diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, testInputs: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { var ok: bool = true; let _skTemp0 = mat2x2(_globalUniforms.testInputs[0], _globalUniforms.testInputs[1], _globalUniforms.testInputs[2], _globalUniforms.testInputs[3]); const _skTemp1 = mat2x2(-1.25, 0.0, 0.75, 2.25); ok = ok && (all(_skTemp0[0] == _skTemp1[0]) && all(_skTemp0[1] == _skTemp1[1])); let _skTemp2 = vec4(_globalUniforms.testInputs); let _skTemp3 = mat2x2(_skTemp2[0], _skTemp2[1], _skTemp2[2], _skTemp2[3]); const _skTemp4 = mat2x2(-1.25, 0.0, 0.75, 2.25); ok = ok && (all(_skTemp3[0] == _skTemp4[0]) && all(_skTemp3[1] == _skTemp4[1])); let _skTemp5 = mat2x2(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); const _skTemp6 = mat2x2(0.0, 1.0, 0.0, 1.0); ok = ok && (all(_skTemp5[0] == _skTemp6[0]) && all(_skTemp5[1] == _skTemp6[1])); let _skTemp7 = mat2x2(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); const _skTemp8 = mat2x2(0.0, 1.0, 0.0, 1.0); ok = ok && (all(_skTemp7[0] == _skTemp8[0]) && all(_skTemp7[1] == _skTemp8[1])); let _skTemp9 = vec4(vec4(_globalUniforms.colorGreen)); let _skTemp10 = mat2x2(_skTemp9[0], _skTemp9[1], _skTemp9[2], _skTemp9[3]); const _skTemp11 = mat2x2(0.0, 1.0, 0.0, 1.0); ok = ok && (all(_skTemp10[0] == _skTemp11[0]) && all(_skTemp10[1] == _skTemp11[1])); let _skTemp12 = mat2x2(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); const _skTemp13 = mat2x2(0.0, 1.0, 0.0, 1.0); ok = ok && (all(_skTemp12[0] == _skTemp13[0]) && all(_skTemp12[1] == _skTemp13[1])); let _skTemp14 = mat2x2(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); const _skTemp15 = mat2x2(0.0, 1.0, 0.0, 1.0); ok = ok && (all(_skTemp14[0] == _skTemp15[0]) && all(_skTemp14[1] == _skTemp15[1])); let _skTemp16 = vec4(vec4(_globalUniforms.colorGreen)); let _skTemp17 = mat2x2(_skTemp16[0], _skTemp16[1], _skTemp16[2], _skTemp16[3]); const _skTemp18 = mat2x2(0.0, 1.0, 0.0, 1.0); ok = ok && (all(_skTemp17[0] == _skTemp18[0]) && all(_skTemp17[1] == _skTemp18[1])); let _skTemp19 = _globalUniforms.colorGreen - _globalUniforms.colorRed; let _skTemp20 = mat2x2(_skTemp19[0], _skTemp19[1], _skTemp19[2], _skTemp19[3]); const _skTemp21 = mat2x2(-1.0, 1.0, 0.0, 0.0); ok = ok && (all(_skTemp20[0] == _skTemp21[0]) && all(_skTemp20[1] == _skTemp21[1])); let _skTemp22 = _globalUniforms.colorGreen + 5.0; let _skTemp23 = mat2x2(_skTemp22[0], _skTemp22[1], _skTemp22[2], _skTemp22[3]); const _skTemp24 = mat2x2(5.0, 6.0, 5.0, 6.0); ok = ok && (all(_skTemp23[0] == _skTemp24[0]) && all(_skTemp23[1] == _skTemp24[1])); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(ok)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }