diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; fn _skslMain(coords: vec2) -> vec4 { { var x: vec4 = vec4(1.0); loop { if x.w == 1.0 { { x.x = x.x - 0.25; if x.x <= 0.0 { break; } } } else { break; } } loop { if x.z > 0.0 { { x.z = x.z - 0.25; if x.w == 1.0 { continue; } x.y = 0.0; } } else { break; } } return x; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }