// Copyright 2022 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "System/CPUID.hpp" #include "System/Math.hpp" #include "benchmark/benchmark.h" #include using namespace sw; // Global variable the C++ compiler can't eliminate. volatile float y; static void Subnormals(benchmark::State &state, bool FTZ, bool DAZ) { CPUID::setFlushToZero(FTZ); CPUID::setDenormalsAreZero(DAZ); for(auto _ : state) { // 2^-64 is a normalized value which when squared produces 2^-128, a denormalized value. volatile float x = exp2(-64); for(int i = 0; i < state.range(); i++) { y = x * x; } } CPUID::setFlushToZero(false); CPUID::setDenormalsAreZero(false); } BENCHMARK_CAPTURE(Subnormals, Default, false, false)->Arg(100000)->Unit(benchmark::kMillisecond); BENCHMARK_CAPTURE(Subnormals, FlushToZero, true, false)->Arg(100000)->Unit(benchmark::kMillisecond); BENCHMARK_CAPTURE(Subnormals, DenormalsAreZero, false, true)->Arg(100000)->Unit(benchmark::kMillisecond); BENCHMARK_CAPTURE(Subnormals, FTZ_and_DAZ, true, true)->Arg(100000)->Unit(benchmark::kMillisecond);