/** * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Gainmap.h" #include #include #include #include #include #include "HardwareBitmapUploader.h" namespace android::uirenderer { sp Gainmap::allocateHardwareGainmap(const sp& srcGainmap) { auto gainmap = sp::make(); gainmap->info = srcGainmap->info; SkBitmap skSrcBitmap = srcGainmap->bitmap->getSkBitmap(); if (skSrcBitmap.info().colorType() == kAlpha_8_SkColorType && !HardwareBitmapUploader::hasAlpha8Support()) { // The regular Bitmap::allocateHardwareBitmap will do a conversion that preserves channels, // so alpha8 maps to the alpha channel of rgba. However, for gainmaps we will interpret // the data of an rgba buffer differently as we'll only look at the rgb channels // So we need to map alpha8 to rgbx_8888 essentially SkBitmap bitmap; bitmap.allocPixels(skSrcBitmap.info().makeColorType(kN32_SkColorType)); SkCanvas canvas(bitmap); SkPaint paint; const float alphaToOpaque[] = {0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 255}; paint.setColorFilter(SkColorFilters::Matrix(alphaToOpaque, SkColorFilters::Clamp::kNo)); canvas.drawImage(SkMakeImageFromRasterBitmap(skSrcBitmap, kNever_SkCopyPixelsMode), 0, 0, SkSamplingOptions{}, &paint); skSrcBitmap = bitmap; } sk_sp skBitmap(Bitmap::allocateHardwareBitmap(skSrcBitmap)); if (!skBitmap.get()) { return nullptr; } gainmap->bitmap = std::move(skBitmap); return gainmap; } } // namespace android::uirenderer