diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorWhite: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn IsEqual_bh4h4(x: vec4, y: vec4) -> bool { { return all(x == y); } } fn _skslMain(coords: vec2) -> vec4 { { let colorBlue: vec4 = vec4(0.0, 0.0, _globalUniforms.colorWhite.zw); let colorGreen: vec4 = vec4(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w); let colorRed: vec4 = vec4(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w); var _skTemp0: vec4; let _skTemp1 = IsEqual_bh4h4(_globalUniforms.colorWhite, colorBlue); if !_skTemp1 { var _skTemp2: vec4; let _skTemp3 = IsEqual_bh4h4(colorGreen, colorRed); if _skTemp3 { _skTemp2 = colorRed; } else { _skTemp2 = colorGreen; } _skTemp0 = _skTemp2; } else { var _skTemp4: vec4; let _skTemp5 = IsEqual_bh4h4(colorRed, colorGreen); if !_skTemp5 { _skTemp4 = colorBlue; } else { _skTemp4 = _globalUniforms.colorWhite; } _skTemp0 = _skTemp4; } let result: vec4 = _skTemp0; var _skTemp6: vec4; let _skTemp7 = IsEqual_bh4h4(colorRed, colorBlue); if _skTemp7 { _skTemp6 = _globalUniforms.colorWhite; } else { var _skTemp8: vec4; let _skTemp9 = IsEqual_bh4h4(colorRed, colorGreen); if !_skTemp9 { _skTemp8 = result; } else { var _skTemp10: vec4; let _skTemp11 = IsEqual_bh4h4(colorRed, _globalUniforms.colorWhite); if _skTemp11 { _skTemp10 = colorBlue; } else { _skTemp10 = colorRed; } _skTemp8 = _skTemp10; } _skTemp6 = _skTemp8; } return _skTemp6; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }