out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { bool ok = true; bool TRUE = bool(colorGreen.y); ok = ok && 1 == int(TRUE); ok = ok && 1.0 == float(TRUE); ok = ok && TRUE; ok = ok && 1 == int(TRUE); ok = ok && 1.0 == float(TRUE); ok = ok && bvec2(true) == bvec2(TRUE); ok = ok && ivec2(1) == ivec2(int(TRUE)); ok = ok && vec2(1.0) == vec2(float(TRUE)); return ok ? colorGreen : colorRed; }