/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_COMPANION_VIRTUALCAMERA_EGLDISPLAYCONTEXT_H #define ANDROID_COMPANION_VIRTUALCAMERA_EGLDISPLAYCONTEXT_H #include #include "EGL/egl.h" #include "system/window.h" namespace android { namespace companion { namespace virtualcamera { // Encapsulated EGLDisplay & EGLContext. // // Upon construction, this object will create and configure new // EGLDisplay & EGLContext and will destroy them once it goes // out of scope. class EglDisplayContext { public: EglDisplayContext(std::shared_ptr nativeWindow = nullptr); ~EglDisplayContext(); // Sets EGLDisplay & EGLContext for current thread. // // Returns true on success, false otherwise. bool makeCurrent(); EGLDisplay getEglDisplay() const; // Returns true if this instance encapsulates successfully initialized // EGLDisplay & EGLContext. bool isInitialized() const; void swapBuffers() const; private: std::shared_ptr mNativeWindow; EGLDisplay mEglDisplay; EGLSurface mEglSurface; EGLContext mEglContext; EGLConfig mEglConfig; }; } // namespace virtualcamera } // namespace companion } // namespace android #endif // ANDROID_COMPANION_VIRTUALCAMERA_EGLDISPLAYCONTEXT_H