/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include namespace android { // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- // This holds our connection to the composer service (i.e. SurfaceFlinger). // If the remote side goes away, we will re-establish the connection. // Users of this class should not retain the value from // getComposerService() for an extended period. // // (TODO: b/219785927, It's not clear that using Singleton is useful here anymore.) class ComposerServiceAIDL : public Singleton { sp mComposerService; sp mDeathObserver; mutable std::mutex mMutex; ComposerServiceAIDL(); bool connectLocked(); void composerServiceDied(); friend class Singleton; public: // Get a connection to the Composer Service. This will block until // a connection is established. Returns null if permission is denied. static sp getComposerService(); }; // --------------------------------------------------------------------------- }; // namespace android