static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _18) { float4 x = 1.0f.xxxx; while (x.w == 1.0f) { x.x -= 0.25f; if (x.x <= 0.0f) { break; } } while (x.z > 0.0f) { x.z -= 0.25f; if (x.w == 1.0f) { continue; } x.y = 0.0f; } return x; } void frag_main() { float2 _14 = 0.0f.xx; sk_FragColor = main(_14); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }