OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %main "main" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %void = OpTypeVoid %8 = OpTypeFunction %void %float_0 = OpConstant %float 0 %_ptr_Output_float = OpTypePointer Output %float %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %main = OpFunction %void None %8 %9 = OpLabel %11 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 OpStore %11 %float_0 OpReturn OpFunctionEnd