// Copyright 2021 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BENCHMARKS_WINDOW_HPP_ #define BENCHMARKS_WINDOW_HPP_ #include "VulkanHeaders.hpp" #if defined(_WIN32) # define WIN32_LEAN_AND_MEAN # include #endif #if USE_HEADLESS_SURFACE class Window { public: Window(vk::Instance instance, vk::Extent2D windowSize); ~Window(); vk::SurfaceKHR getSurface(); void show(); private: const vk::Instance instance; vk::SurfaceKHR surface; }; #elif defined(_WIN32) class Window { public: Window(vk::Instance instance, vk::Extent2D windowSize); ~Window(); vk::SurfaceKHR getSurface(); void show(); private: HWND window; HINSTANCE moduleInstance; WNDCLASSEX windowClass; const vk::Instance instance; vk::SurfaceKHR surface; }; #else # error Window class unimplemented for this platform #endif #endif // BENCHMARKS_WINDOW_HPP_