diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { var ok: bool = true; let TRUE: bool = bool(_globalUniforms.colorGreen.y); ok = ok && (1 == i32(TRUE)); ok = ok && (1.0 == f32(TRUE)); ok = ok && TRUE; ok = ok && (1 == i32(TRUE)); ok = ok && (1.0 == f32(TRUE)); ok = ok && all(vec2(true) == vec2(TRUE)); ok = ok && all(vec2(1) == vec2(i32(TRUE))); ok = ok && all(vec2(1.0) == vec2(f32(TRUE))); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(ok)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }