// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_QuadRasterizer_hpp #define sw_QuadRasterizer_hpp #include "Rasterizer.hpp" #include "Pipeline/ShaderCore.hpp" #include "Pipeline/SpirvShader.hpp" #include "System/Types.hpp" namespace sw { class QuadRasterizer : public Rasterizer { public: QuadRasterizer(const PixelProcessor::State &state, const SpirvShader *spirvShader); virtual ~QuadRasterizer(); void generate(); protected: Pointer constants; // Fragment coordinates relative to the polygon's origin // TODO(b/236162233): Use SIMD::Float2 SIMD::Float xFragment; SIMD::Float yFragment; // B * y + C term of interpolants plane equations SIMD::Float Dz[4]; SIMD::Float Dw; SIMD::Float Dv[MAX_INTERFACE_COMPONENTS]; SIMD::Float Df; SIMD::Float DclipDistance[MAX_CLIP_DISTANCES]; SIMD::Float DcullDistance[MAX_CULL_DISTANCES]; UInt occlusion; virtual void quad(Pointer cBuffer[4], Pointer &zBuffer, Pointer &sBuffer, Int cMask[4], Int &x, Int &y) = 0; bool interpolateZ() const; bool interpolateW() const; SIMD::Float interpolate(SIMD::Float &x, SIMD::Float &D, SIMD::Float &rhw, Pointer planeEquation, bool flat, bool perspective); const PixelProcessor::State &state; const SpirvShader *const spirvShader; private: void rasterize(Int &yMin, Int &yMax); }; } // namespace sw #endif // sw_QuadRasterizer_hpp