/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RUNTIMEEFFECTUTILS_H #define RUNTIMEEFFECTUTILS_H #include "GraphicsJNI.h" #include "include/effects/SkRuntimeEffect.h" namespace android { namespace uirenderer { void UpdateFloatUniforms(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* uniformName, const float values[], int count, bool isColor); void UpdateIntUniforms(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* uniformName, const int values[], int count); void UpdateChild(JNIEnv* env, SkRuntimeEffectBuilder* builder, const char* childName, SkFlattenable* childEffect); } // namespace uirenderer } // namespace android #endif // MAIN_RUNTIMEEFFECTUTILS_H