The input device is a joystick (implies gamepad, has joystick absolute axes). * * @hide */ const int DEVICE_CLASS_JOYSTICK = 0x00000100; /* * Input device class: Vibrator * The input device has a vibrator (supports FF_RUMBLE). * * @hide */ const int DEVICE_CLASS_VIBRATOR = 0x00000200; /* * Input device class: Mic * The input device has a microphone. * * @hide */ const int DEVICE_CLASS_MIC = 0x00000400; /* * Input device class: External Stylus * The input device is an external stylus (has data we want to fuse with touch data). * * @hide */ const int DEVICE_CLASS_EXTERNAL_STYLUS = 0x00000800; /* * Input device class: Rotary Encoder * The input device has a rotary encoder. * * @hide */ const int DEVICE_CLASS_ROTARY_ENCODER = 0x00001000; /* * Input device class: Sensor * The input device has a sensor like accelerometer, gyro, etc. * * @hide */ const int DEVICE_CLASS_SENSOR = 0x00002000; /* * Input device class: Battery * The input device has a battery. * * @hide */ const int DEVICE_CLASS_BATTERY = 0x00004000; /* * Input device class: Light * The input device has sysfs controllable lights. * * @hide */ const int DEVICE_CLASS_LIGHT = 0x00008000; /* * Input device class: Touchpad * The input device is a touchpad, requiring an on-screen cursor. * * @hide */ const int DEVICE_CLASS_TOUCHPAD = 0x00010000; /* * Input device class: Virtual * The input device is virtual (not a real device, not part of UI configuration). * * @hide */ const int DEVICE_CLASS_VIRTUAL = 0x20000000; /* * Input device class: External * The input device is external (not built-in). * * @hide */ const int DEVICE_CLASS_EXTERNAL = 0x40000000; }