/* * Copyright 2014,2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "Camera3StreamSplitter" #define ATRACE_TAG ATRACE_TAG_CAMERA //#define LOG_NDEBUG 0 #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Camera3Stream.h" #include "Flags.h" #include "Camera3StreamSplitter.h" // We're relying on a large number of yet-to-be-fully-launched flag dependencies // here. So instead of flagging each one, we flag the entire implementation to // improve legibility. #if USE_NEW_STREAM_SPLITTER namespace android { status_t Camera3StreamSplitter::connect(const std::unordered_map> &surfaces, uint64_t consumerUsage, uint64_t producerUsage, size_t halMaxBuffers, uint32_t width, uint32_t height, android::PixelFormat format, sp* consumer, int64_t dynamicRangeProfile) { ATRACE_CALL(); if (consumer == nullptr) { SP_LOGE("%s: consumer pointer is NULL", __FUNCTION__); return BAD_VALUE; } Mutex::Autolock lock(mMutex); status_t res = OK; if (mOutputSurfaces.size() > 0 || mBufferItemConsumer != nullptr) { SP_LOGE("%s: already connected", __FUNCTION__); return BAD_VALUE; } if (mBuffers.size() > 0) { SP_LOGE("%s: still has %zu pending buffers", __FUNCTION__, mBuffers.size()); return BAD_VALUE; } mMaxHalBuffers = halMaxBuffers; mConsumerName = getUniqueConsumerName(); mDynamicRangeProfile = dynamicRangeProfile; // Add output surfaces. This has to be before creating internal buffer queue // in order to get max consumer side buffers. for (auto &it : surfaces) { if (it.second == nullptr) { SP_LOGE("%s: Fatal: surface is NULL", __FUNCTION__); return BAD_VALUE; } res = addOutputLocked(it.first, it.second); if (res != OK) { SP_LOGE("%s: Failed to add output surface: %s(%d)", __FUNCTION__, strerror(-res), res); return res; } } // Allocate 1 extra buffer to handle the case where all buffers are detached // from input, and attached to the outputs. In this case, the input queue's // dequeueBuffer can still allocate 1 extra buffer before being blocked by // the output's attachBuffer(). mMaxConsumerBuffers++; #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) mBufferItemConsumer = sp::make(consumerUsage, mMaxConsumerBuffers); mSurface = mBufferItemConsumer->getSurface(); #else // Create BufferQueue for input sp bqProducer; sp bqConsumer; BufferQueue::createBufferQueue(&bqProducer, &bqConsumer); mBufferItemConsumer = new BufferItemConsumer(bqConsumer, consumerUsage, mMaxConsumerBuffers); mSurface = new Surface(bqProducer); #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) if (mBufferItemConsumer == nullptr) { return NO_MEMORY; } mBufferItemConsumer->setName(toString8(mConsumerName)); *consumer = mSurface; if (*consumer == nullptr) { return NO_MEMORY; } res = mSurface->setAsyncMode(true); if (res != OK) { SP_LOGE("%s: Failed to enable input queue async mode: %s(%d)", __FUNCTION__, strerror(-res), res); return res; } mBufferItemConsumer->setFrameAvailableListener(this); mWidth = width; mHeight = height; mFormat = format; mProducerUsage = producerUsage; mAcquiredInputBuffers = 0; SP_LOGV("%s: connected", __FUNCTION__); return res; } status_t Camera3StreamSplitter::getOnFrameAvailableResult() { ATRACE_CALL(); return mOnFrameAvailableRes.load(); } void Camera3StreamSplitter::disconnect() { ATRACE_CALL(); Mutex::Autolock lock(mMutex); mNotifiers.clear(); for (auto& output : mOutputSurfaces) { if (output.second != nullptr) { output.second->disconnect(NATIVE_WINDOW_API_CAMERA); } } mOutputSurfaces.clear(); mHeldBuffers.clear(); mConsumerBufferCount.clear(); if (mBufferItemConsumer != nullptr) { mBufferItemConsumer->abandon(); } if (mBuffers.size() > 0) { SP_LOGW("%zu buffers still being tracked", mBuffers.size()); mBuffers.clear(); } mMaxHalBuffers = 0; mMaxConsumerBuffers = 0; mAcquiredInputBuffers = 0; SP_LOGV("%s: Disconnected", __FUNCTION__); } Camera3StreamSplitter::Camera3StreamSplitter(bool useHalBufManager) : mUseHalBufManager(useHalBufManager) {} Camera3StreamSplitter::~Camera3StreamSplitter() { disconnect(); } status_t Camera3StreamSplitter::addOutput(size_t surfaceId, const sp& outputQueue) { ATRACE_CALL(); Mutex::Autolock lock(mMutex); status_t res = addOutputLocked(surfaceId, outputQueue); if (res != OK) { SP_LOGE("%s: addOutputLocked failed %d", __FUNCTION__, res); return res; } if (mMaxConsumerBuffers > mAcquiredInputBuffers) { res = mBufferItemConsumer->setMaxAcquiredBufferCount(mMaxConsumerBuffers); } return res; } void Camera3StreamSplitter::setHalBufferManager(bool enabled) { Mutex::Autolock lock(mMutex); mUseHalBufManager = enabled; } status_t Camera3StreamSplitter::setTransform(size_t surfaceId, int transform) { Mutex::Autolock lock(mMutex); if (!mOutputSurfaces.contains(surfaceId) || mOutputSurfaces[surfaceId] == nullptr) { SP_LOGE("%s: No surface at id %zu", __FUNCTION__, surfaceId); return BAD_VALUE; } mOutputTransforms[surfaceId] = transform; return OK; } status_t Camera3StreamSplitter::addOutputLocked(size_t surfaceId, const sp& outputQueue) { ATRACE_CALL(); if (outputQueue == nullptr) { SP_LOGE("addOutput: outputQueue must not be NULL"); return BAD_VALUE; } if (mOutputSurfaces[surfaceId] != nullptr) { SP_LOGE("%s: surfaceId: %u already taken!", __FUNCTION__, (unsigned) surfaceId); return BAD_VALUE; } status_t res = native_window_set_buffers_dimensions(outputQueue.get(), mWidth, mHeight); if (res != NO_ERROR) { SP_LOGE("addOutput: failed to set buffer dimensions (%d)", res); return res; } res = native_window_set_buffers_format(outputQueue.get(), mFormat); if (res != OK) { ALOGE("%s: Unable to configure stream buffer format %#x for surfaceId %zu", __FUNCTION__, mFormat, surfaceId); return res; } // Connect to the buffer producer sp listener = sp::make(this, outputQueue); res = outputQueue->connect(NATIVE_WINDOW_API_CAMERA, listener, /* reportBufferRemoval */ false); if (res != NO_ERROR) { SP_LOGE("addOutput: failed to connect (%d)", res); return res; } // Query consumer side buffer count, and update overall buffer count int maxConsumerBuffers = 0; res = static_cast(outputQueue.get())->query( outputQueue.get(), NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &maxConsumerBuffers); if (res != OK) { SP_LOGE("%s: Unable to query consumer undequeued buffer count" " for surface", __FUNCTION__); return res; } SP_LOGV("%s: Consumer wants %d buffers, Producer wants %zu", __FUNCTION__, maxConsumerBuffers, mMaxHalBuffers); // The output slot count requirement can change depending on the current amount // of outputs and incoming buffer consumption rate. To avoid any issues with // insufficient slots, set their count to the maximum supported. The output // surface buffer allocation is disabled so no real buffers will get allocated. size_t totalBufferCount = BufferQueue::NUM_BUFFER_SLOTS; res = native_window_set_buffer_count(outputQueue.get(), totalBufferCount); if (res != OK) { SP_LOGE("%s: Unable to set buffer count for surface %p", __FUNCTION__, outputQueue.get()); return res; } // Set dequeueBuffer/attachBuffer timeout if the consumer is not hw composer or hw texture. // We need skip these cases as timeout will disable the non-blocking (async) mode. uint64_t usage = 0; res = native_window_get_consumer_usage(static_cast(outputQueue.get()), &usage); if (!(usage & (GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_TEXTURE))) { nsecs_t timeout = mUseHalBufManager ? kHalBufMgrDequeueBufferTimeout : kNormalDequeueBufferTimeout; outputQueue->setDequeueTimeout(timeout); } res = outputQueue->allowAllocation(false); if (res != OK) { SP_LOGE("%s: Failed to turn off allocation for outputQueue", __FUNCTION__); return res; } // Add new entry into mOutputs mOutputSurfaces[surfaceId] = outputQueue; mConsumerBufferCount[surfaceId] = maxConsumerBuffers; if (mConsumerBufferCount[surfaceId] > mMaxHalBuffers) { SP_LOGW("%s: Consumer buffer count %zu larger than max. Hal buffers: %zu", __FUNCTION__, mConsumerBufferCount[surfaceId], mMaxHalBuffers); } mNotifiers[outputQueue] = listener; mHeldBuffers[outputQueue] = std::make_unique(totalBufferCount); mMaxConsumerBuffers += maxConsumerBuffers; return NO_ERROR; } status_t Camera3StreamSplitter::removeOutput(size_t surfaceId) { ATRACE_CALL(); Mutex::Autolock lock(mMutex); status_t res = removeOutputLocked(surfaceId); if (res != OK) { SP_LOGE("%s: removeOutputLocked failed %d", __FUNCTION__, res); return res; } if (mAcquiredInputBuffers < mMaxConsumerBuffers) { res = mBufferItemConsumer->setMaxAcquiredBufferCount(mMaxConsumerBuffers); if (res != OK) { SP_LOGE("%s: setMaxAcquiredBufferCount failed %d", __FUNCTION__, res); return res; } } return res; } status_t Camera3StreamSplitter::removeOutputLocked(size_t surfaceId) { if (mOutputSurfaces[surfaceId] == nullptr) { SP_LOGE("%s: output surface is not present!", __FUNCTION__); return BAD_VALUE; } sp surface = mOutputSurfaces[surfaceId]; //Search and decrement the ref. count of any buffers that are //still attached to the removed surface. std::vector pendingBufferIds; // TODO: can we simplify this to just use the tracker? for (const auto& buffer : (*mHeldBuffers[surface])) { pendingBufferIds.push_back(buffer->getId()); auto rc = surface->detachBuffer(buffer); if (rc != NO_ERROR) { // Buffers that fail to detach here will be scheduled for detach in the // input buffer queue and the rest of the registered outputs instead. // This will help ensure that camera stops accessing buffers that still // can get referenced by the disconnected output. mDetachedBuffers.emplace(buffer->getId()); } } mOutputSurfaces[surfaceId] = nullptr; mHeldBuffers[surface] = nullptr; for (const auto &id : pendingBufferIds) { decrementBufRefCountLocked(id, surfaceId); } status_t res = surface->disconnect(NATIVE_WINDOW_API_CAMERA); if (res != OK) { SP_LOGE("%s: Unable disconnect from producer interface: %d ", __FUNCTION__, res); return res; } mNotifiers[surface] = nullptr; mMaxConsumerBuffers -= mConsumerBufferCount[surfaceId]; mConsumerBufferCount[surfaceId] = 0; return res; } status_t Camera3StreamSplitter::outputBufferLocked(const sp& output, const BufferItem& bufferItem, size_t surfaceId) { ATRACE_CALL(); status_t res; uint64_t bufferId = bufferItem.mGraphicBuffer->getId(); const BufferTracker& tracker = *(mBuffers[bufferId]); if (mOutputSurfaces[surfaceId] != nullptr) { sp anw = mOutputSurfaces[surfaceId]; camera3::Camera3Stream::queueHDRMetadata( bufferItem.mGraphicBuffer->getNativeBuffer()->handle, anw, mDynamicRangeProfile); } else { SP_LOGE("%s: Invalid surface id: %zu!", __FUNCTION__, surfaceId); } output->setBuffersTimestamp(bufferItem.mTimestamp); output->setBuffersDataSpace(static_cast(bufferItem.mDataSpace)); output->setCrop(&bufferItem.mCrop); output->setScalingMode(bufferItem.mScalingMode); int transform = bufferItem.mTransform; if (mOutputTransforms.contains(surfaceId)) { transform = mOutputTransforms[surfaceId]; } output->setBuffersTransform(transform); // In case the output BufferQueue has its own lock, if we hold splitter lock while calling // queueBuffer (which will try to acquire the output lock), the output could be holding its // own lock calling releaseBuffer (which will try to acquire the splitter lock), running into // circular lock situation. mMutex.unlock(); SurfaceQueueBufferOutput queueBufferOutput; res = output->queueBuffer(bufferItem.mGraphicBuffer, bufferItem.mFence, &queueBufferOutput); mMutex.lock(); SP_LOGV("%s: Queuing buffer to buffer queue %p bufferId %" PRIu64 " returns %d", __FUNCTION__, output.get(), bufferId, res); // During buffer queue 'mMutex' is not held which makes the removal of // "output" possible. Check whether this is the case and return. if (mOutputSurfaces[surfaceId] == nullptr) { return res; } if (res != OK) { if (res != NO_INIT && res != DEAD_OBJECT) { SP_LOGE("Queuing buffer to output failed (%d)", res); } // If we just discovered that this output has been abandoned, note // that, increment the release count so that we still release this // buffer eventually, and move on to the next output onAbandonedLocked(); decrementBufRefCountLocked(bufferItem.mGraphicBuffer->getId(), surfaceId); return res; } // If the queued buffer replaces a pending buffer in the async // queue, no onBufferReleased is called by the buffer queue. // Proactively trigger the callback to avoid buffer loss. if (queueBufferOutput.bufferReplaced) { onBufferReplacedLocked(output, surfaceId); } return res; } std::string Camera3StreamSplitter::getUniqueConsumerName() { static volatile int32_t counter = 0; return fmt::sprintf("Camera3StreamSplitter-%d", android_atomic_inc(&counter)); } status_t Camera3StreamSplitter::notifyBufferReleased(const sp& buffer) { ATRACE_CALL(); Mutex::Autolock lock(mMutex); uint64_t bufferId = buffer->getId(); std::unique_ptr tracker_ptr = std::move(mBuffers[bufferId]); mBuffers.erase(bufferId); return OK; } status_t Camera3StreamSplitter::attachBufferToOutputs(ANativeWindowBuffer* anb, const std::vector& surface_ids) { ATRACE_CALL(); status_t res = OK; Mutex::Autolock lock(mMutex); sp gb(static_cast(anb)); uint64_t bufferId = gb->getId(); // Initialize buffer tracker for this input buffer auto tracker = std::make_unique(gb, surface_ids); for (auto& surface_id : surface_ids) { sp& surface = mOutputSurfaces[surface_id]; if (surface.get() == nullptr) { //Output surface got likely removed by client. continue; } //Temporarly Unlock the mutex when trying to attachBuffer to the output //queue, because attachBuffer could block in case of a slow consumer. If //we block while holding the lock, onFrameAvailable and onBufferReleased //will block as well because they need to acquire the same lock. mMutex.unlock(); res = surface->attachBuffer(anb); mMutex.lock(); if (res != OK) { SP_LOGE("%s: Cannot attachBuffer from GraphicBufferProducer %p: %s (%d)", __FUNCTION__, surface.get(), strerror(-res), res); // TODO: might need to detach/cleanup the already attached buffers before return? return res; } //During buffer attach 'mMutex' is not held which makes the removal of //"gbp" possible. Check whether this is the case and continue. if (mHeldBuffers[surface] == nullptr) { continue; } mHeldBuffers[surface]->insert(gb); SP_LOGV("%s: Attached buffer %p on output %p.", __FUNCTION__, gb.get(), surface.get()); } mBuffers[bufferId] = std::move(tracker); return res; } void Camera3StreamSplitter::onFrameAvailable(const BufferItem& /*item*/) { ATRACE_CALL(); Mutex::Autolock lock(mMutex); // Acquire and detach the buffer from the input BufferItem bufferItem; status_t res = mBufferItemConsumer->acquireBuffer(&bufferItem, /* presentWhen */ 0); if (res != NO_ERROR) { SP_LOGE("%s: Acquiring buffer from input failed (%d)", __FUNCTION__, res); mOnFrameAvailableRes.store(res); return; } uint64_t bufferId = bufferItem.mGraphicBuffer->getId(); if (mBuffers.find(bufferId) == mBuffers.end()) { SP_LOGE("%s: Acquired buffer doesn't exist in attached buffer map", __FUNCTION__); mOnFrameAvailableRes.store(INVALID_OPERATION); return; } mAcquiredInputBuffers++; SP_LOGV("acquired buffer %" PRId64 " from input at slot %d", bufferItem.mGraphicBuffer->getId(), bufferItem.mSlot); if (bufferItem.mTransformToDisplayInverse) { bufferItem.mTransform |= NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY; } // Attach and queue the buffer to each of the outputs BufferTracker& tracker = *(mBuffers[bufferId]); SP_LOGV("%s: BufferTracker for buffer %" PRId64 ", number of requests %zu", __FUNCTION__, bufferItem.mGraphicBuffer->getId(), tracker.requestedSurfaces().size()); for (const auto id : tracker.requestedSurfaces()) { if (mOutputSurfaces[id] == nullptr) { //Output surface got likely removed by client. continue; } res = outputBufferLocked(mOutputSurfaces[id], bufferItem, id); if (res != OK) { SP_LOGE("%s: outputBufferLocked failed %d", __FUNCTION__, res); mOnFrameAvailableRes.store(res); // If we fail to send buffer to certain output, keep sending to // other outputs. continue; } } mOnFrameAvailableRes.store(res); } void Camera3StreamSplitter::onFrameReplaced(const BufferItem& item) { ATRACE_CALL(); onFrameAvailable(item); } void Camera3StreamSplitter::decrementBufRefCountLocked(uint64_t id, size_t surfaceId) { ATRACE_CALL(); if (mBuffers[id] == nullptr) { return; } size_t referenceCount = mBuffers[id]->decrementReferenceCountLocked(surfaceId); if (referenceCount > 0) { return; } // We no longer need to track the buffer now that it is being returned to the // input. Note that this should happen before we unlock the mutex and call // releaseBuffer, to avoid the case where the same bufferId is acquired in // attachBufferToOutputs resulting in a new BufferTracker with same bufferId // overwrites the current one. std::unique_ptr tracker_ptr = std::move(mBuffers[id]); mBuffers.erase(id); uint64_t bufferId = tracker_ptr->getBuffer()->getId(); auto detachBuffer = mDetachedBuffers.find(bufferId); bool detach = (detachBuffer != mDetachedBuffers.end()); if (detach) { mDetachedBuffers.erase(detachBuffer); } // Temporarily unlock mutex to avoid circular lock: // 1. This function holds splitter lock, calls releaseBuffer which triggers // onBufferReleased in Camera3OutputStream. onBufferReleased waits on the // OutputStream lock // 2. Camera3SharedOutputStream::getBufferLocked calls // attachBufferToOutputs, which holds the stream lock, and waits for the // splitter lock. mMutex.unlock(); int res = NO_ERROR; if (mBufferItemConsumer != nullptr) { if (detach) { res = mBufferItemConsumer->detachBuffer(tracker_ptr->getBuffer()); } else { res = mBufferItemConsumer->releaseBuffer(tracker_ptr->getBuffer(), tracker_ptr->getMergedFence()); } } else { SP_LOGE("%s: consumer has become null!", __FUNCTION__); } mMutex.lock(); if (res != NO_ERROR) { if (detach) { SP_LOGE("%s: detachBuffer returns %d", __FUNCTION__, res); } else { SP_LOGE("%s: releaseBuffer returns %d", __FUNCTION__, res); } } else { if (mAcquiredInputBuffers == 0) { ALOGW("%s: Acquired input buffer count already at zero!", __FUNCTION__); } else { mAcquiredInputBuffers--; } } } void Camera3StreamSplitter::onBufferReleasedByOutput(const sp& from) { ATRACE_CALL(); from->setBuffersDimensions(mWidth, mHeight); from->setBuffersFormat(mFormat); from->setUsage(mProducerUsage); sp buffer; sp fence; auto res = from->dequeueBuffer(&buffer, &fence); Mutex::Autolock lock(mMutex); handleOutputDequeueStatusLocked(res, buffer); if (res != OK) { return; } size_t surfaceId = 0; bool found = false; for (const auto& it : mOutputSurfaces) { if (it.second == from) { found = true; surfaceId = it.first; break; } } if (!found) { SP_LOGV("%s: output surface not registered anymore!", __FUNCTION__); return; } returnOutputBufferLocked(fence, from, surfaceId, buffer); } void Camera3StreamSplitter::onBufferReplacedLocked(const sp& from, size_t surfaceId) { ATRACE_CALL(); from->setBuffersDimensions(mWidth, mHeight); from->setBuffersFormat(mFormat); from->setUsage(mProducerUsage); sp buffer; sp fence; auto res = from->dequeueBuffer(&buffer, &fence); handleOutputDequeueStatusLocked(res, buffer); if (res != OK) { return; } returnOutputBufferLocked(fence, from, surfaceId, buffer); } void Camera3StreamSplitter::returnOutputBufferLocked(const sp& fence, const sp& from, size_t surfaceId, const sp& buffer) { BufferTracker& tracker = *(mBuffers[buffer->getId()]); // Merge the release fence of the incoming buffer so that the fence we send // back to the input includes all of the outputs' fences if (fence != nullptr && fence->isValid()) { tracker.mergeFence(fence); } auto detachBuffer = mDetachedBuffers.find(buffer->getId()); bool detach = (detachBuffer != mDetachedBuffers.end()); if (detach) { auto res = from->detachBuffer(buffer); if (res == NO_ERROR) { if (mHeldBuffers.contains(from)) { mHeldBuffers[from]->erase(buffer); } else { uint64_t surfaceId = 0; from->getUniqueId(&surfaceId); SP_LOGW("%s: buffer %" PRIu64 " not found in held buffers of surface %" PRIu64, __FUNCTION__, buffer->getId(), surfaceId); } } else { SP_LOGE("%s: detach buffer from output failed (%d)", __FUNCTION__, res); } } // Check to see if this is the last outstanding reference to this buffer decrementBufRefCountLocked(buffer->getId(), surfaceId); } void Camera3StreamSplitter::handleOutputDequeueStatusLocked(status_t res, const sp& buffer) { if (res == NO_INIT) { // If we just discovered that this output has been abandoned, note that, // but we can't do anything else, since buffer is invalid onAbandonedLocked(); } else if (res == NO_MEMORY) { SP_LOGE("%s: No free buffers", __FUNCTION__); } else if (res == WOULD_BLOCK) { SP_LOGE("%s: Dequeue call will block", __FUNCTION__); } else if (res != OK || buffer == nullptr) { SP_LOGE("%s: dequeue buffer from output failed (%d)", __FUNCTION__, res); } } void Camera3StreamSplitter::onAbandonedLocked() { // If this is called from binderDied callback, it means the app process // holding the binder has died. CameraService will be notified of the binder // death, and camera device will be closed, which in turn calls // disconnect(). // // If this is called from onBufferReleasedByOutput or onFrameAvailable, one // consumer being abanoned shouldn't impact the other consumer. So we won't // stop the buffer flow. // // In both cases, we don't need to do anything here. SP_LOGV("One of my outputs has abandoned me"); } Camera3StreamSplitter::OutputListener::OutputListener(wp splitter, wp output) : mSplitter(splitter), mOutput(output) {} void Camera3StreamSplitter::OutputListener::onBufferReleased() { ATRACE_CALL(); sp splitter = mSplitter.promote(); sp output = mOutput.promote(); if (splitter != nullptr && output != nullptr) { splitter->onBufferReleasedByOutput(output); } } void Camera3StreamSplitter::OutputListener::onRemoteDied() { sp splitter = mSplitter.promote(); if (splitter != nullptr) { Mutex::Autolock lock(splitter->mMutex); splitter->onAbandonedLocked(); } } Camera3StreamSplitter::BufferTracker::BufferTracker( const sp& buffer, const std::vector& requestedSurfaces) : mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mRequestedSurfaces(requestedSurfaces), mReferenceCount(requestedSurfaces.size()) {} void Camera3StreamSplitter::BufferTracker::mergeFence(const sp& with) { mMergedFence = Fence::merge(String8("Camera3StreamSplitter"), mMergedFence, with); } size_t Camera3StreamSplitter::BufferTracker::decrementReferenceCountLocked(size_t surfaceId) { const auto& it = std::find(mRequestedSurfaces.begin(), mRequestedSurfaces.end(), surfaceId); if (it == mRequestedSurfaces.end()) { return mReferenceCount; } else { mRequestedSurfaces.erase(it); } if (mReferenceCount > 0) --mReferenceCount; return mReferenceCount; } } // namespace android #endif // USE_NEW_STREAM_SPLITTER