out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { bool ok = true; ok = ok && colorGreen.y == 1.0; ok = ok && colorGreen.x != 1.0; ok = ok && colorGreen.yx == colorRed.xy; ok = ok && colorGreen.yx == colorRed.xy; ok = ok && (colorGreen.yx == colorRed.xy || colorGreen.w != colorRed.w); ok = ok && (colorGreen.yx != colorRed.xy && colorGreen.w == colorRed.w); return ok ? colorGreen : colorRed; }